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Seil

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Everything posted by Seil

  1. After over 4 years of TiR experience: Seems obvious, but, the Pro-Clip arm does have to be in the correct orientation for it to properly work, which is having the longest arm on the bottom. I've always used it with the most success on the left side of my head, right side never worked well. #2 The camera should be centered on the Clip not on your head, which is over to the left side a fair bit. Using a 22" LCD, the camera is basically 0.5 - 1 inch from the left corner of the display if clipped on the top of the monitor. #3 Use the software to get the alignment of the dots pretty well centered in the camera's FOV. #4 check head movement against camera dot tracking and look for places where 2 dots merge or come very close to each other. When this happens, the camera has a tendency to lose accurate tracking. - The camera may need to be raised or lowered accordingly to allow for proper angle tracking when moving your head around. #5 Dot tracking size and light filtering settings should be set accordingly. I've always had the best performance from the smallest dots possible and adjusting the dot tracking size lower to accommodate. It basically means the dots stay separate from each other more when certain angles bring them close to each other. - Setting light filtering lower to make the dots smaller will also help cut down on unwanted IR noise in the background of the camera's FOV, which can wreak havoc on tracking. #6 Just as vertical and horizontal centering matters, so does the distance from the clip to the camera, you may benefit from the camera being a bit closer or further away from your head based on tracking tests. Easy to test, just put your head further or closer when using dot tracking view looking for "binding" where multiple dots merge together and the camera loses track. #7 The motion allowed in the cockpit has a couple weird limits. For instance, if I look down and zoom in at a part of the lower center dash, and then return to HUD, it may be a bit off, but if I zoom out, by pulling away before I sit back up to look at HUD, it centers properly, almost as if without doing that, the camera in the sim is colliding with an invisible "shelf" that wont allow the camera to retract to original position. #8 I do reset my TiR centering often. But it's not always necessary for me to do it, I do it mostly from habit. And since i'll lean off to the side to blow a smoke out the window fan quick on auto-pilot navigating to/from airfield. When repositioning myself back to normal placement, re-centering isn't always necessary, but restores the precise alignment. #9 The more you use it, and fully experiment with the settings and configuration of your TiR setup, the better it will get, and be more natural. #10 Using TiR really shows you how much your head moves around without you noticing it. Takes some discipline to keep your head centered and aligned unless you want to look around. #11 Check the sim's G-Force settings as well, it will pull your head cam around without you moving TiR and it will affect your view. I initially started out with a dead zone in the middle so it would re-lock to center, and gradually over time, my preferred curves became more aggressive and the center dead zone was eliminated. Now, I run a completely FLAT response line on every axis, with increased sensitivity on zoom, reduced on roll and x, y, pitch and yaw all the same. At this point, I can accurately track planes, missiles, and ground targets visually using TiR looking out of the canopy while jinking, or the other aircraft conducting aggressive maneuvers, or both at the same time. If you spend the time to really experiment and get it properly setup for your environment, it becomes more than an immersion booster, it is a real weapon. Hope any of that can help. -EDIT: After re-reading your post, I do have to say that the vector clip is fast, accurate and fully capable of the same results that the Pro-Clip can get. That being said, I'm pretty sure you have a distance issue. The only reason the Pro-Clip would track more accurately than the vector clip is if it were too far away from the camera. -Seil
  2. Alright, so I'm running a large multi-display config with DCS A10C, none of which support touch at all. I have over time created several checklists and other reference cards for multiple sims. Sometimes I throw one of those images or reference pages up on an unused display so I can easily use it while in flight. The problem is, wanting to be able to switch between multiple different "pages" of a reference "book" using joystick buttons trapped by an external program that doesn't take focus. What I'm trying to accomplish is run the other app locally on the same machine that is running the sim, so while in flight, you can flip through pages of reference material on another display. Has anyone ever seen a tool that can do this? Or have an idea of how to hack something quick and dirty to work like this? I'm a software engineer by trade, but I have all of about 5 minutes to devote to this project, life is too busy, especially while I tend to spend all my free time flying the A10 hehehe. Also, no access to iPad or anything like that, or it would be an obvious solution. (Boycotting Apple and the droid tablets are retarded) -Seil
