Jump to content

Skarp

ED Beta Testers
  • Posts

    495
  • Joined

  • Last visited

Posts posted by Skarp

  1. I recently bought your module during the summer sale with the added incentive to use it in Drex's new DDCS hardcore server. I was blown away the first few seconds after jumping into the cockpit. I do have one regret though after purchasing it. I wish I purchased it earlier! Truly a fantastic module. All we need now is the BK90s to work in multiplayer and I'll be a happy camper. Well done. looking forward to the f14 $$$$$ module.

  2. This is a very frustrating bug. Often times the gameplay is broken because people are able to move units they are not supposed to causing lag. Or we also have to set carriers to hidden so people can’t move them. So we got something that can ruin game play and I’m seriously tired of people asking where is our carrier because it’s set to hidden on the map. Seriously needs fixing and the rearming bug that has been around for ever.

  3. I’m with Drex on this issue. I bought DCS A10C many years ago. I did a couple play throughs then left. Fast forward to about a year ago I started again and again I got bored and was about to abandon DCS. I didn’t see a whole lot of reason to invest or learn a new module. Until I ran into drexs dynamic server giving each player a purpose to learn and compete. It got me into the Huey , mig 21, Nevada map, MK2, and the SU27 when I had no desire to purchase them until I found drexs server. And to drive the point home multiplayer is an industry standard now and to dance around the issue is silly. You’re losing allot of money by not polishing your multiplayer capabilities.

  4. @Skarp same.

     

    Specifically, late-activated or dynamically spawned artillery will not accept fire orders through the Combined Arms interface without exiting the server. Pieces that exist at mission start are fine.

     

    Those are all good general guidelines for using artillery tho. :)

     

    pretty sure we pay 40 bucks or more for this so it's not fine. please fix

    • Like 1
    • Thanks 1
  5. BUG: F15 Damage Model DCS 2.5.1.16978

    Date: 5/11/2018

    Priority: high

    Reproducible: yes

    Description: The main body of the aircraft will not receive damage. This is more noticeable using smaller warheads such as an R60 on the target. If the r60 splash damage hits the wings, the f15 will get damaged.

    Track: I was unable to provide a track. It seems in this version the track recordings are broken.

     

    How to produce: spawn an f15 in front of a mig 21 loaded with r60s. using multiple attempts fire r60s at the aircraft. You will often make direct hits not damaging the F15.

     

    Comments: this is not a discussion please do not comment unless it's about this specific bug.

  6. Ed has been working pretty hard and so have the players finding all the bugs. There was one bug that took over a week to find the source. I spent 8 hours my self trying to find it. Anyways ed has been very communicative with the players for 2.5 and I do expect good things in the next few patches. Just be patient and let them work the bugs out.

  7. I would like to request DCS to allow us to make a script that will disable cargo wrecks from appearing or allow them to disappear after a period of time. Same thing for all wrecks. It’s needed for multiplayer missions because after 4 hours there are allot of wrecks and cargo wrecks littered all around the Airfield.

×
×
  • Create New...