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Mr. Wilson

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  1. I didn't quite understand what you mean, I'm looking for an option How to make it so that you can call up sequences by pressing two buttons on the joystick, one of which will be a modifier. At the moment, I only see the option to press one button on the joystick.
  2. Hello everyone, please tell me if it is possible to assign joystick buttons as modifiers? I tried to find such an option, but unfortunately I did not find it...
  3. I understand you But basically all these checks are enabled on PvP format servers...
  4. Based on the practice of communication on adding something to the game, it seems to me that even if we write to you or provide proof that it was in 2007, then your next remark will be something like - "we have a very special unique F16 for the national guard, of which there are only 10 in the entire army, and we need to find proof that these 10 F16s carried this weapon"... Although, for example, I don’t know why you try to go so deep into the nuances to specifically underestimate the capabilities of the aircraft... I am deeply convinced that you need to radically change your policy in this area, this would significantly increase the level of player satisfaction... Because we all know very well that even if an aircraft was made or modernized in 2007, then as new modifications of weapons are released, they are integrated into these old aircraft as well and are successfully used... As you can see today we see a very clear example that the dinosaur era aircraft MiG-29 use AGM-88 missiles as well as GBU39 bombs and others, and your F16 from 2007, for example, still cannot do this. If you had such a policy, then on the F16 of 2007 you would already have integrated ammunition up to 2012, which you already have in the game, or you would include them in the game and make the module even more attractive... Based on the above, I conclude that for some reason you are artificially limiting the attractiveness of the module. Maybe you are doing this in order to sell the f-16 version 2.0 later, but this is a slightly toxic path... Unfortunately this is not a solution because you will not be able to use it on multiplayer servers, so I would like to see it added by the official developer.
  5. @NineLine @MAXsenna Made a new track on a new clean mission without unnecessary files and details. Only the cold start scenario was tested on the track and the Autopilot did not work there. Autopilot3.trk
  6. Okay, I'll redo it a bit later.
  7. no one knocked me down there the track is as short as possible it was created specifically to show two situations hot start and cold start there is nothing extra there @NineLine @MAXsenna here I recorded another track for you where there is only a cold start. Autopilot2.trk I also add a screenshot of my settings
  8. you haven't watched my track to the end there is both a hot and a cold start please be careful...
  9. this sounds very strange... do you do this on cold start? could you send a screenshot of your settings? i would like to make sure if we do it exactly the same or not...
  10. Nice ) For research, could you look at my Track? everything is very clearly visible there...
  11. Do you mean you refuse to fix it? I don't quite understand why you have this position. When you hot start the plane in the air, the Autopilot works absolutely normally and correctly, but during a cold start on the ground, the Autopilot refuses to work... Based on this, it is not entirely clear - Why don't you want to fix this so that we can normally use the new feature?
  12. The latest update added the ability to reset the dead zone in the control axes. The problem is that if you set the dead zones assignment to zero, then during a hot start in the air the autopilot works, but during a cold start on the ground it always does not work. On the track - It's very visible Autopilot.trk
  13. But we can add this checkbox anyway, right? It's not technically difficult... But it would be very helpful now and in the future to set up game servers.
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