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ia_pro1691

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Posts posted by ia_pro1691

  1. On 12/9/2023 at 8:58 AM, norman99 said:

    Apologies for being off topic, but how did you get the A-6 to work as a static in 2.9? When I try, the model doesn't appear, either in the ME or in game.

    You'll need to re-download the EA-6B from VSN and just have it overwrite the original files in your save games folder. Link for latest download is in the 4th post up from the bottom here:

     

    VSN EA-6B

  2. I noticed in a mission I'm making I set a B-52 to taxi and takeoff out of Liwa airbase, however there are some ground objects (crates, boxes, etc) near the taxiway that are causing a collision with the aircraft during taxi and destroying the plane. Not sure what, if anything can be done regarding this. Only tested with B-52, but other similar large aircraft may have the same issue.

    Screen_231229_140333.png

    Screen_231229_140240.png

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    Screen_231229_134758.png

  3. Thanks Devastator! This fixed the problem for me. I had SSAA set to 1.5x, turned it off and the distortion is gone. Definitely something in the last update or patch is causing it as I've flown numerous night mission with SSAA on with no issues previous. Hopefully ED can figure out what the deal is.

  4. Hey all, 

    Recently noticed an issue with the NVG's in the Hornet. When activating, the view is offset to the left and slightly magnified. It's very disorienting. I'm in 2D with TrackIR. Looking straight ahead through HUD, then activating NVGs the google appears looking left a bit and is zoomed in. Pic attached. This is on Caucuses map, single player on the latest open beta and without multithreading enabled. I've tried it on two different .miz files both on Caucuses, same issue.

     

    1086717822014603294

    Screen_230317_214927.jpg

  5. As title says. Placing a Road Outpost along an actual roadway causes any AI ground traffic to go absolutely nuts when they attempt to pass through. The vehicles drive off the road and end up doing countless circles and turns in the area of the outpost. Eventually, the vehicles seem to find there way back to the road and will eventually reset their convoy and continue the route, but it results in delays of upwards of 15-20 minutes or more.

    • Like 1
  6. Quick question. I make missions for our online squadron, but another member runs/administrates the dedicated multiplayer server we use. I've been trying to incorporate the VSN EA-6B AI mod for the missions, but it never seems to appear in the mission once it's uploaded to the server and we fly it. I've scrubbed it out of the "required mods" in the mission file before it's uploaded because some of our guys don't want to download mods, but those of us that do have it downloaded should be able to see it right? Does the mod also need to be downloaded into a mods/aircraft file path on the server side? Any help appreciated.

  7. Hey all, I recently got both the Win Wing Take Off and Combat panels. No issues getting them all mapped, but for some reason I'm having problems with the wing fold switch. More often than not, I'll attempt to change the wing fold setting and the handle inside the cockpit will immediately snap back to it's current position. Seems to mostly be an issue with not being able to fold the wings. The problem persists even if I try to just click the switch inside the cockpit with the mouse. Just today, I un-bound the wing fold switch on the TO panel and I still had the same issue trying to fold the wings by clicking the switch in the cockpit. I checked and there are no other listed duplicate bindings anywhere that would be conflicting. Any ideas?

  8. 16 minutes ago, TLTeo said:

    I just had a look through the files. The IRIAF skins are, I think, in the Raven One liveries folder, rather than the Tomcat one. To have them in the -A all you need to do is copy the f-14b folder and rename it to F-14A-135-GR.

    Indeed you're correct. I found them, got them moved and now I have those nice skins on the F-14A-135-GR! Thanks!

  9. I noticed after a recent update that the Iranian "Ali Cat" and "Ali Cat Blue Gray" were added in the available liveries for the F-14B, but they are not available in the F-14A model, even though the skin texture itself has F-14A printed on the engine nacelles and Iran only ever received A models anyway. Was this an error by ED/Heatblur? I tired to find the file to just copy it over to the A, but can't locate it anywhere...

    • Like 2
  10. 24 minutes ago, Shiroka said:

    Which one did you try? The top one definitely works as I use it myself. I set it up that way to be as close to the real movement as possible (where rear = extend and forward = retract). I’ve done similar on all the planes I own (hence why I made the mod) and they all work no issues. If it would help, happy to PM you or @ia_pro1691 my lua file with the modification added?

