Jump to content

squirrelmeister

Members
  • Posts

    65
  • Joined

  • Last visited

Everything posted by squirrelmeister

  1. I knew I read something....but yeah that was the old stable version.
  2. :huh: I could swear I read something. But as I read to all stuff I read earlier, I can't find it anymore...:helpsmilie: so gonna edit it. I'm curious, could be because it's friday:joystick::pilotfly:
  3. Just a question: Did anyone of you tried the new stable version? And should we stick with open beta or should we change to the stable version? I know that the versions are the same now and only one plane doesn't go with the stable version. Just curious if it would be better to wait til june the third as the dev team mentioned there is the next update for beta. Hmm, I am a little bit overwhelmed what I should do and what I shouldn't do. EDIT: The plane-thing was wrong. I thought I read something but turned out there wasn't anything about a plane...sorry o.O
  4. Just one thing to add from my side...actually two things. So I tried it yesterday in VR. It is very much different when you are on the Supercarrier or on an airfield. Which makes sense, at least a little bit. But nothing new came up just that my frametimes are just bad in general haha. @speed-of-heat: you say these problems are especially on cat 1 and 2, right? Maybe this is something because I made a mission the other day on the Supercarrier where I did something which lead to queueing on the deck or in the hangar I should say. I got massive and I mean massive framedrops in that instance - from like 60 to 10-20. And the strange thing was or still is: It doesn't matter if you yourself were in queue or an AI. And what is even more strange, with everyone (all AI and myself) on deck...yeah you guessed it: no framedrops at all or just the usual "Supercarrier-Frames-Of-Death". I should test this again after the recent little patch which seems to do nothing, maybe this one got sorted out. And I think someone else posted that particular bug already. Until later. Gotta get my nuts now! Cheers
  5. Just for comparison, here is the different LOD settings: First is normal settings (0 in the first line). The second one is with a LOD of 1 (put in the filename - where the "0" is). You can see the difference in details down left on the antenna, on the big square shaped antenna on top of the island and pay attention to the shadow (shadow is on the right side of the island) which is casted by the rotating antenna on the right side. EDIT: The shadows are weird. It seems like they are more detailed with the less LOD setting or maybe it is just the different angles of the antenna casting shadows (when turning) - you can see it in the pictures! The FPS is a little bit blurry since it is just 1920*1080. But as you can maybe make out, the difference isn't really there (both are between 90-115; fluctuating due to the planes etc. on board - but nonetheless no gain in FPS at all with this change of LOD)
  6. Affirm! It gave me a good 20% boost in FPS but...yeah it just looks like s**t and those details are what makes this model so nice. Even if you put the LOD of 1 into the LOD Settings of the first one in the file, it does cast the shadows diferently and with way less detail in the shadows. But the performance boost is negligeble. I would go so far to say there is none gain at all which makes me very very curious about this whole situation. I'm gonna test this whole thing today in VR (regarding the LOD I would only go as far as 1 in VR to see if it makes any difference at least in VR). I'll report back later today. Cheers :pilotfly:
  7. Oh man! Thanks for this tip. I will test it immediately and will report back! Cheers:pilotfly:
  8. Yeah, performance is maybe slightly better but those frame drops regarding the isle/antenna are still persistent. Since no one answered my question in the mods forum, I will ask it again: Is there anybody out there with the knowledge to mod the Supercarrier in that way to just change the antenna model to a different one? Or can someone guide me in the right direction how someone would achieve this goal? Like knowledge needed and the skills I should have... Cheers
  9. Hey there! I just posted my findings and conclusions of testing the Supercarrier regarding its performance and those massive framedrops in the Supercarrier section in this forum - here is the link for a quick read: https://forums.eagle.ru/showpost.php?p=4354072&postcount=157 My conclusion is that the big antenna on top of the isle is causing the big drops in frames per second. The possible solution I am heading for is one I can't achieve on my own since I don't have the knowledge and required skills for this one. So my question is: Is it possible to change the Supercarrier model (like in developing a new plane mod - there are a lot of plane mods out there from the community) in that way, that you change the model for that particular antenna? Simplify it so to speak. I would guess this would be possible since you can make your own models for DCS. Is there anyone out there who can do it or can throw me in the right direction where someone would start a project like this (knowledge, skills needed,...)? Cheers
  10. Yeah, it is a shame that these shadows causing so much trouble (at least it seems to be the problem)! And I am on your side with the immersion. I won't play without shadows....okay, for now I am more or less forced to just having shadows inside of the cockpit, at least on the carrier. Without shadows your subconciousness just can tell immediately that it's fake (more than it is in itself as a sim) which is a great bummer espacially in VR. My solution for this problem would be to have an option for the structural complexity of the supercarrier. Maybe it would be enough if one would simply change the antenna model to a model which is flat on both sides. And maybe it would be enough if the antenna itself can't cast shadows on itself, in that way it still cast shadows on other objects like the carrier itself. For now I will post in the mods section in this forum and see if I can find someone who can do what I am asking for. Cheers
  11. Are you talking to me? And if so, can you clear up what exactly you mean with the quote? Cheers
  12. I think I've found the one thing that is causing these troubles on the Supercarrier. It could be that someone mentioned that before, so excuse me if this is something that is already known. I think, after testing a few hours, that the big rotating antenna on top of the isle is the one thing, and it seems it is the only thing, that causes massive drops in frames and else. How I came to this conclusion? (everyone should test this, or could testit) I fiddled with my settings to see which settings would be the most FPS eater so to speak. Well as we all know the shadows seem to be the problem with the biggest hits on FPS. And as mentioned before, there is actually little to none change in FPS if you are using shadow settings of low or higher. So i made a mission just to test this and to see where the devil is to be found. I set my resolution to 1600 by 900. Why? Well with that resolution my frames on any settings wouldn't go below 65-70 FPS (all on high/ultra). Why is it important? So it is more obvious which setting and foremost which entity (static object, planes, ships, etc.) does the most to influence the FPS. And as I was looking from the F2 view, the isle wasn't in sight at all, i recognized a massive framedrop every second or so. I looked around and kept my focus on these regular stutters and framedrops. As I was looking at the isle, it was very obvious what caused these lags and framedrops. It was or better it is the big rotating antenna on top of the isle and the lag and stutter is happening at the exact moment when the rear of the antenna keeps coming into your view. I mean this is actually pretty obvious, when you are starting to think about it, since the back of the antenna has a lot of "solo" struts all around the place which I would assume also cast shadows. And as of my observation these struts do cast shadows. And the drop isn't that much obvious when you are having low FPS in general. But with FPS like above 100 the change in FPS is so obvious, I am speaking of at least 30-40 FPS! If the isle/antenna isn't in sight the framedrops are relatively small but as soon as you look at it the frames keep dropping from 30-40 FPS every time the back of that antenna is in your view. So my personal conclussion is: Find a way to deactivate the possibility of the rotating antenna to cast shadows. Anybody knows a way achieving this? I did had a look at all the files associated with the supercarrier but I think this is something that as to be done within the model itself. Maybe I am wrong about this and there is a possibility to change that behaviour in a file...would be awesome, wouldn't it?
  13. You're welcome! Uhhhhhh, a NUT! Gotta gooooooooo....
  14. I think this is kind of what you are looking for: There is also a passage in the manual of the Supercarrier visualizing where there are safe zones regarding parking, starting, landing for several occassions. Cheers
×
×
  • Create New...