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LetMePickThat

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Everything posted by LetMePickThat

  1. The issue with creating new systems instead of variants of already-ingame ones is that we can't have RWR and HARM codes for these. That is one of the reasons why we stuck with S-300, SA-2 and SA-3 derivatives (plus manpads). That said, I'm curious to see how the SA-5 will be implemented. If they do so without using the corefiles, maybe we'll find a way to add custom codes for completely new systems. We'll have to wait for the SA-5 to be released to be sure.
  2. I'm working on the carts, as well as some other props. I should release a small update in the upcoming days to flesh a few things out.
  3. I'm working on a pull request.
  4. Yeah, we figured that out and will edit all health values affected by that.
  5. OK, I just released a small update, below are the new codes. I chose the closest radar, technologically speaking, when possible. 1L119 Nebo-SVU: same code as the 1L13 Nebo-SV (101) Generic EW Tower: same code as the 1L13 Nebo-SV (101) 55Zh6U Nebo-U: same code as the 55Zh6 Nebo (102) P-37 Saturn: same code as the 55Zh6 Nebo (102) - I'm not super happy with this one, I'll figure out something else but in the meantime this will do.
  6. That's actually a great question. I don't know, I haven't set them for particular codes. Let me take a look, release a small update if needed, then report back.
  7. I've been working on a few things, but nothing is released so far and there is no release window.
  8. All S-300P variants (PMU1, PMU2, PS) use the same codes as the default S-300PS from DCSW. Only the S-300V and VM have different codes, as they use radars from different families altogether.
  9. I could probably make these, but I would have to release them as a separate mod as they are completely outside the scope of HDSM.
  10. Probably. Can't say when though, it will take some time.
  11. I haven't updated yet, will do tomorrow and test the mod.
  12. Hello guys ! Beta 1.4 was released, so here is the changelog: Fixed various issues with the radars and some other units, Added tents to populate FARPs and other bases. Some of them have UN/Red Cross markings, to provide "do-not-bomb" objects, Added a simple CA-compatible vehicle for testing purposes, Added a custom menu theme. As you will note, the main menu theme uses a very low-res image. That's because of a very good reason: I don't have a better one to use... If you guys want to send me better images so that I can use them for the main menu theme, by all mean send them ! As usual, feedback is welcome.
  13. I didn't have the time to check but I think some countries just don't have access to the EWR task. Can you try to use one of ED's EWR-capable units and tell me if you can set up the EWR task in the mission editor when it is set for Red Syria?
  14. I plead non-guilty on this one, but I'll check just in case.
  15. I wil include it in the next version of the mod. It will use a placeholder chassis for now, but I plan on writing a custom one later.
  16. Currently testing the new build. Smooth sailing so far.
  17. You added some of the High Digit SAM mod units as well, but yes: the P-37, 1L119 and 55G6U work fine as radar and EWRs. The radar tower needs to be reworked to have the EWR task added, I'm planning to do that soon (tm). @Strigoi_dkis the one you should thank. He's making the 3D models, I'm just putting together the associated code. Also, good work on the catalog, I might do something similar for next releases.
  18. The SA-23 should show the relevant codes for the High Screen (HS) and Billboard (BD) radars. The "U" is used only for the 9S32ME Grill Pan, because we don't have the relevant code. On the SA-12, this "U" is replaced by the "12" indication for the legacy 9S32.
  19. Missiles are not supposed to lock, they don't have an active sensor. What RWR alerts are you getting?
  20. Thanks for the support. If you have suggestions or find bugs, @Strigoi_dk and I will be happy to hear them.
  21. Thanks for the feedback. Can you confirm that the other radars do have the EWR tasking available? If so, then I'll take a look at what I broke. If they don't, then update to the latest release of the mod.
  22. Hello ! I'm having the same issue in 3440*1440... Did someone figure out a fix for that problem?
  23. I thought about doing that, the issue would then be that some people would be unaware that some revetments aren't at the same place as the others. I'd rather avoid splitting revetments. The rationale behind that is also that while HESCO and props won't change between, say, Caucasus and Syria, revetments would have to be replaced anyway, making saving them in the template less important imho.
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