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Everything posted by cfrag
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DML - Mission Creation Toolbox [no Lua required]
cfrag replied to cfrag's topic in Scripting Tips, Tricks & Issues
Perhaps PlayerScore's "feat" system can do that for you? Phrased differently: what is in the Feat system that impedes you? If you need just some personalization, the valet module can work wonders. -
With the right offer, sure. It's business, after all. If that offer is financially viable for ED may be a different matter I believe this to be the salient point - not to mention the fact that if you are in litigation and then make an offer to purchase the object of your litigation, the price that you offered becomes part of the process, and it opens you up to accusations that you started litigation only to drive down the price. So, while an outright purchase is a hypothetical, I don't think it to be that probable - especially after ED announced their own FF "C" version -- and the egos involved on both sides are also not conductive to a quick resolution (the fact that we know about this sordid affair is to the detriment of everyone involved; it should have never left the meeting rooms of ED/RB. It laid bare some childish, amateurish behavior on both sides and did nothing to resolve the conflict).
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API access considerations for Save game / restore game feature.
cfrag replied to Dangerzone's topic in DCS Core Wish List
Indeed. Plus, we need API support within the app through events: there should be at least the events: "about to save", "saving", "saving complete" and "about to load", "loading" and "load finished"- 1 reply
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Actually, that is one of my biggest misgivings. We know it won't. It'll languish in EA forever, receiving some minor tweaks while the next big thing (e.g. Raptor) is readied. And that is my other big concern. ED suck at creating good content. And content is what Fat Amy needs. Mission creators currently have very little to work with here to create good missions for the F-35 (single-player), and nothing to work with in multiplayer. DCS needs a full-blown update for AI units to give mission designers something to work with: opponents, support, infrastructure, heck even maps. And initially there'll be few servers that would allow the F-35 to fly, simply because it'll introduce so much imbalance. Hopefully that will be in impetus for ED to improve the core. Historically, that is not where ED shine. Here's to hoping that ED upgrade everything to 2010 level so the F-35 can get some good missions. Else, it is going to be a sterile experience indeed. And I want to create good Amy missions. Currently, I don't have anything in DCS to do so.
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I believe that is a supremely silly question. ED know that there is immense buyer potential in an F-35 module. People want iconic planes, and things that go boom. And they want to dominate. What better module to sell them than Fat Amy? Whatever existing players/customers think is completely irrelevant to ED - they live and die on a one-off sales structure. Past sales are yesterday, let's focus on the tomorrow! It makes a lot of financial sense to sell this module even if it makes the majority of the existing user base blue in the face. And it's also easy to predict what module is likely to be next: the Raptor or F-117. DCS is a game, and this new module will hopefully finally shut up those annoying rivet-counting pretentious Holier-Than-Thoughs that look down their winkled nose, proclaiming that "DCS is a simulator, not a game". It always was a game, and the F-35 to them is what the "Final Experiment" is to flat earthers: the end of their little make-belief world. Welcome to the real world. And you know what? If it's fun, it's good. DCS is a game. So, am I happy about the F-35? Not really. But more importantly: who gives a damn what I think? It makes financial sense to ED; check mate.
