

gmangnall
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mk82, 83 bombs explosion radius too large after update?
gmangnall replied to SalakauHeadman's topic in Weapon Bugs
Yeah - pieces of metal can do a long way. But at 20 metres your unlikely to be killed. At 200m there will be zero change of being killed...and a fairly low chance that a stray frag hitting you ...and if it did, you'd get a nasty cut..,or even blinded if it hit your eye. So yeah - absolutely hide when within 200metres...but that's very different to killing every living thing within 20m -
The new fuzing (and skins) is only enabled on single racks not dual racks and by default the single racks open after 1.2 seconds....dual racks dont open so quickly. The OP fuzing doesnt work on the Harrier..I guess that would need Razbam to implement...but am not sure. You can fix this by using the "copy to pylons with the same weapons"....but surely they should default to the same. Rockeye Broken1.trk
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mk82, 83 bombs explosion radius too large after update?
gmangnall replied to SalakauHeadman's topic in Weapon Bugs
500lb bombs dont kill everyone within 300m. End of argument -
mk82, 83 bombs explosion radius too large after update?
gmangnall replied to SalakauHeadman's topic in Weapon Bugs
The problem is that CAS missions are no longer possible. You cannot drop a bomb anywhere near friendly troops they have to be well outside of their firing range. It's ridiculous. -
mk82, 83 bombs explosion radius too large after update?
gmangnall replied to SalakauHeadman's topic in Weapon Bugs
Not sure you have much to worry about from a grenade at 20metres -
mk82, 83 bombs explosion radius too large after update?
gmangnall replied to SalakauHeadman's topic in Weapon Bugs
The new damage is ridiculous and has destoyed the ability to do CAS missions as bombs now kill friendlies 300+ metres away..meaning it's difficult go get troops close enough to fire...and be safe from friendly bombs....and you now blow yourself up when dropping retarded bombs at altitudes from which you should be safe. Nonsense. The lethal radius to a person for a 500lb bomb is about 20 metres.....in DCS it's now over 300 metres! The entire DCS damage modelling needs to be redone as it's an utter joke. -
HARM seems to be able to see targets even when at the side of it. It should not have such a wide FOV LastMissionTrack.trk
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Im afraid this isn't working properly. If you fire one round then adjust fire, you are stuck firing one round at a time unless you end the mission and start over.
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Destroying bridges does not stop vehicles. Trains sail across and vehicles climb down the embankment and run across the water. Pretty sure no trains are ever effected. Some vehicles "might" get stopped...however in temp7 I manually drove the vehicle and it got stuck half way and died..but the AI managed ok. temp6.trk temp7.trk
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Still not fixed 5 years later
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GBU-16s are killing infantry over 800 metres away, trucks at 120 metres and a BTR-80 at 85 metres. LastMissionTrack.trk
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Track file of the AI dropping off an L118. I tried the default weight as well as minimum and very high temp4.trk
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Also the AI cannot drop it off - it just bounces and disappears
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As soon as you pick it up it jumps into the air and hits the helo LastMissionTrack.trk
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HAWK missile can't reach high altitude targets
gmangnall replied to gmangnall's topic in Weapon Bugs
Not sure that the speed wall issue is....but I am guessing that any given object in DCS has a maximum speed which is lower than it needs to be?