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cookiemonste

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About cookiemonste

  • Birthday 09/22/1994

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    Where no bus goes

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  1. Is it still not working?
  2. Hey Tripod, what I would recommend you is decompile some existing roughmets with the editing program of your choice to see how they are built. If you want bare metal, you work with the blue channel mostly. Blue is the metallic channel, Green is how glossy/dull your metal is. White/Black are the extreme end of each channel. White being super matte while black is super glossy in the green channel. And in the blue channel, black is more metalic while white is more non metalic. It's best to work in channels, gives you more control. There is a ghetto/brute force method though. You paint your roughment, like you paint a livery. Look at the roughmet of a metalic livery and paint it the same colours as that roughmet. I did this in the beginning or do it when I need a quick and dirty roughmet for something. I hope this helps a little. It's hard to exlain it in text, best is to experiment.
  3. Updated, sorry, accidentally deleted the file. I actually did at the time, the F-14 i looked at too, the instruments are alphas, like I have been doing. The side panel illuminaton are not alpha. And since the side panel texture on the F-15 doesn't have any alphas enabled (I tried to give it alphas), I can't fake any sort of illumination. The instruments are good enough, that's exactly what I want it to look like. Just short of time at the moment to finish this thing up.
  4. Hotfix for the unexpected texture update, this project is not dead, I just dont have the time.
  5. I originally wanted to darken the panels but I've had a GIMP crash and lost the HUD quadrant that has been done, I have it as unlayerd PNG from the DDS. Not sure if I want to redo it all over. Maybe another day. I am sorry for the lack of updates, I have been away on digital detox and still are but I can upload the latest version in the mean time.
  6. Most of the text for the dash has been created, the AoA gauge has also been completed. I am getting close to a 1.0 release.
  7. Update on the HUD quadrant:
  8. If someone happens to have good photos of the AOA indicator, please send them my way. ED's is wrong, that's for sure. Oil pressure gauges have been updated. If anyone wants to help out, the text on the dash needs to be redone, texture 1 and 2. The font is "MS 33558,".
  9. Not sure if I will touch the side pannels. Redoing them would be a huge undertaking with no real benefit. The backup attitude indicator has been redone and is now correct:
  10. Well, I struck gold. Now I should be able to see what ED did wrong and how to fix it:
  11. Most gauges on the right are finished, the caution pannel included: I have updated the download link at the beginning of the thread. The next step will be the artificial horizon. If you have any requests of what I should do next, post them here.
  12. Some progress, I've reworked the fuel gauge and now im working on the caution pannel.
  13. Oh my god, thank you, yes the project is still alive. However, work is progressing very slow.
  14. Hey @western_JPN, is it ok it I post my work in here? As long as it's connected to your mod?
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