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DML - Mission Creation Toolbox [no Lua required]
cfrag replied to cfrag's topic in Scripting Tips, Tricks & Issues
"Witness my perfection" Still to do: support "attachTo:" playerScoreUI.lua -
... which pretty much proves that you have no experience in the field of programming that you are advising. Above sounds a bit like a web page designer giving a host programmer advice on how best to improve their batch processing. If you want to experience just one of the issues that you IMHO somewhat blithely skipped, write a program to bring up a loading screen in VR. Yeah, you'll soon experience the render-space catch-22 that is one of the many reasons why so many mixed-mode games wait until their graphics engine is fully initialized before they enable their VR renderer. Ah. On a personal note, purely judging by your demo art, I think that your choice of font alone disqualifies you from giving any gaming UX advice... <duck>
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Although I believe that the CA module leaves a lot to be desired (I find the UX abysmal, VR is broken, physics are laughable), I'm hoping that eventually, CA evolves into something better than a module that constantly evokes the likeness of a sullen temp who finishes their job unwillingly. One of the issues that I've run into is that I can't find an up to date reference on which units currently can be player-controlled. Since just bitching about this is too easy, here's the result of some hours of work trying to put together a list of units that can be controlled by the player through CA. If you find a unit that is missing from this list, please be so kind and comment here so I can add it to the list. My hope is that we can put together a complete list of CA units for everyone to use as a reference. CA player-controlled vehicles: AAA Bofors 40mm AAA Flak 38 AAA Flak Vierling 38 AAA M1 37mm AAA M45 Quadmount HB AAA ZU-23 Emplacement Closed AAA ZU-23 Emplacement AAA Zu-23 Emplacement Insurgent Closed AAA Zu-23 Emplacement Insurgent Ammo M30 Cargo Carrier APC AAV-7 APC BTR-80 APC BTR-RD APC M-113 APC M2A1 Halftrack APC MTLB APC Sd.Kfz.251 Halftrack APC TPz Fuchs ATGM HMMWV ATGM Stryker ATGM VAB Mephisto Bunker with Fire Control Car Daimerl Armored Car Willys Jeep Fire Fighter Vehicle AA Grad MRL FDDM HQ-7 LN (Player) IFV BMD-1 IFV BMP-1 IFV BMP-2 IFV BMP-3 IFV BTR-82A IFV LAV-25 IFV M1126 Stryker IFV M2A2 Bradley IFV Marder IFV Warrior LUV HMMWV Jeep LUV Horch 901 LUV Kettenrad LUV Kubelwagen Jeep LUV Land Rover LUV Tigr LUV UAZ Jeep M92 B600 drivable M92 Mj-1 drivable M92 P20 drivable M92 R11 Volvo drivable M92 Tug Harlan drivable MANPADS SA-18 Igla Grouse MANPADS SA-18 Igla-S Grouse MANPADS Stinger MBT Chieftain MBT Leclerc MBT Leopard 1A3 MBT Leopard-2A4 MBT Leopard 2A4Trs MBT Leopard 2A5 MBT Leopard 2A6M MBT M1A2 Abrams MBT M60A3 Patton MBT Merkava IV MBT T-55 MBT-T-72B MBT-T-80U MBT-T-90 MLRS 9A52 Smerch CM MLRS 9A52 Smerch HE MLRS 9K57 Uragan MLRS BM-21 Grad MLRS FDDM MLRS HL MLRS LC MLRS M270 MT Tyoe 59 PLZ 05 Refueler ATZ-5 Refueler ATZ-60 Tractor Refueler TZ-22 Tractor S-75 Tractor SAM Avenger (Stinger) SAM Chaparral SAM Linebacker SAM Roland ADS SAM SA-8 Osa Gecko SAM SA 9 Strela Gaskin SAM SA 13 Strela Gopher SAM SA 15 Tor Gauntlet SAM SA 19 Tunguska Grison Scout BRDM-2 Scout Cobra Scout HL with DSHK Scout HL with KORD Scout HMMWV Scout LC with DSHK Scout LC with KORD Scout M8 Greyhound Scout Puma SL Flakscheinwerfer (?) SPAA Gepard -- NO LONGER SPAA HL with ZU-23 SPAA LC with ZU-23 SPAA Vulcan SPAA ZSU-23-4 Shilka Gun Dish SPAA ZSU-57-2 SPAA ZU-23-2 Mounted Ural 375 SPG Brummbaer SPG Elefant SPG Jagdpanther SPG Jagdpanzer IV SPG M10 SPG Stryker MGS SPG StuG III SPG StuG IV SPH 2S1 Gvozdika SPH 2S3 Akatsia SPH 2S19 Msta SPH Dana SPH M109 Paladin SPH Sd,Kfz,124 Wespe SPH T155 Firtina SPM 2S9 Nona Tk Centaur IV Tk Churchill VII Tk Cromwell IV Tk M4 Sherman Tk M4A4 Sherman Firefly Tk Panther Tk PzIV Tk Tetrach Tk Tiger 1 Tk Tiger 2 Tractor M4 High Speed Truck Bedford Truck Jimmy 6x6 Truck KrAZ-6322 Truck Land Rover Truck M939 Heavy Truck Opel Blitz Truck Ural-375 Truck ZIL-135 ZBD-04A ZTZ-96B Enjoy, -ch
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DML - Mission Creation Toolbox [no Lua required]
cfrag replied to cfrag's topic in Scripting Tips, Tricks & Issues
Ah, that's playerScoreUI, and I'm still working on that. But at least CA units now can contribute to the score, which is important for adding funds to the bank (it'll soon flow over to "Expansion", once we complete tests). Give me some more hours to make the details accessible from ScoreUI, and with some luck, we'll all be happy -
DML - Mission Creation Toolbox [no Lua required]
cfrag replied to cfrag's topic in Scripting Tips, Tricks & Issues
Try this (see below), and please report back any bugs. Any player in a CA unit now immediately banks points when destroying other units. playerScore.lua -
An option for a 90's style basic LOD visual filter.
