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Everything posted by Loneagle
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Skynet: An IADS for Mission Builders
Loneagle replied to flywaldair (Skynet dev.)'s topic in Scripting Tips, Tricks & Issues
It works, thanks a lot! -
Skynet: An IADS for Mission Builders
Loneagle replied to flywaldair (Skynet dev.)'s topic in Scripting Tips, Tricks & Issues
I'll try thank you a lot! -
Skynet: An IADS for Mission Builders
Loneagle replied to flywaldair (Skynet dev.)'s topic in Scripting Tips, Tricks & Issues
Hi guys I've tried everything to add EW radars but I can't, even getting all SAMs and set them like EW radars doesn't work... this is the code I'm using do --Create an instance of the IADS redIADS = SkynetIADS:create('IRAN') ---debug settings remove from here on if you do not wan't any output on what the IADS is doing by default local iadsDebug = redIADS:getDebugSettings() iadsDebug.IADSStatus = true iadsDebug.samWentDark = true iadsDebug.contacts = true iadsDebug.radarWentLive = true iadsDebug.noWorkingCommmandCenter = true iadsDebug.ewRadarNoConnection = true iadsDebug.samNoConnection = true iadsDebug.jammerProbability = true iadsDebug.addedEWRadar = true iadsDebug.hasNoPower = true iadsDebug.harmDefence = true iadsDebug.samSiteStatusEnvOutput = true iadsDebug.earlyWarningRadarStatusEnvOutput = true --add all units with unit name beginning with 'EW' to the IADS: redIADS:addEarlyWarningRadarsByPrefix('EW') --Add all groups begining with group name 'SAM' to the IADS: redIADS:addSAMSitesByPrefix('SAM') --Add Command Center commandCenter = StaticObject.getByName('C3I2-Bandar-Abbas') redIADS:addCommandCenter(commandCenter) --Get all SAMs redIADS:getSAMSites():setHARMDetectionChance(100):setActAsEW(true) --Add SA-10 point defense local SA15B = redIADS:getSAMSiteByGroupName('SAM-SA15-002') redIADS:getSAMSiteByGroupName('SAM-SA10'):addPointDefence(SA15B):setHARMDetectionChance(100):setIgnoreHARMSWhilePointDefencesHaveAmmo(true) --Activate the radio menu to toggle IADS Status output redIADS:addRadioMenu() -- Activate the IADS redIADS:activate() end I appreciate any help about it. -
I was testing a mission with Silkworm missiles and has no sound when missile is in flight...
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Thank you!
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Great! :thumbup:
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Guys could you update the mod to DCS World 2.5.5 version? like other mods this one is damaged after the last update...
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The AAA goes to sleep in the night
Loneagle replied to Loneagle's topic in Aircraft AI Bugs (Non-Combined Arms)
This issue was fixed recently, I test again the AAA and fire at night without any problem. Thanks to the ED Team. -
Infanterie units don't engage in combat.
Loneagle replied to CHPL's topic in Aircraft AI Bugs (Non-Combined Arms)
The same with the AAA, yo can see the thread here: https://forums.eagle.ru/showthread.php?t=219945 The ED team including beta testers ("oficial testers" because all of us are being testers) prefer to remain silent about this and another issues... Maybe if you write the same post in Russian they will gives you any response... -
F/A-18C Hornet and Persian Gulf Map Discounts -Steam Version-
Loneagle replied to xXMustangXx's topic in Steam Support
That's no make sense at least ED just give the same modules to Steam users free or with a great discount... Who want to pay again for modules they own right now? -
Dead end? I saw your moronic arguments against the model enlargement even when you could decide to use that feature or not. you're a minority in threads where the vast majority of users with valid arguments and tests have shown that the spotting range and visual engagements it's unrealistic and works poorly with good resolutions.
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The AAA goes to sleep in the night
Loneagle replied to Loneagle's topic in Aircraft AI Bugs (Non-Combined Arms)
Cri cri :( -
A lot of users like me have the same issue even using the zoom. the Eagle Dyanmics team should bring it back de objects scale feature....
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The AAA goes to sleep in the night
Loneagle replied to Loneagle's topic in Aircraft AI Bugs (Non-Combined Arms)
Ohhh men that's worse than I thinked... -
Infantry dont attack at night
Loneagle replied to Ahmed's topic in Aircraft AI Bugs (Non-Combined Arms)
https://forums.eagle.ru/showthread.php?t=219945 -
The AAA goes to sleep in the night
Loneagle replied to Loneagle's topic in Aircraft AI Bugs (Non-Combined Arms)
I was testing the AAA in the stable version to be sure but I get the same results, I attach the track... AAA engagement.zip -
https://forums.eagle.ru/showthread.php?t=219945
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Infantry dont attack at night
Loneagle replied to Ahmed's topic in Aircraft AI Bugs (Non-Combined Arms)
The AAA have the same problem... -
The AAA goes to sleep in the night
Loneagle replied to Loneagle's topic in Aircraft AI Bugs (Non-Combined Arms)
I'm sorry but that's a bug and this is the section to report bugs... -
The AAA goes to sleep in the night
Loneagle replied to Loneagle's topic in Aircraft AI Bugs (Non-Combined Arms)
n That's no make sense, because the "eyeballed" AAA like ZU-23 do fire at night time even without an associated radar and with full moon conditions that's a true... In previous DCS World versions the ZUs did fire at night time... -
The AAA goes to sleep in the night
Loneagle replied to Loneagle's topic in Aircraft AI Bugs (Non-Combined Arms)
ZU-23 -
As it reads in the title the enemy AAA don't react in the night time, even with full moon conditions, that happens in the open beta version but I'll be testing the same scenario in the stable version. I (We) hope (not just me) the ED team make a proper work with the air defenses because it's not the only issue with that aspect...
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SAMs probability of kill
Loneagle replied to Loneagle's topic in Aircraft AI Bugs (Non-Combined Arms)
Yep, the track I attached was recorded using that beta and the tests using the stable version have the same issues even a friend was doing the same test using a Mirage getting in the engagement zone of an S300 battery and Buk battery at the same time with ridiculous results, I hope to attach his track soon... -
Recently I was testing the Patriot system reaction and lethality during the edition and I discover the PK of "high-performance" SAMs is really poor even when their targets it's really close of them. For example if We take public information about the PK of the Patriot and S300 systems would be 70 to 90% against any aerial target into their engagement zone even at low altitude but in DCS World that PK with the units set up in excellent skill is below than 20% and below than 5% with average skill even against targets just at 20 or 15 miles away from the SAM site that could be considered so deep into the No escape zone of these systems. I attach a tacview track where a Patriot site with excellent skill react against SU-24 element and must use more than 23 missiles to shoot down just one of them at 5 miles away; that's make no sense and it's worse testing the S300 or BUK systems. I hope the ED team can fix this problem in the future... Tacview-20180806-012222-DCS-Operation Cutlass.zip.zip