Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 06/29/09 in Posts

  1. because i finished the 3dmodel of the iar93/sokoj22 and i don't know how to do the animations(in fact i do an usuall anim,what i don't know is what are the arguments and how to work with them), i started another project.mig23 i intend to model all the next versions: MLD,MF,UB. all 3 models wil be extra smooth at only 15000 polys.here you have a preview:
    1 point
  2. Скачать с Berkuts.ru http://www.berkuts.ru/forum/showthread.php?t=102 :joystick:
    1 point
  3. I don't think this has been posted here, so for those who are interested but haven't seen it elsewhere: FSW or FSWeapons is an add on in early development that will implement all kind of guided weapons in FSX, air to air and air to ground, and hopefully in the future even SAMs and AI-planes shooting back. For the moment there will only be single player mode, but we have ideas how to enable multiplayer. You can read about it here: http://sul37.blogspot.com Or you can see it in action here: nqPPEEqLEDo
    1 point
  4. Dany 90. They all have different patterns. The picture I used as reference is this one: And off course i can use some blur to fade the edges of the paint. I already used a soft brush so it should be faded enough in comparison to the picture i used. @ 59th_Reaper I only have one model to play with and I like this colour scheme. I know my aircraft facts as well ;) but I wanted this skin so I made it for this model. If you dislike it then its not my problem :) BW Shaggy
    1 point
  5. Animating in arguments is really simple when you know how to do it, I will try to explain below: First some settings about the animation settings: FPS should be set to custom to 100 Start time should be -100 End time should be 100 In the lockon tools you will find a list of all available arguments for the plane. You will need to have the lockon tools installed in either 3dsmax 7 or 8 to be able to use the tools When animating you use the same principles as all other animations, only differance is taht you will assign the different animations to an argument number before starting to animate. How to assign an animation to an argument number you ask? 1. Select the object you want to animate and go to the animation tab on your right panel in 3dsmax. You will see a tab called Assign Controller and inside it you will see possition, rotation and scale. 2. Select one of these 3 (depending on the animation, forexample the ailerons would be a rotation animation and the wheel damping would be a possition animation). 3. On top left just below assign controller you will see a small button with a question mark in it, click it. You will get a new window, and in this window you can select ArgBased possition/rotation/scale. Select it. 4. Another window will pop up, this is your argument window. Click add. There should be a line apprearing with the writing: "-><0>: Event" Write the argument number in "Argument" and press enter. The line should now change from 0 to the argument you just typed in. 5. Now you can close this window. NOTE: This window will now move to the bottom right of your screen. You now have a possition/rotation/scale argument added to this object, therefore you dont have to add it again. When you want to add other agruments to the same object, just click add, and it will appear. Now you can start animating. NOTE: Make sure when you animate that the argument is active, otherwise the animations wont be saved in hte argument. The line should be like this when its active: "-><0>: Event" and not like this: "<0>: Event" or this: "0: Event". To activate an argument you simply dubble click on this line to make it active. Also, if you have already animated an object as a rotation, but you also need to have a possition animation in the same argument, you will have to add a possition argument to it first (see1-5). So you can say there is 3 argument types: possition, rotation and scale. So even if you have a rotation argument added to your object, it will not be animating in the argument if you use a possition animation. Hope this helps, if you have any questions I would be happy to answer them, good luck! ;) Oh, and great models, awesome work:thumbup:
    1 point
  6. doing some animations is very easy, at least for me...the only things that stop me for the moment are those arguments.i can't find nothing about them and nobody says nothing about them. to me, they seem to be some kind of secret...
    1 point
  7. Some pictures I shot on the Airpower09
    1 point
  8. Become a Fan of the Virtual Thunderbirds on Facebook Simply search for "Virtual Thunderbirds" in the Facebook search box or click here. You can also click the image below. (Must have a Facebook account to view). Look for news, upcoming events, photos and more to be posted on our Facebook fan page. We still encourage everyone to continue to using our forums, however, as this is our primary means for communicating in the comminuty. Enjoy! Click image to open page.
    1 point
  9. Ok, first, dont use notepad to edit any files within dcs, only use something like notepad++, its free and wont cause problems that notepad will cause if you edit a dcs file. Secondly, in vista and presumably win7, it doesnt allow you to edit program files without a carry on, best scenario is to copy the file you want to desktop, edit it there without any problems and then paste the modified version back into where you copied it from in the first place, probably programfiles x86 etc and overwrite the original in the process. Clean and simple.
    1 point
  10. If that's FAKE, give him an Oscar Academy Award.:megalol:
    1 point
  11. And that is exactly why there is a Sticky Thread, aptly named: Sticky Threads Directory: New Members Read First! Therein contained is the DCS:Black Shark User FAQ...........Second from the top, a comprehensive enough post on the Copy Protection ;) Simple, really............
    1 point
  12. You just have to be patient. Modding lockon is not trivial, it is not "Mod-friendly". The AdA mod team are top class folks and know what they are doing. But as Cpt Stark and Azrayen said they can't give an estimate of when it will be ready, they have real lives outside Lockon that come first. I worked on software projects for over 25 years (radars, military comms, etc). Not one of the projects I worked on ever came close to being finished on its estimated date.
    1 point
  13. Instructor pilots are supposed to hand you a victory under the correct circumstances ... again and again ;)
    1 point
  14. Hello! I represent an English variant of campaign "Republic". Version 1.0.2: http://files.lockon.ru/ru/156/ 38Mb. Russian audio remained, briefings and subtitles are translated. I thank condor11 for translation of briefings and DarkWanderer for translation of subtitles. Warning! All events, characters, state borders and countries themselves are fictional. The territory was chosen as the most useful for campaign goals. Anyone who would like to argue about politics can do so some place else. Pleasant flights!
    1 point
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...