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Timmay

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About Timmay

  • Birthday 03/12/1977

Personal Information

  • Flight Simulators
    DCS World with the warthog, the Mustang..... installed, waiting for Combined Arms!!
  • Location
    Kölschland
  • Interests
    Military Vehicles (my CUCVII), Music, Friends, the good stuff!!
  • Occupation
    Technical drawer
  1. Hm, no, he did not alter his .cfg, but I copied my export.lua to his Users-Directory.
  2. There are several threads with hints and advises to get TARS to work with 1.2.3!! Just a little search will lead you there!
  3. TARS worked for me and my buddy. I hosted the mission and we could hear each other without any problems. I did enable export in the network.cfg. Greetz Tim
  4. I don't exactly know what you mean, but it looks like you have both MFDs assigned as Nr. 1!! Use the software delivered with the MFDs to change one of them to Nr. 2!! DCS recognizes both MFDs as one right now!!
  5. Ok ok! That was not that complicated! I agree! But sometimes it needs a little push in the right direction, to come to the right solution! I thank you very much! Have a nice Weekend! Greetz Tim
  6. Can someone please point me in the right direction for getting the NVG to the center of my 3840x1080 setting? I am really not good at thinking in numbers like Peter is. Please guys, help me out! Thanks Tim
  7. Unfortunately, it is not possible to play MP without connecting to the master server.
  8. CBU-97s are no WCMDs. Only CBU-103 (enhanced CBU-87s) and CBU-105 (enhanced CBU-97s) are wind corrected. Keep that in mind. Both 87s and 97s are just "dumb bombs" in terms of delivery!!
  9. Yep, there is a new option in the ground crew com menu (F8). Without the request for repair, nobody will move a muscle to get you airworthy again. And you still have to shut down the engines.
  10. It does work with the newest Teamspeak Version. Tested it yesterday!
  11. What I found out, was, that I had to delete all "old" folders to get TARS to work properly. But perhaps just because I kept the old folders within the DCS Main Folder!
  12. That's what a wingman is for. No seriously, you cannot avoid all threats on a battlefield. It's situational awareness that keeps you airborne and alive. But without a wingie, it's a tough task to handle. Just my 2 cents.
  13. Sorry, forgot about the other mods and the resolution. The resolution is 3840x1080 and I am using your clickable radio mod. I am also running Helios and SoftTh.
  14. Hello Peter, sorry for the delay, busy in RL. But anyways, here is the track. You can see (or not see) the laser/IR beam from the Pod. It is visible at the leftmost edge of the NVG but not over the whole area. Hopefully you can see into this and find a solution. Version of the mod is Release Candidate 2 plus the new shaders. But it was also not correctly projected without the new shaders. I hope I described the situation clearly. :music_whistling: Greetz Tim NVG Test.trk
  15. Hello Peter, I am using the RC2 Dual Monitor setup version of the NVG-Mod and I found a little problem with the laser/IR-beam visibility. When you fire the laser/IR beam of the LITENING pod, you are not able to see the actual beam/ray. Perhaps you can test it yourself and see if you experience it too! Greetz and keep up the good work, Tim
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