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nickmow

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Posts posted by nickmow

  1. 11 hours ago, flyingscotsman said:

    I am confused by the weapons panel, can get the cannons to work, but cannot get the rockets to fire, or the bombs to drop.

    I have bound my button 4 to release the weapons, bombs? But no response.

    Button 1, will fire the cannons and send off a missile... 

    Anyone got any help regarding the bombs/rockets, Thanks in advance.

    Throttle pedals, toe brakes,  and everything else works

    LOVE IT Thank you

    You need to select the weapon stations on the top right of the panel, Switches up with a click to activate each station, then your assigned button should work (mine does but it took me few to figure out the cockpit switches)

    • Thanks 1
  2. Fantastic Fleet, I setup a little engagement , Dido, Flower Class, Fletchers from the Pacific set v’s a German Z type and some S boats.  The Z shot them all,out of the water, without the Allies returning fire ?  The Dido seemed to shoot itself and the super Hero Flower got to close range and finally opened up.  They look amazing though,  

    How do I get Allies to fire (tried setting targets)

    is the German Z type a little bit too shooty ? It seemed to be blasting 4 round bursts at 4 separate targets at the same time !

    thanks for the models though 

     

    Edit, after testing, if the ships are in a group with LST or Samuel Chase as the lead then they don’t engage.

    individually they go for it.

    The German Z type is still engaging 4 separate targets at once, at one point it seemed like it was firing from extra turrets buried in the ship ? 
     

  3. 2 hours ago, BIGNEWY said:

    please remove all unofficial mods then run a slow repair or verify if steam. 

    The issue is being created by unofficial mods. 

    thanks

    Boom worked for me, hopefully some mods will be signed off as good to go but….. going to buried in Apache training for the foreseeable……. Amazing work DCS thanks for the Birthday Gift. Nick 

  4. On 2/11/2022 at 12:28 PM, Docsnuggles said:

    any news on ths? I mean noone needs splatter effects like in Doom, but a fire exposion & burn effect should be included; the effects of the BK-90 prove its possible.

    Given this thread is 10 years old ! I suspect news is unlikely……..

  5. Yeah that did not go well. Luckily I backed up copies of the F18C folders from Mods and Coremods. The File would not unpack as it said there was not enough Disk Space ??? I had 200G spare on my SSD. So I swapped the original folders back in and then found my install was all messed up, Had to do a repair which thankfully saved the day. Not recommended ! 

    • Like 1
  6. Bloody Marvellous,  any chance of a quick idiot pongo's guide to installation. Im familiar with the process just not sure of folder names required ?  "leander_class" in Mods/Tech ??

    Edit: not to worry I worked it out as per my question, made the "leander_class" folder in Mods/tech and it works magnificently. Another "Warship" series fan here. I did go on a Leander (ikara) many years ago on an exchange with the Navy (I was Army) but to my shame I cant remember which on it was !

    First constructive point. How do "we" get a Helo to land on the actual Deck. it works for now but seems the hard deck is about 3 foot above at the level of the rails.

    other than that just enjoying looking at these ships ruling the waves in the editor

    thanks so much

     

     

    • Like 2
  7. 33 minutes ago, LanceCriminal86 said:

     

    EBoeCaUWkAIZSb_.jpg

    I'm not sure if this is a different sub-class as it looks like the turret is gone, or maybe a conversion of some kind? If I'm reading right this would be the Leander herself. Is this the Ikara system?

    That is HMS Leander (F109) after her conversion to an “Ikara Leander”. With the Ikara missile system in place of the 4.5 Gun.  

    • Like 1
  8. 2 hours ago, crazyeddie said:

    HMS Formidable - Fictional CVA - Helo spots do not match the working model, thats an lua issue not a texture issue. plus a few other compromises to fit the paintjob to the model.

    Not finished yet ... still got things to do.  Will do 2 versions, 1 with helo spots and 1 without.  

    hms formidable.png

    Cor that’s bloody smashing that is !!

  9. Nice Job on the 1969 Version, A4’s launching splendidly 👍🏻,  I did put some crew on board, Is there a defined area where they can’t go ? I’ve had some that seem to block the first jet from parking onto the Cat’s, unless I move them starboard almost to the scuppers,  other than that, it’s a cracking ship 😁

  10. 5 hours ago, Tomcatter87 said:

    You're very welcome! 🙂 Thats a great tip about the speedbrake, just noticed that it doesnt use them. I also found out now how to close those holes in the KA-6D style airbrake, so I can also make some attack version skins that look more realistic.
    I noticed that one can only put the Intruder as singe airplanes, not in groups. I remember reading something about how to fix that... does someone have the answer?

    242597555_2255301167946237_5601049708548

     

    Tomcatter the flying solo thing is to do with the class of Aircraft as in Bomber/Cargo/Fighter etc, I think they changed it on the EA6B mod, forgive me being vague but it’s in the lua somewhere. Change that and you should be able to have flights rather than single aircraft 

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