

RedRain
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Everything posted by RedRain
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Powers been cut I'm afraid, it's back to the abacus.
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what are you doing to kill time for UH-1H huey and patch 1.2.4 release
RedRain replied to hannibal's topic in DCS: UH-1H
Planted an oak seedling, waiting for it to mature. :music_whistling: -
I hear the cash flow is that poor at Belsimtek, that the staff are down to one bowl or rice per week and have been forced to live in a shoe box in the middle of the road. Hurry up ED. :(
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Admire your optimism.
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Moneys burning a hole in my pocket, should i wait for Huey (been waiting since Christmas) or X-plane 10 now ? Devs gone all quiet on us again, fear there may be some serious issues. 1.2.3 de ja vu.
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Thanks NOM, great reading, residing to acceptance now. Thank you all.
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Pull the stick out of your arse and answer the gentlemans question. This is not an English literature forum. Use your arrogance in your testing ang get this 1.2.4 sorted ?
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Good candidates for jobs at the Bureau of Meteorology :doh:
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Only wish I had the time to join a squadron, unfortunately, circumstance do not permit at the moment and yes, this would possibly instantaneously eradicate these problems. Due to this, I find my self with only the choice of public open servers, which usually, have been running for some time. I try my best to familiarise myself with the briefings which sometimes extend from a full on novel brief, to a basic well detailed brief, to some brief's that are virtually none existent,(praise to all mission builders for sharing your time & effort). In general, I score reasonably well, and with minimum friendly fire. I do admit, many shots are shots in the dark, it is these those shots in the dark that I am trying to eliminate ? When I go onto an open public server, I usually find most (not all) flying there own private sorte. If I am in the KA, I find that most (not all) have not set there ID, and despite a text request, often get ignored. If I come across a KA that is not sqwarking an ID, I assume it hostile and shoot it down. This often equates to friendly fire. So yes, communication is important. I would like to know the subtle differences between the non exhistant IFF system, and the very limited wingman ID panel ? Why is it So limited to x 4 Ka ? it would be great if we could D/L all team mates or see all team mates up on the abris ?
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Thank you all for your responses, things are a little clearer now. Still gonna struggle with ground targets though. I can usually identify most ground targets per make & model, desiphering red or blue is gonna be another thing ?
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This is how I would describe them, not sure about Turkey & Ukraine though ? Where can I find a decal diagrams ? Cheers
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Perhaps this is where my frustration lies.Many times I have witnessed identical aircraft with identical skins & decals engaging each other with positive kill & no team kill, so it's possibly a mission makers blunder ? :thumbup: Thank you GG
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Then they would need to retro fit the aircraft with IFF, unless it's clear there opposition aren't flying identical aircraft. Servers are hosting a mixture of western & eastern aircraft Vs the same mixture of western & eastern aircraft, all with identical colours & decals,this would be mayhem in R/L as it is in sim, totaly unrealistic. If it was a R/L scenario, I would ensure my squadron had the equipment to deal with it prior to engagement. Or, at least identical aircraft would have significant identifying colours & decals in R/L, but not in game ?
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Agre, though it's not realistic SU fighting alongside F15, unless I'm mistaken ?
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Bravo, now we are getting somewhere, not just aircraft but ground forces as well, seems like most open servers are running these type of missions, so confusing. As posted recently,if Ivan (red) flew ka, SU & drove shilka, and Joe (blue) flew a10, f15 & drove Bradley then identification would not be a problem and IFF would not have been a suggestion. The crazy mixture of eastern & western hardware on the blue side competing against a mixture of eastern and western hardware on the red side is just totally unrealistic & confusing. Not all missions hosted are like this, however, many are. Thank you sir. Rgds Red
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Thanks guys, great reading, I do understand the basic fundamentals of the IFF system, and i did do a little research prior to posting this thread. I am aware that the ka50 does not have a functional transponder (though fitted) and I am aware it does not have an interrogator at all. Point being, with all the carnage in M/P open servers, we have aircraft from all different eras flying the same battlefield, totally unrealistic. Prior to P51d, Fc3 & DCS World, at least the battlefield realism was believable and friend & foe identification was reasonably. I am not complaining about FC3 or P51d, just trying to come to terms with a new & dynamic M/P battlefield. FC3 aircraft seem to be getting plenty of attention & upgrades so what about the old girls. Retro fit us an interrogator and get the transponder working, we only need to know if that dot in the distance is friendly, otherwise we know it's foe.
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Thanks Kaiza and most of the others, I am beginning to understand some of the limitations associated with the DCS software now. Still a little confused with the jumble of hardware that is mixed in some mission designs though, regarding friend & foe identification ?
