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Posts posted by Taz1004
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35 minutes ago, nws9140 said:
Hey how are you doing? Quick question and bare with me (just found this mod and I'm new to using OvGME). Just wanted to ask what is the installation route for OvGME. Is it OvGME Mod Manager\DCS Root Install and then put folder Taz 1004_Better_Trees_v6_Dark (or name of folder) into the DCS Root or would it be the vfstextures folder going into the DCS Root folder? Hope that makes sense. I appreciate what you do and thank you for your help in advance.
This question would be more appropriate on OvGME thread as it's about how to use OvGME.
Under Config - Edit Current. The path you set for "Configuration mods folder". Just drop the zip file of this mod into that folder. And then enable the mod.
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53 minutes ago, Mike Wazowsky said:
Yes, still problems with waterexplosion.fx
Can't duplicate. Working fine on my end.
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1 hour ago, Kurdes said:
I just deleted the waterexplosion.fx from the mod befor applying the mod, seems to work...
Are you guys using the v22? I updated this about a month ago. Just forgot to comment that it is updated.
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2 hours ago, Blinde said:
Is the core package still up-to-date?
At least earlier there was some talk about new textures that didn't work with 2.9 new models.
Nothing's changed and works fine.
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14 minutes ago, KeyserSoze62 said:
I'm not seeing working links on the original post for these updates?
Links are folders you can BROWSE. You should download the entire folder the first time but after that, browse and only download files that are updated. Updated files will be listed at the bottom of this post or you can sort by Date Modified. My Google Drive has bandwidth limit. Please don't download the entire folder each update.
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UPDATED: 11-16-2023
CoreMods/aircraft/ChinaAssetPack/Textures/JF-17 (Delete and redownload the folder)
CoreMods/aircraft/FA-18C/Textures/FA-18C.zip
CoreMods/aircraft/Mi-24P/Textures/mi-24p.zip
CoreMods/aircraft/Mirage-F1/Textures/Mirage-F1_common.zip
CoreMods/aircraft/Mirage-F1/Textures/Mirage-F1_RoughMet.zip-
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On 11/8/2023 at 12:33 PM, speed-of-heat said:
@Taz1004 the Refueler ATMz-5 is also missing textures
Seems to be working fine on my end?
On 11/11/2023 at 10:58 AM, speed-of-heat said:@Taz1004 in the ah64 the tedac screen for the gunner s missing textures
I don't get this using Core. Is this using lefuneste's cockpit? If so, I can't fix it as I don't have Apache. Uninstall it until lefuneste or someone else fixes it.
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22 minutes ago, tomeye said:
Hey @Taz1004 sa342 cockpit is missing textures with latest patch.
Delete gazalle textures from the mod. Check page 6 of this thread.
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43 minutes ago, KCOOL said:
I suggest a link to each of the latest versions, for each mod, would be easier. Internet bandwidth is not a problem for most people.
Updates to the patches may make things more complicated for most.
Anyway, Thank You Taz for these, amazing as always.
That's what I was doing and what I found is that when some people are not sure which update to download, they just download the whole thing because bandwidth is not a problem for them. But bandwidth is problem for me. There is bandwidth limit on Google Drive and I start seeing slow downs browsing my photos.
And then there were people asking me to break down the zip files smaller because 2GB was still too large for them.
I'm hoping that people can list the files by date modified and only download files that are new. And with previous method, there's also problem of update list getting too long after a while.
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1 hour ago, speed-of-heat said:
That was fixed after today's update. Did you download the updated files?
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UPDATED Core 10-26-2023
/CoreMods/aircraft/FA-18C/Textures/FA-18C.zip
/Bazar/World/textures/GBU.zip
UPDATED Cockpit 10-26-2023
Optimized FA-18C (133MB)
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2 hours ago, dresoccer4 said:
don't meant to necro my old thread, but I just saw your response @Taz1004 2 years later
You said that all smoke durations are now locked and cannot be modified, which explains why nothing I did in the config filed seemed to have any effect on burn times. i was banging my head against a wall for a while with this!Do you know if this is still the case with our latest DCS World version? I just picked up the sim again this week and one of the first thing I noticed was low burn times so it brought me back full circle to this thread
I could be wrong but I don't think anything's changed.
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8 minutes ago, Blinde said:
Where's the link?
The whole optimized core package?
I replaced the link. If you click it, you should be able to navigate through the folders.
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1 hour ago, speed-of-heat said:
@Taz1004 hi same with the French Super 530D , textures are missing with the mod and present without
(core seems to be the culprit)
I changed the download link so you can download individual files. File that fixes both of them is
/Bazar/World/textures/AeroWeapons.zip
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2 hours ago, Silver_ said:
I have exactly the same problem, any value that changes, of the two that there are, in the NVD_common.hlsl file has no effect in the simulator, at least in VR. However, if I change the values of the NVD_HDR.fx file, the change is noticeable.
@Taz1004 I think there is some problem with the names or at least in VR they don't work, I didn't try it in 2D.
This is NVG_SIZE at 0.9
This is at 0.1
Seems to work for both 2D and VR on my end.
The mod was updated yesterday for 2.9. Did you update?
I don't know if it has issues with foveated rendering or any other DCS feature I'm not using. If problem persists, try posting your system spec and settings to find the common setting between anyone having same issue.
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Updated for 2.9
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10 minutes ago, YSIAD_RIP said:
I did a quick comparison and I noticed that the Better Trees for Syria v2 has larger zip files compared to the DCS Defaults.
Also, it looks like PineItalian1.min.zip and PineItalian.zip have been removed in the new DCS Defaults.
I did make them larger on purpose before because default billboard was too low res.
And good thing they removed PineItalian1 because I remember I wasn't able to locate it anywhere while testing. But I kept it in case it's a tree hidden somewhere.
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12 minutes ago, Zyll said:
hey Taz, with this week's update to Syria, do you still recommend Better Trees for Syria going forward?
Thanks,
I haven't looked into it in detail but seems to work fine for few minutes I've flown in Syria. And it still does reduce flickers.
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6 minutes ago, HawaiianRyan said:
I thought you meant you hadn't changed it from the default.
I meant if both the default and mod files weren't changed, there's no reason it'd stop working. Did you try redownloading the mod?
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2 minutes ago, HawaiianRyan said:
I'm getting startup crashes with your gunSmoke.fx file on the MT executable at least.
Default gunSmoke.fx hasn't been changed for a long time. And I'm not having any issue with it on MT. Try repair.
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12 hours ago, Blinde said:
Does Optimized Syria work without problems with the new lightning?
I would delete the Syria mod now. Appears Ugra have improved optimization and some files are actually smaller than my mod.
Also uploaded another core update. It's just additional texture for A10C-II's wheel chocks.
I've also removed F-15E files because it's constantly being updated/changed. If you downloaded it before, delete F-15E from CoreMods/aircraft/ of this mod.
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They changed the particle for water explosion. Still looks way too bright to me. I'll work on it later. For now, if you're getting the error, delete both waterExplosion files in /Bazar/shaders/ParticleSystem2/
Below are new default.
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DCS Optimized Textures
in How To Mod for DCS World
Posted
Fixed. Thanks for reporting.