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gmangnall

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  • Flight Simulators
    Falcon BMS. Prepar3D. DCS
  • Location
    UK
  • Interests
    Motorbike Racing

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  1. The Iris-T does reload sometimes, however it often gets stuck. It seems to be related to when the launcher is changed to alarm state red - even when returned to green or auto. Also the SAMs rate of fire seems to drop once down to it's last couple of missiles making it vulnerable to HARMs iris-t.trk iris-t2.trk
  2. H heads up. The mossie is unflyable in easy mode. You cannot even take off
  3. I was flying the mosquito a couple of weeks ago with no issues, however now it just falls out of the sky. It doesn't have enough power to keep it airborne. Mosquito.trk
  4. Ships are moving when set to as late activation at mission start up. This can be fixed by making them visible at start. This problem "might" only occur when Helo's are set aboard the ship. Ship bug.trk
  5. I have the same...however I have fudged a fix by adding a 100w radio. It means it's not integrated into the UFC and I need to manually type in the radio freq...however it's crystal clear
  6. Yup - that's been my understanding of how it works.
  7. I I am thinking landing craft, which can embark and disembark to landing ships like Ropucha (we need western ones as well as Ropucha). So you can have landing craft disembark a ship - sail to the coast and tanks drive off the landing craft.
  8. Far from perfect, however you can get 33 mile launches. I used fire at max range, continous radar and the search and engage unit task. Not sure which if these give the range in crease (probably fire at max range).
  9. It would be amazing if we could have vehicles embark to landing craft and landing craft embark to assault ships....along with disembarkation of course. This would allow some pretty epic missions.
  10. Yeah - pieces of metal can do a long way. But at 20 metres your unlikely to be killed. At 200m there will be zero change of being killed...and a fairly low chance that a stray frag hitting you ...and if it did, you'd get a nasty cut..,or even blinded if it hit your eye. So yeah - absolutely hide when within 200metres...but that's very different to killing every living thing within 20m
  11. The new fuzing (and skins) is only enabled on single racks not dual racks and by default the single racks open after 1.2 seconds....dual racks dont open so quickly. The OP fuzing doesnt work on the Harrier..I guess that would need Razbam to implement...but am not sure. You can fix this by using the "copy to pylons with the same weapons"....but surely they should default to the same. Rockeye Broken1.trk
  12. 500lb bombs dont kill everyone within 300m. End of argument
  13. The problem is that CAS missions are no longer possible. You cannot drop a bomb anywhere near friendly troops they have to be well outside of their firing range. It's ridiculous.
  14. Not sure you have much to worry about from a grenade at 20metres
  15. The new damage is ridiculous and has destoyed the ability to do CAS missions as bombs now kill friendlies 300+ metres away..meaning it's difficult go get troops close enough to fire...and be safe from friendly bombs....and you now blow yourself up when dropping retarded bombs at altitudes from which you should be safe. Nonsense. The lethal radius to a person for a 500lb bomb is about 20 metres.....in DCS it's now over 300 metres! The entire DCS damage modelling needs to be redone as it's an utter joke.
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