cfrag replied to MoleUK's topic in DCS Core Wish List
Agreed, although I believe this to be highly hypothetical. It could indeed open up DCS for computers that though equipped with a 4GHz main processor have the equivalent of a GPU from an Atari 800. Yours is a neat trick, especially in VR -- and full kudos (it also evokes the simulator scenes from "Fire Birds", one of the few chances to catch a fleeting glimpse of Sean Young). I wonder if it's practical, though. Given that ED seem to go the other, GPU humbling, direction I doubt if such a setting is on their strategic map to do something like that. This is a wish forum, so sure. I prefer to get my EA toys make it to 'finished product' first, but I'm an egotistical rat. -
DML - Mission Creation Toolbox [no Lua required]
cfrag replied to cfrag's topic in Scripting Tips, Tricks & Issues
heloTroops will in the future support (undocumented) "pickupRang", as it didn't before. All current versions look for "pickupRange", and not finding it default to 100 meters (300 feet). Future versions support "pickupRang" just so that I can retroactively look less stupid -
DML - Mission Creation Toolbox [no Lua required]
cfrag replied to cfrag's topic in Scripting Tips, Tricks & Issues
Uh. Ummm. <blush> I did say almost as ham-fisted, didn't I? Updated manual. -
This breaks my heart, as "Helicopter 66" is a warm, fuzzy memory of my childhood, when I sat in front of the TV, watching that helicopter retrieving the "Moon Astronauts". And seeing that you name is "PilotMi8" makes my suspicion peak - you are just jealous, afraid that the Sea King will steal the Hip's thunder!!!!!!!one Indeed, creating the environment for a sensible deployment of the Sea King will require some (welcome, I'm sure) fleshing out of the naval realm in DCS: wind, waves, naval units and behavior, submarine AI, miscellaneous objects like pilots in floating devices (hey, how about an Apollo capsule as cargo???) etc. Seeing that Fat Amy also requires a complete re-spec of the DCS environs with modern units didn't bother EA, this can be done. But yeah, the Sea King's time period is long gone, and customers from that period are literally dying out, so I get the lower ROI projections on such a product. A pity, really. In case I didn't mention it, I'd LOVE to see the Sea King. <sadly stares across the kitchen floor, where the sun will rise no more...>
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An option for a 90's style basic LOD visual filter.
