-
Posts
39 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Jexmatex
-
Hey m8 do you have a link for this display link ? i hae the same problems, and no installation manual thx by advance
-
haters gonna hate...
-
i guess it is more than that, to center the reticle in bomb mode, understandd put it where it was before, in the middle at 0 it need's 85 mrads Before 2.8 to strke with samp 400 chutes, it need to be 150 mrads, 550 knots 500 feet, it dosn't work anymore as the limite is 218. i dont know if it is "real thing" but for sure we need to reworks all the parameters to strike good again
-
With regards to the Mirage F1 i'm trying to have a switch input to display Vector , BRG and DIST and choose the mode when i click it. so i follow your example here Search the files in step 5 for Fuselage bombs pushbutton. Here is the result: elements["PNT-618"] = default_2_position_tumb(_("Fuselage bombs pushbutton"), 0, devices.MAIN, devCmds.Cmd594, 618, 1, {0, 1}, true, false, nil, false) In DCS-Interface, the Button ID will be 3 followed by the numbers that are after Cmd. In this case, the Button ID is 3594 In DCS-Interface, the Device ID is 1 Send Value while Pressed is 1 and look for the ligne i have foud that -- Additional target selector switch elements["PNT-1206"] = default_2_position_tumb(_("Additional target selector switch"), 0, devices.MAIN, devCmds.Cmd558, 1206, nil, nil, nil, nil, sounds.sound_IDN_add_tgt_sel) question is what is "search the line in step 5" ? and also how do we know that "Button ID will be 3" and "Device ID is 1" i have choose a switch input and add if i follow your example Button ID 3558 and Device ID 1 it also doesn't work with Momentary button but it does not work, what i'm i doing wrong ? edit i have set value to 1 and -1 it tend to work but i have to click twice to change to previous state and i cannot st the arrow being in the same mode as the button is EDIT again ok may be it is because it seem inverted in the code
-
So basically the north of the red square will also cover Ramat David ? and Akrotiri at north Any input on the architecture type based on era ? back in the 50 Akrotiri was basically a field and English bombers used to take off here to bomb Cairo and other Egyptians airport during the the "Crisis of Suez canal" event being able to replicate theses era would be a plus.
-
Awsome job you did here currently working on your Mirage F1 Profil to fit it to my needs is there a way to separate the information in flight instant to have bigger numbers like altitude separate from pressure etc ? and i guess you already know but you tacan button supposed to be for uit doesnt work it put the tacan Off instead
-
DCSFlightpanels (DCSFP) thread. Saitek Pro Flight Panels & DCS
Jexmatex replied to a topic in DCS Modding
Hello all i have installed DCS bios and DCSfp and it work ! i only have one hardware module , the saitek radio panel, can someone point me to a tutorial to create a mirage F1 setup for the radio ? i must say i have no clues where to begin thanks by advance -
can't make trigger works either, i need to be able to detect if my train is arrived to a certain point for a mission failed message and along the road to be able to hint the players on how much time they got left Train are good for air attack but very cool to land on with chopper it makes excelent missions
-
got a question ^^ i 'm doing a mission with chopper only and unfortunatelly, chooper cant eject so no chute every time, so i cant get my pilot back is there a way to make them rescuable anyway ? i guess it was one of this two but doesnt work csar.reenableIfCSARCrashes = true -- If a CSAR heli crashes, the pilots are counted as rescued anyway. Set to false to Stop this csar.immortalcrew = true -- Set to true to make wounded crew immortal
-
Huey textures list, textures definition in description.lua
Jexmatex replied to Jexmatex's topic in 3D Modeling for DCS World
I'm trying to do like your easter egg on my livery and I have trouble with transparency on mine is there any type of compression or special save option to make it work ? actually my foggy version appear right away instead of slowly and disapear the same; also it is not really transparent, any idea ? -
Huey textures list, textures definition in description.lua
Jexmatex replied to Jexmatex's topic in 3D Modeling for DCS World
sorry for the late answer, it works now but i dont figure why it wasn't and by the way i just tilted, your are the one who did the year of the ox livery for the JF-17, Beauntiful one ! some days ago i have done a custom helmet and nozzle for your livery i hope you dont mind ! https://www.digitalcombatsimulator.com/fr/files/3320060/ thank you very much -
Huey textures list, textures definition in description.lua
Jexmatex replied to Jexmatex's topic in 3D Modeling for DCS World
i have this {"uh1_int", 0,"uh1_int_pondy", false}; {"ab212_int_white", DIFFUSE ,"uh1_int_pondy", false}; but doesn't work does the place in the description.lua important ? theses two lines are at the end juste before the last } do you have a livery example where it is actually working ? -
Huey textures list, textures definition in description.lua
Jexmatex replied to Jexmatex's topic in 3D Modeling for DCS World
i guess something change and doesnt work anymore, Mike Busutil skin black int doesnt work anymore either -
Huey textures list, textures definition in description.lua
Jexmatex replied to Jexmatex's topic in 3D Modeling for DCS World
thank you ! found it but even after modification and with the line below it doesnt work {"uh1_int", DIFFUSE , "uh1_int", false}; -
i agree, may be something like the civilian mod but without having to load a specific mod. or at least some random liner to use.