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I wish there were a debug or extended log mode for Missions in general both for singleplayer and multiplayer. Singleplayer showing the number of units on each side and summary for the unit categories used. Showing or logging memory usage as the mission plays out; total and maybe some at the exact moment in the mission. If possible some logging of CPU and GPU usage throughout the mission. In Multiplayer mode the logging could also include network bandwidth of each connected user and what the load are on each user. Logging ping and maybe also heartbeat traffic to and from each player. If mission designers get some more information during mission design we could get on top of the crashes and stay on top. OK it’s possible to do much logging on side of the program in Windows with different tools but having an integrated debug/logging of this I think would be great.

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