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I have received some great info from this community, but find some of the senior members somewhat arrogant. I am well passed middle aged, reasonable new to computers, and even newer to online gaming so I need all the assistance I can get. Pleading for help, I receive the below vague and arrogant response from an ED representative who did not have to respond if he I did not choose so ? Originally Posted by RedRain So are you informing me that hardware id is in fact null & void when it comes to friend & foe id ? Some of it may be. Well that's clear and informative ? If I am flying in red team, it does not specifically mean that I am hunting down western hardware or vice versa ? Specifically, id is all down to hardware orientation & direction of travel ? If hardware is not shooting at me but something else, how do I know its targeting friend or foe, if hardware id is null & void ? Maybe, maybe not? More great informative info ? How about you gain some situational awareness?I have 6048 x 1080, I think I have plenty? Why ask me?Who am I supposed to ask ? You're the one in the chopper who said I was in a chopper,KA50 was an example. Why don't you know where your guys are?Thats why I am asking here ? Why cant the ka50 be upgraded with a working IFF interrogator, its a reasonable new craft (early 80's I believe) ? Because it does not have one. I am well aware it does not have one, which was the whole purpose of the thread (CAN WE GET AN UPGRADE RETRO FITTED TO THE HARDWARE THAT DOES NOT HAVE IFF)? Now please close this thread, no point knockin if there aint no one in.
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So are you informing me that hardware id is in fact null & void when it comes to friend & foe id ? If I am flying in red team, it does not specifically mean that I am hunting down western hardware or vice versa ? Specifically, id is all down to hardware orientation & direction of travel ? If hardware is not shooting at me but something else, how do I know its targeting friend or foe, if hardware id is null & void ? Why cant the ka50 be upgraded with a working IFF interrogator, its a reasonable new craft (early 80's I believe) ? What if few or non at all are participating in teamspeak ? Were a bit slow here in the tropics, please enlighten me as I still feel I am missing something. Tnks & Rgds Red :unsure:
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Working IFF or not, my main point is friend or foe identification. Once I have a clear enough visual on a piece of hardware, and am able to identify it, comes the decision weather to attack or not. Eg, if aim flying a ka50 and visually I'd another ka50, I would be expecting Ivan to be piloting it and not Joe so I would wave him good day and continue on. However, If I am flying a ka50 and I positively I'd a Bradley I would expect Joe to be driving it and not Ivan, and would proceed to make an attack. However, and perhaps this is more a mission design thing, Ivan appears to be driving Bradley's as much as Joe, and Joe appears to be piloting ka50 as much as Ivan. Due to this, it appears that hardware I'd is null & void as you can't decifer wheather Ivan is driving or Joe. Hence, i feel it is not hardware I'd that is fundamental in this scenario, but the ability to be able to I'd Joe from Ivan. This is the reason I suggest full IFF be implemented or am I missing something here ? I feel I am participating in a football match where ALL players are wearing different coloured kit, who do I pass the ball to ?
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Frostie, it reads KA on Ka or F15 on F15. All hardware to be upgraded to full IFF, it's been in aircraft since WW2.
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Just google IFF:- Military aircraft use a transponder just like civilian aircraft, only it has more Modes, and are referred to as Mode 1, 2, 3A, C and 4. Mode 3A is the normal 4 digit transponder, and Mode C is the altitude encoder. Modes 1, 2 & 4 are military only. Right now, Mode 4 is used for military aircraft to identify each other. There are daily secret codes that must be used. If the correct code is received by the interrogating aircraft, A green reply light comes on, and a tone is generated. If the correct code is not received, a caution light will come on. In the early days, the Mode 4 codes were set with a paddle with about 144 pins. We had to load the codes into the paddle every morning and go out to the airplanes and key the computers before flight. The codes were checked by someone else, and if the person that put in the codes made a mistake, they would have to buy everyone in the shop a coke. We will be going to the Mode 5 system sooner or later.
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How realistic is it that KA go head to head with KA or F15 to F15 etc, etc. Another example, joined a server in KA (red), two joined in SU (blue),got shot down straight away. The only way they knew I was foe, was because Of the pool listing, how realistic is that ?
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I don't know about you guys, but I am getting increasingly confused who is friend & foe in M/P, especially when western hardware is participating on red side and eastern hardware participating on blue side, this makes hardware id irrelevant on the battlefield. If we could have a transponder upgrade for all hardware that sqwark Id, would make this far less confusing. I don't think this would be detrimental to the authenticity of the modules as upgrades would be ongoing on the modern battle field, just a thought ?
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Same, only got rift lake at the moment, colony of blue headed Moori (aggressive shits) & Frontosa.