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  1. Got it. I looked at a couple of the other manuals and it I agree it makes sense to individualize the instructions. Maybe there's something I missed in the DCS 2020 user manual or the F18 manual that refers to using other manuals as references for now? Or maybe I should have figured that out on my own? Thanks
  2. I mean the basics I need to operate the sim itself. Things like comms, ATC, AWACS, ground targets, JTAC, tankers, AI wingmen, etc. Things that are common to all missions, knowledge of which is assumed in the briefings and tutorials.
  3. The F18 manual is just about operating the aircraft, not the mission.
  4. The manual I see is almost entirely about mission planning, not about how to fly them. Am I looking at the wrong thing?
  5. Is there a basic manual for how to fly DCS that includes the all the technical features?
  6. You're right, field of view is an angle. It's fixed in our eyes and fixed in the sim by the display. Here we're saying FOV when actually we're talking about the percent of the world that is visible within the field of view. When you move closer to something the percentage decreases and things get bigger to fill the field of view, more so with nearby things. TrackIR models this. When we “zoom” in the sim we're not moving closer like we do in the real world. We're just making things appear bigger, which has the same effect on both distant and nearby objects. Anyway, the technical reason doesn't matter. The displays should be legible at the normal sitting position, and I think they're marginal at best.
  7. But isn't changing field of view actually another name for zooming? In my scenario, as I lean forward in the cockpit (zoom in) my FOV relative to the instrument panel decreases. The display graphics become larger relative to the FOV and are thus more clearly displayed. The same applies in the bomber scenario -- you've decreased the FOV relative to the opposite coast making the bombers larger and easier to see.
  8. I understand what you're saying. But in the real F18 I flew I could just glance down and read the display while sitting in a position that is matched in the sim. The whole point is to keep looking outside for threats or targets while operating the aircraft (or the sim). Of course the real solution is the helmet mounted "VR", but that was before my time. Also, there are other Hornet sims that have better display graphics. Not perfect like in your car but better.
  9. I'm new to the DCS Hornet. I find the DDI's and MPCD to be almost unreadable without zooming in. It's as if I have to lean forward in the cockpit. I tried the Display Readability mod -- when I activate it the DDI's are blank. When I deactivate it they're back. What am I doing wrong? Is there any plan to improve the displays?
  10. Flight Characteristics The DCS Hornet does not fly like the actual aircraft. It is not stable in flight. It's as if the fly-by-wire system does not work as intended to retain stability while retaining maneuverability in an aerodynamically unstable aircraft and the aircraft has no mass or inertia. Changing the joystick curve does not affect stability. Try the VRS F/A-18E for something that's lots closer to reality.
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