  3. I guess I wouldn't really know how out of whack you can be touching it down...... I've only ever made text-book-perfect landings with it :D -Seil
  4. From what I understand there is an instance check within the executables. This is something that will probably have to be resolved from ED's side, I could be wrong, but I have as stated before no experience hosting dedicated LOMAC/BS servers. I understand you probably want to be able to run separate scenarios with separate environments for BS and FC2. However when the patch for BS is released, you should only have to run one or the other in order to have a single server for BS and FC2 clients, but I'm sure you already know about this and it isn't exactly what you want. -Seil
  5. As a previous server host, and with a high level of knowledge of PC architecture, but understand no experience with LOMAC/BS server hosting here's what I have to offer: Even being that the ded. servers may not be optimized for multicore threading, if you have a beefy enough machine with multicore architecture, you should be able to run multiple processes mapped to different cores with affinity masking. Providing you have enough ram to satisfy the needs for multiple server instances, all will run fine............. most of the time that is..... Here's the issue: With multiple server instances, no matter what software it is, be it Call of Duty, Quake, Counter Strike, ArmA, LOMAC, GTR, any dedicated realtime server....... You will see one instance have a performance hit on another instance on occasion. The number of occasions will vary on how many dedicated servers you're running and what each one is doing. Every time that a server has to load a mission/map or w/e it may be, hard drive access is required and the north bridge bus will be loaded heavily. This means that any other servers running will experience lag, interruptions, connection loss, etc. Basically, what this boils down to, is the need for expensive REAL server based hardware that have much larger bus capacities, larger caches and buffers for north bridge activity and WAAAAAAAAY more RAM than you would ever think you would need in order to bootstrap RAM drives which hold all necessary files to prevent latency hits from HDD access. Now you can build and run whatever you want, but in order for you to be able to run multiple dedicated servers without one interfering with another's performance and vice versa, it is expensive. Real life scenarios for data centers running realtime servers, is more complex than this especially when running 6+ servers on a single box, but this is the main issue. -Seil
  6. I've flown FC2 for a few hours last night and there was only a couple bugs I saw, 1 was already mentioned and the other was: I accidentally hit tilde before I hit ESC in multiplayer. So the Chat window came up and then the menu came up. I was stuck with the chat window overlaying the menu screen and no keyboard, mouse or Joy input was recognized at all. Seems if you have the chat window open while escaping to the menu, you have to kill the process and restart. It was an accident, but kind of shocked me.
  7. yeah, but I believe what happened to him might be what happened to me. confirmation email received, but no transaction listed under payments and no key available on the product download page. -Seil
  8. email the webmaster, I just had an issue with that and I emailed everyone, the webmaster is who replied. My situation isn't completely solved yet, but they had responded asking me a question, I replied and I'm assuming they're working on other things and will get to it soon enough. All of this happened today.
  9. The Ks are limited to a 2.9nm - 3.0nm lock range. The Ds on the other hand are 7.9nm - 8.0nm lock range, these are maximum stand-off limits. Ks are only usable in daylight with good conditions, typically I'll use these for 1.5-2.8nm ranges. However I opt not to carry Ks in preference for Ds. The major difference besides range is the Ks do pack a bigger warhead. The Ds have a second zoom level on them, which is HUGE. If you're not using that, do so! You can use the 3x zoom level to pan n' scan for targets, once located zoom in for a 6x zoom level to more accurately lock targets. Don't fire Mavs with less than 1.0nm from target. They'll tend to track correctly however overshoot by a few yards, and result in no effect on target. Besides that, it's common sense and practice. I am the Mav ace of our squadron, I can typically fire my entire maverick payload off in a single pass with less than a second between launches from maximum stand-off ranges. (1 AGM per target, with good effect :p ) Not every scenario allows for that, but I can when needed. Not trying to brag-it-up, just letting you know it's perfectly possible to get positive locks very quickly with practice.
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