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Everything posted by LetMePickThat
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High Digit SAMs - A community asset pack for DCS World
LetMePickThat replied to Auranis's topic in DCS Modding
The issue with creating new systems instead of variants of already-ingame ones is that we can't have RWR and HARM codes for these. That is one of the reasons why we stuck with S-300, SA-2 and SA-3 derivatives (plus manpads). That said, I'm curious to see how the SA-5 will be implemented. If they do so without using the corefiles, maybe we'll find a way to add custom codes for completely new systems. We'll have to wait for the SA-5 to be released to be sure. -
High Digit SAMs - A community asset pack for DCS World
LetMePickThat replied to Auranis's topic in DCS Modding
I'm working on a pull request. -
OK, I just released a small update, below are the new codes. I chose the closest radar, technologically speaking, when possible. 1L119 Nebo-SVU: same code as the 1L13 Nebo-SV (101) Generic EW Tower: same code as the 1L13 Nebo-SV (101) 55Zh6U Nebo-U: same code as the 55Zh6 Nebo (102) P-37 Saturn: same code as the 55Zh6 Nebo (102) - I'm not super happy with this one, I'll figure out something else but in the meantime this will do.
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High Digit SAMs - A community asset pack for DCS World
LetMePickThat replied to Auranis's topic in DCS Modding
I've been working on a few things, but nothing is released so far and there is no release window. -
High Digit SAMs - A community asset pack for DCS World
LetMePickThat replied to Auranis's topic in DCS Modding
All S-300P variants (PMU1, PMU2, PS) use the same codes as the default S-300PS from DCSW. Only the S-300V and VM have different codes, as they use radars from different families altogether. -
High Digit SAMs - A community asset pack for DCS World
LetMePickThat replied to Auranis's topic in DCS Modding
I could probably make these, but I would have to release them as a separate mod as they are completely outside the scope of HDSM. -
High Digit SAMs - A community asset pack for DCS World
LetMePickThat replied to Auranis's topic in DCS Modding
I'll take a look into it. -
Hello guys ! Beta 1.4 was released, so here is the changelog: Fixed various issues with the radars and some other units, Added tents to populate FARPs and other bases. Some of them have UN/Red Cross markings, to provide "do-not-bomb" objects, Added a simple CA-compatible vehicle for testing purposes, Added a custom menu theme. As you will note, the main menu theme uses a very low-res image. That's because of a very good reason: I don't have a better one to use... If you guys want to send me better images so that I can use them for the main menu theme, by all mean send them ! As usual, feedback is welcome.
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You added some of the High Digit SAM mod units as well, but yes: the P-37, 1L119 and 55G6U work fine as radar and EWRs. The radar tower needs to be reworked to have the EWR task added, I'm planning to do that soon (tm). @Strigoi_dkis the one you should thank. He's making the 3D models, I'm just putting together the associated code. Also, good work on the catalog, I might do something similar for next releases.
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High Digit SAMs - A community asset pack for DCS World
LetMePickThat replied to Auranis's topic in DCS Modding
The SA-23 should show the relevant codes for the High Screen (HS) and Billboard (BD) radars. The "U" is used only for the 9S32ME Grill Pan, because we don't have the relevant code. On the SA-12, this "U" is replaced by the "12" indication for the legacy 9S32. -
High Digit SAMs - A community asset pack for DCS World
LetMePickThat replied to Auranis's topic in DCS Modding
Missiles are not supposed to lock, they don't have an active sensor. What RWR alerts are you getting? -
reported Larger, blurry HUD and DDI fonts
LetMePickThat replied to Bullant's topic in Bugs and Problems
Hello ! I'm having the same issue in 3440*1440... Did someone figure out a fix for that problem? -
I thought about doing that, the issue would then be that some people would be unaware that some revetments aren't at the same place as the others. I'd rather avoid splitting revetments. The rationale behind that is also that while HESCO and props won't change between, say, Caucasus and Syria, revetments would have to be replaced anyway, making saving them in the template less important imho.