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About BOBBER_REBBOB
- Birthday February 13
Personal Information
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Flight Simulators
DCS, War Thunder, Flight Simulator X
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Location
Italy
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Interests
Aviation, space, ballistics, engineering, programming
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That's weird tho, all mavericks were decently aligned both in azimuth and elevation, and quite slow. I would expect a max level m2 to be able to engage 4. Anyways i'm not really that knowledgable on the subjet, just wanted the situation to be looked at. Thanks again for your work on DCS, both on mods and now officially
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Yep, engages only 3 targets. Tor is set to "excellent", alarm state red, and already facing the target direction with its radar to minimize engagement time. Aircraft is set to invisible to make the sam focus on missiles. Tacview-20251017-102140-DCS.zip.acmi
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Have tested TorM2 on max skill and it seems to be able to guide only 3 missiles? Maybe targets (HARMs) were moving too fast, i will test again soon with different targets
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BOBBER_REBBOB changed their profile photo
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reported SA-10 track without LOS
BOBBER_REBBOB replied to Ipergallo's topic in Ground AI Bugs (Non-Combined Arms)
Same here, got killed by a SA-10 while masked by terrain, and no RWR warning. This bug keeps popping up every now and then, how is gameplay being tested before patches release? -
High Digit SAMs - A community asset pack for DCS World
BOBBER_REBBOB replied to Auranis's topic in DCS Modding
Oh so it still works with skynet? Nice -
High Digit SAMs - A community asset pack for DCS World
BOBBER_REBBOB replied to Auranis's topic in DCS Modding
Are they also improved regarding the issue i commented about? -
High Digit SAMs - A community asset pack for DCS World
BOBBER_REBBOB replied to Auranis's topic in DCS Modding
Could the guidance for the base game SA-10 be implemented for pmu1 and pmu2? They follow a very bad trajectory, resulting in a lower impact velocity on the same target compared to the base S-300, which is a bit of a bummer since they should be upgrades and not downgrades. -
reported S-300 Missile Flight Path Issues
BOBBER_REBBOB replied to Shadow KT's topic in Ground AI Bugs (Non-Combined Arms)
The problem is still present in current patch- 20 replies
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