cfrag replied to MoleUK's topic in DCS Core Wish List
"Beauty is in the eye of the beholder" -- it may evoke the time of years passed, when we were young - and we may have forgotten that those years weren't necessarily better. [Oh, and a nit-picking nag: that Bachman Turner Overdrive sound track is deep 70s, not 90s... ] A few month ago I fired up my Apple][ emulator and played A2FS1 - SubLogic's 1980 Apple II Flight Simulator that I kept fondly reminiscing about. It was a triumph then. And it (subjectively) is terrible -- by today's standards. If you like low-poly games, that's fine. One of the reasons that I pay an arm and a leg for modern GPU is that I don't have to be content looking at flat-shaded polys. It's an art style (similar to cell shaders or these retro 8-bit pixel art that seems to fascinate people). Like all things vanity, it will probably pass. I think it good if we can have a 'low poly' option as a novelty setting, and I would prefer someone in the community to work on that, rather than ED -- at least not before they complete all those EA modules. -
DML - Mission Creation Toolbox [no Lua required]
cfrag replied to cfrag's topic in Scripting Tips, Tricks & Issues
I'll see what I can come up with -
DML - Mission Creation Toolbox [no Lua required]
cfrag replied to cfrag's topic in Scripting Tips, Tricks & Issues
It is: you are using a dropZone with an auto-despawn value greater than zero: autoDespawn Time interval in seconds after which disembarked troops despawn. Used primarily to clear the drop zone in extraction-based missions that would overcrowd otherwise. Set to a value less than 1 to turn off Note: If autoDespawn is 0 (zero) or greater, any otherwise embarkable troops inside that trigger zone will not appear on the ‘load’ menu and can’t be loaded. Defaults to -1 (no auto-despawn) The Spawner is inside the dropZone, and all spawned units will not appear in the menu as groups eligible for pickup. Also, it seems that you are almost as ham-fisted when in comes to correct spelling as I, so I recommend you check all related zones: and Since that mission features an impressive array of zones (and equally impressive naming scheme - great practice!) I did not check other zones other than zones I needed to home on the issue. -
DML - Mission Creation Toolbox [no Lua required]
cfrag replied to cfrag's topic in Scripting Tips, Tricks & Issues
I can't open the miz since it uses the Herc mod. And that may also be a clue, but I can't verify. -
DML - Mission Creation Toolbox [no Lua required]
cfrag replied to cfrag's topic in Scripting Tips, Tricks & Issues
I seem to get that treatment a lot. Especially from my friends across the French border... It's a well known fact that everyone (even an uncouth, brutish German from the North) understands French when it's spoken slowly and very loud. -
DML - Mission Creation Toolbox [no Lua required]
cfrag replied to cfrag's topic in Scripting Tips, Tricks & Issues
There a many ways to do that. The easiest would be to create a cloner that spawns the AI planes on-demand, and use a command to trigger the cloner. So how do you issue a command? Add a radioMenu to your mission (I.e. add the radioMenu module, then configure the trigger zone to issue the appropriate command to the cloner). [EDIT: after reading @DD_Friar softly-whispered comment, a correction: trigger the csarMission directly with radioMenu, just like you would trigger a cloner] There should be some brief documentation that comes with DML; that might help you out - plus IIRC there are some video tutorials, and once should cover spawn on demand. -
DML - Mission Creation Toolbox [no Lua required]
cfrag replied to cfrag's topic in Scripting Tips, Tricks & Issues
My apologies, I'm a non-native English speaker. Please use multiple, short sentences with me, with simple words, so I can better understand what the issue is. -
Dear NL, thank you so much for chipping in - It is good to see you. My apologies for being obscure. I believe ED when you say that "Eagle Dynamics and all of our third parties strive to make this [EA] period as short as possible" I also believe that, after 7 years, you fell well short of that claim when it comes to the Yak-52. I do not want to quibble over details. The Yak-52 has no damage model to speak of, and adding some minor fixes over the years (to me) fall into the realm of maintenance, not development. The Yak-52 still needs to be developed into a full product. And that is what I feel that you (ED) meant when you sold an Early Access product: that you will finish development as soon as possible. I beg to strongly differ. You (ED) sell the Viggen, you (ED) took my money. I believe that ED knows what accountability is, and that you (ED) will not try to dodge your responsibility. I am your loyal customer, not HB's, nor any of your other valued contributors. I value your products (after all, I own all modules, maps and tech that you sell, including the Hawk, and they are all "ED products" to me), and I do feel that I am entitled to point out the occasional thing that I am not fully satisfied with. The long EA times that (as I feel) belie ED's "as short as possible" statement is a most prominent one; a blemish on ED's reputation that I hope that you (ED) will remedy in the near future. I know and understand the realities of your business. Please understand the realities of my perception of ED - that, after many years of trust, I feel that I did not yet receive what I hoped that you promised to deliver so long ago.
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If you equate "reasonable" with "realistic" for warbirds or cold warriors, perhaps. If you ask a player on a server if they think it reasonable that they have to wait 3 minutes for a re-slot, prepare for some colorful language. Humans on average are really bad at waiting. Especially when its in their quality time. A server that tries to enforce a cooldown for re-slotting is going to be a very lonely server. I did toy with such a cooldown (it's not particularly difficult to write a server script for that), and got yelled at from everyone in my merry band of players. They aren't a representative slice of DCS players, but I'd wager an indicative one.