Animating in arguments is really simple when you know how to do it, I will try to explain below:
First some settings about the animation settings:
FPS should be set to custom to 100
Start time should be -100
End time should be 100
In the lockon tools you will find a list of all available arguments for the plane.
You will need to have the lockon tools installed in either 3dsmax 7 or 8 to be able to use the tools
When animating you use the same principles as all other animations, only differance is taht you will assign the different animations to an argument number before starting to animate.
How to assign an animation to an argument number you ask?
1. Select the object you want to animate and go to the animation tab on your right panel in 3dsmax.
You will see a tab called Assign Controller and inside it you will see possition, rotation and scale.
2. Select one of these 3 (depending on the animation, forexample the ailerons would be a rotation animation and the wheel damping would be a possition animation).
3. On top left just below assign controller you will see a small button with a question mark in it, click it.
You will get a new window, and in this window you can select ArgBased possition/rotation/scale. Select it.
4. Another window will pop up, this is your argument window.
Click add. There should be a line apprearing with the writing: "-><0>: Event"
Write the argument number in "Argument" and press enter. The line should now change from 0 to the argument you just typed in.
5. Now you can close this window.
NOTE: This window will now move to the bottom right of your screen. You now have a possition/rotation/scale argument added to this object, therefore you dont have to add it again. When you want to add other agruments to the same object, just click add, and it will appear.
Now you can start animating.
NOTE: Make sure when you animate that the argument is active, otherwise the animations wont be saved in hte argument. The line should be like this when its active: "-><0>: Event" and not like this: "<0>: Event" or this: "0: Event".
To activate an argument you simply dubble click on this line to make it active.
Also, if you have already animated an object as a rotation, but you also need to have a possition animation in the same argument, you will have to add a possition argument to it first (see1-5). So you can say there is 3 argument types: possition, rotation and scale. So even if you have a rotation argument added to your object, it will not be animating in the argument if you use a possition animation.
Hope this helps, if you have any questions I would be happy to answer them, good luck! ;)
Oh, and great models, awesome work:thumbup: