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Hogges

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About Hogges

  • Birthday 11/13/1989

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  1. I have come across this visual issue since the last update. It has happened with different modules and is visible immediately after loading into the sim but not always present. I have sadly forgotten to save the track and haven't been able to reproduce it in the meantime but hope the attached screen-shots can already help. I will try and get a track as well.
  2. +1 I have increased gamma in the meantime but it would be fantastic to have the cockpit a bit brighter to see all those beautiful details better.
  3. I would love to see some smoke effects while starting the engine. I am not sure if this is a global thing that would need to be developed by ED as I believe that no warbird currently has these effects. Having seen a few Corsairs start in real life, there is often a nice plume and it would be great to have this in the sim as well.
  4. Hogges

    Sound issues

    I can confirm this as well. Whilst I hope we will still see improvements on the soundset, this option did make a positive difference in the cockpit for me.
  5. Incredibly excited for this release and it all looks outstanding! I would also love to see bases like Wittmund in the north of Germany as they are sorely missed at the moment but remain hopeful that they might still be added at some point.
  6. I've wanted to come back to this topic as I have just revisited the BE for the first time since my initial report and testing in a 2-player multiplayer flight on the Caucasus map. The new exterior textures are lovely! I am sad to report that the BE is still causing performance issues for me in the latest version of DCS. I flew the BE solo with mirrors and radar off. VRAM usage in the cockpit still seems to be very high compared to all other modules I have including the Phantom. Whilst performance was definitely better than previously, frames starting tanking again upon returning to the base after about one hour of general formation flying and dogfight training. I have incorporated all the previous tips like lowering the preload radius without it making a noticeable difference and still do not see performance issues like this with any other module. This means that the BE still remains unusable for me, which is a great shame. I can only hope some improvement and optimisation is still possible and would very much love to finally fly it properly. In the meantime, happy holidays to the team at Aerges and I remain hopeful for future improvements!
  7. Thank you for following up! That was also something we thought about and we did try with and without sight repeater, radar and mirrors in both cockpits and unfortunately it was always the same result. It does seem like it might be linked to the video memory as this is also something we had noticed looking at the numbers. I was interested and did a quick test in the same scenario as my previous flight with a variety of modules to see what the video memory does immediately after launching the game. All on the Caucasus map with the same settings and just a few static planes placed at the airport. Here are the results: Mirage F1 BE with sight repeater and mirrors: 8.833Mb Mirage F1 BE without sight repeater and mirrors: 8.788Mb Mirage F1 CE: 7.296Mb Mig 15: 5.053Mb Mirage 2000: 6.471Mb MB339: 6.815Mb F14: 7.897Mb Viggen: 5.986Mb Hind: 8699Mb So the BE definitely has the highest usage. It makes sense to me that some older modules like the Mig 15 have way less usage but the BE does seem to use a lot of resources here and it seems logical that this might cause performance issues. I will try lowering the textures but this is certainly not something I like to do since it is not necessary for the other modules and the game generally runs perfectly fine with my settings.
  8. Thank you for your help! Really interested to hear about other results. options.lua
  9. Dear Aerges Team, I have been having issues with flying the F1BE specifically due to massive performance issues and after another failed attempt tonight feel compelled to try and create a bug report about it. I am on the latest open beta and play in 3440 x 1440 resolution with Vsync enabled via Nvidia to cap the frames at 60fps in line with my TrackIR. Ever since the F1BE was released I have been experiencing frame drops. Sometimes after a while, sometimes pretty much instantly but it usually gets so bad at some point that the plane sadly becomes unplayable for me. This is strange because it is the only module that I have this issue with. Everything else is running completely fine and smooth including the EE and CE. Tonight we tried to do a multiplayer flight on the Caucasus map on a private server hosted by me with one person joining. I was in the BE and my friend in the EE. At first everything was smooth but as soon as we entered the runway together my frames started dropping again. Shortly after take off I was only seeing frames between 10 and 25 frames with huge lags. This time it happened righter after changing back from the F2 outside view into the F1 cockpit view. There was a slight delay getting back into the cockpit and I could immediately notice the frames not being fine any more. Previously it has often started while looking outside to one side and would then initially only get bad on that one side. We then reloaded the mission with my friend now flying the BE and he could also notice a large decrease in frames compared to the EE, although not quite as bad as for me. We also noticed that the BE seems to use more video memory than any of our other modules. I was able to take some screenshots. You can see the difference between the BE and EE. The same is true for all other modules. I am also attaching a track hoping it might help as well. I really hope there is something that can be fixed because I would love to fly the BE and especially utilize the Multicrew aspect of it but this is sadly not possible for me at the moment. I also looked for other reports on the forum and did find a few references to resource usage but am not sure if these have been addressed yet. See these two examples: Thank you for looking into this and I am happy to provide more information if needed. server-20240116-195422.trk
  10. @Flappie I am happy to report that all of the desync issues are completely gone in the latest open beta release. We just had a long flight testing all the functions and had no issue whatsoever. Start-up was also completely smooth. Thank you very much for reporting this and looking into it!
  11. I can confirm this behaviour from my recent multicrew session on a server hosted on my machine. Co-pilot could not see the start-up happen at all. Going back to the briefing and slot selection and then spawning back in worked. I will try and create a track but it should be easy to replicate.
  12. It would be absolutely fantastic to have both, 38+13 and 37+15 in their final liveries of the WTD 61 test unit as those were the last two Phantoms to ever fly in the German Airforce, bringing an end to decades of service and thus very important to fans of the German Phantoms. They were allowed to fly on a little bit longer after the official retirement due to belonging to the special test unit and the unit put on two very memorable farewell flights with 38+13 being the final German Phantom to ever fly. I was personally very lucky to be there in person for both farewell flights so having these two in DCS would be truly special for me.
  13. Having played a few missions with a friend where I was hosting the server from my machine, we have noticed that labels seem to no longer work while playing on such a hosted server. It does not matter what setting is used for labels within the options menu and the key-bind toggles (Shift-F2 and Shift-F10) also have no effect whatsoever. Trying the exact same mission in single player works perfectly. We are on the latest open beta. Since we have been using grey dot labels previously, this is now sorely missed. I am also attaching a short track. It would be fantastic if we could get the labels back for our multiplayer sessions. I strongly assume that this is a bug as we have never had this issue previously but I might have missed a new way to set this up properly. Thank you in advance for any feedback and for taking it into account. server-20210506-215055.trk
  14. Hogges

    Thankyou

    I just spent an hour aimlessly flying around and found myself continuously laughing out loud at how good this looks. Not just the clouds but also the, to my eyes, vast difference in lighting creates a simply fantastic experience! What a time to be in this hobby. Thank you very much to the whole team for making this a reality!
  15. I absolutely love it! Looks like a completely new game. No performance hit at all so far with clouds on "Ultra" on my end.
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