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Wizxrd

ED Closed Beta Testers Team
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Everything posted by Wizxrd

  1. It will be a visible explosion that destroys the unit, compared to deactivate which just removes it with no explosion animation.
  2. I’ve edited the block of code in my original post to include this: trigger.action.explosion(unit_pos, 500) func explosion can be found here: func explosion. Have a play with number power, and see what comes of it
  3. Hi, yes it can be done both ways. But depending on the condition you want them to explode, you might find your self doing something different than what I have done. Which is to detect if a group or unit has entered a zone and destroy either the group or unit in that zone. You can run and test both .miz files provided below and see how each one works differently. Mission Editor Trigger: explode_trigger.miz This example will destroy an ENTIRE group if: 1) ALL OF GROUP IN ZONE or 2) PART OF GROUP IN ZONE becomes true. This will also only happen ONCE because of the ONCE Type TRIGGER. Scripted Trigger: explode_script.miz To be noted: This script requires MIST The code below will destroy a SINGLE unit from the group if it is within the zone. However the downside to this is that it needs to be continuously updated to detect if any unit from the group is within the zone. It will run until it finds that the entire group no longer exists and then it will stop. function explode_group() local groupName = "Hog 1" local zone = trigger.misc.getZone("Explode Zone") if Group.getByName(groupName) then local units = Group.getByName(groupName):getUnits() for k,v in pairs(units) do local unit = v local unit_name = unit:getName() local unit_pos = unit:getPosition().p if mist.utils.get2DDist(unit_pos, zone.point) < zone.radius then trigger.action.outText("Destroying "..unit_name.." In Zone!", 5) unit:destroy() trigger.action.explosion(unit_pos, 500) else trigger.action.outText(unit_name.." Not In Zone!", 5) end end timer.scheduleFunction(explode_group, nil, timer.getTime() + 6) else trigger.action.outText("cannot find group named: "..groupName, 5) end end explode_group() The mission editor trigger should be fairly straight forward to accomplish based on your needs. If you have any questions on how the scripting one works, feel free to ask. Enjoy
  4. We really need CTRL + Z as a undo and CTRL + SHIFT + Z to redo.
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