Jump to content

Dzsekeb

Members
  • Posts

    218
  • Joined

  • Last visited

Recent Profile Visitors

7112 profile views
  1. Yeah, this was back in february. ED changed something where groups with all members destroyed were still returned by Group.getByName(), which before this patch used to return nil. I've reported it at the time together with the code snippet above that fixes it, and BN said they have the issue reported internally. As I use Group.getByName() heavily to check whether groups are dead or not, I needed this as an intermediary fix until ED does something. No idea whether they fixed it or not since then.
  2. 1. We need a way to enable/disable dynamic slots per coalition, currently its per airfield which is very limiting 2. Using warehouse stocks for choosing which aircraft are available for dynamic spawns is problematic, as it also affects AI that spawns at that airbase. We need a way to set these up separately from warehouse stocks, or, alternatively a way to make AI ignore warehouse stocks when spawning. 3. We need the dynamic slot UI in single player as well. Its very inconvenient to have to start up a server every time, especially when working on a mission. 4. Can we have a "template" skill level for setting up the template aircraft, instead of the checkbox, in order to not pollute the client list? The password recommendation seems like a workaround instead of a proper solution.
  3. AFAIK, it uses the sights animation parameters ( Unit.getDrawArgumentValue) to calculate the angles its looking at, then using land.getIP to get the coordinates that ray intersects with on the ground. Basically, trigonometry. In theory it could be adapted to any aircraft that has a built in camera that moves in game. Pods wont work cause you cant get the animations of them.
  4. I can confirm this issue happening for me too, just as described by OP. I have yet to test with other weapons outside of the Mk-84.
  5. Yeah, the price is not too convincing for me either. I just took a look at my order history and i've never payed that much for any one module, ever....
  6. I like doing quite a lot of stuff, but its all solo unfortunately, so not sure how the jtac/scout role fits in with the AI yet.
  7. Sounds kinda lacking if I mostly just play SP? I'm really trying hard to find a reason to get it, but I just cant find the justification so far.
  8. I've made mod that does something similar. It only works in singleplayer, but it saves and restores mission time and date, so you have time progression between sessions, and it picks a semi randomized weather preset, including temperature and wind, each time you start the mission, based on a table of probabilities depending on month the mission is set in. You can find it here You can probably tweak it to have fully random date and time along with weather if you wish.
  9. Pretense v1.7.2 - 23 Feb 2024 Fixed occasional script error when saving zone groups
  10. Foothold Caucasus v1.4.9 and Syria v1.0.11 - 23 Feb 2024 Temporary fix to restore old Group.getByName behaviour
  11. Pretense v1.7.1 - 23 Feb 2024 Target smoke CMD now only available on revealed zones Fixed tanker speed defined in knots instead of m/s leading to high orbit speeds Temporary fix to restore old Group.getByName behaviour
  12. The mod needs to be added to the server too for it to work. If the server doesn't have it, it doesn't know about the animations on the model and the script running in the mission on the server can't access the state of the animation.
  13. You can place whatever slots you want whereever you need them.
  14. Its definitely difficult to get it tweaked to your preferences, theres a lot of randomness to everything, and the results of the changes will most of the time not be obvious in the short term. Also dcs crash logs dont help me, they're usually caused by issues within dcs not the mission. Yes as you rank up you gain acces to suport flights and eventually can relocate the carriers. You can find details in the manual. You can call in cap from the carrier once you reach a certain rank, but you will eventually need to resupply the carrier. Details in the manual.
  15. Use the Other->Naval Command-> name of carrier -> Information option from the radio menu to get the actual frequencies and channels. The ones from the mission editor are just the defaults dcs adds when you place something, the actual ones in use are set from scripts at runtime.
×
×
  • Create New...