     

    I'll take the PM's lua file if you want to PM it. It feels well outside my wheelhouse in terms of my tech abilities, but you never learn if you never try right?

  11. 25 minutes ago, Brass2-1 said:

    I also fly with an X56, and use the pinky slider for my speed brake. DCS had no issue recognizing the switch natively for me. 

    I'm talking about the SLD switch on the right throttle quadrant between the two rotary wheels. I activate it with my left thumb. The left pinky scroll wheel thing on the left side of the left quadrant works fine in DCS for me.

    20 hours ago, Shiroka said:

    Sorry, just read that you said you are not that tech savvy 🙂 so here is the simple version:

     

    • Go to Mods/aircraft/FA-18C/Input/FA-18C/joystick
    • Open the default.lua file in a text editor (notepad++ works well)
    • Paste the following line in (somewhere after line 7):

    { down = hotas_commands.THROTTLE_SPEED_BRAKE, up = hotas_commands.THROTTLE_SPEED_BRAKE, cockpit_device_id = devices.HOTAS, value_down = 1.0, value_up = -1.0, name = _('Speed Brake Switch - EXTEND/RETRACT'), category = {_('_Custom'), _('HOTAS')} },

    • Should create a new binding you can map in the controls setup called "Speed Brake Switch - EXTEND/RETRACT", just map it straight to the X56 slider, no need to mess about with the Logitech software.
    • Currently set up for aft = extend, forward = retract, if you want to change the order (to forward = extend, aft = retract) try this (I haven't tried so no guarantee it will work though):

    { down = hotas_commands.THROTTLE_SPEED_BRAKE, up = hotas_commands.THROTTLE_SPEED_BRAKE, cockpit_device_id = devices.HOTAS, value_down = -1.0, value_up = 1.0, name = _('Speed Brake Switch - EXTEND/RETRACT'), category = {_('_Custom'), _('HOTAS')} },

     

    You'll have to do this each time you update DCS unless you use a Mod Manager!

    Thanks for typing all that out, but given my limited computer tech abilities and the other gentleman's experiment with it being unsuccessful, I'm gonna have to find another option. For now, I've just changed my mapping around for the Hornet. Thanks again though!

  12. 7 hours ago, rob10 said:

    Are you only running into the problem when binding it?  I have 2 programmable external keyboards that I use AutoHotKey (AHK) to send keypresses from, and if I try to bind a modifier + keypress by pressing it on the AHK keyboard only the modifier shows.  However, if I do the binding manually (i.e. press SHIFT and A) on the actual keyboard it binds correctly and then works from my AHK keyboards.

    If it's not picking it up even after you have it bound properly, then I can't help 😕.

    I guess? Previously, I didn't technically have a HOTAS bind set up in DCS itself for the Speed Brake. I set up the switch on my HOTAS in the logitech software to be recognized as pressing LShift+B when I slide the SLD switch forward and LCtrl+B when I slide that switch forward. That way, when ever I slide the switch on my HOTAS, it's the equivalent of pressing the keyboard commands, and the speed brake would extend and retract. This set up is still working perfectly in my FC3 aircraft, but for some reason now the Hornet is only recognizing the SLD switch as the modifier button (ie LShift and or LCtrl).

     

    I think I know what your saying about manually binding the keys, but those keys are still showing as the default keyboard binding in DCS. Should I try re-binding them?

  13. Not sure what has happened, but long story short I use an X56 HOTAS and have been using the SLD switch for airbrakes Extend (forward) and Retract (Aft). Previously, DCS itself did not recognize this switch, so I set it up using the Logitech software to recognize that button as LShift+B when pressed forward and LCtrl+B when pressed aft as that is the default keyboard commands. This functionality is still working in the FC3 planes I fly (F15 and SU25T) with no issues, but now it seems DCS is wanting to recognize the SLD switch on my HOTAS as a modifier only (LShift when forward and LCtrl when aft). I'm not all that tech smart, so can anyone help me out on this?

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