-
Posts
74 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by DaleRFU
-
DCS World Mission Editor Tutorial: https://www.youtube.com/playlist?list=PLyphG2UF0upIMxS9q8ccEE1jy8trP2k3w
-
You nailed it on the head. Thank you very much.
-
Hi there, I tried to fire up DCS world 2.7.5 today and was greated with a message that said "Failed to get authorization data. Error code is: 500 Using saved authorization." I am connected to the internet, and once DCS is up and running I can see that I am logged in. As a result all the modules that I have purchased have been disabled. When I get prompted to enter the serial numbers I can't enter them because they are not listed in my account even though the modules are. I can go to "My Licenses" in my account and see all the aircraft that I have purchased however, no serial numbers are given. What do I do? Regards, Dale
-
Please see attached file Cold Lake.miz
-
Good morning all, I have been tinkering around with the ME for a while now and I wanted to design a scenario where I would have one mission that I can load and within that I have multiple different clients so I can select a client based on what I fancy doing. For example 1v1 Gun Only, 2v1, A2G and so on. The issue I have at the moment it with the multiple different A2A scenarios I have set up. If for example I go to my 1v1 Guns only fight, I have added 5 radio items to the sortie so I can spawn in the target for each set up (5 sets). The first set up is based off of flag 9 as you can see in the picture. So once the radio item has been used, flag 9 becomes active and then once flag 9 is active the target will activate (Mig 29). All flags are turned off to begin with. All fine and dandy. The problem I have is, when I go to start that 1st fight, I get a different target spawn from a different sortie that I have set up under a different client such as a simple DCA fight. This particular fight is again initiated from a radio item for a different client. The first flag is 25 so when flag 25 is activated the targets for the DCA mission spawn (Su-27). Can anyone see why I might be getting the wrong targets spawning in? Its so frustrating when I have flown out to the area to do a simple BFM mission, I go to spawn in the first target and all I get is the targets from the DCA mission which have spawned in over in another area where the DCA mission takes place. Thanks for the help. Dale
-
Bump...Anyone
-
Good evening all, I have a question I hope someone with more experience will be able to answer. I have set up a sortie where I a group of AI will fly out as a blue group and once in a trigger zone I have set them to deactivate and a "red air" group takes their place. Thus group is very aggressive and hostile which is what I want to happen. Once they are dead I can respawn them in using the comms menu, however once I respawn them in the are not very aggressive and only act in a defensive manner, they dont engage. The respawned group is the same group as the first "red air" group so I would expect them to act the same but they dont. I have set the group to engage any target and they have BVR weapons. Any ideas? Kind Regards Dale
-
It's a very nice tail I think. 201223-F-DE377-1011.jfif
-
Would anyone be willing to paint up one of these beauties please. Seems to be the only country missing. Regards Dale
-
Thank you so much for helping I really appreciate it. Once I have loaded the .lua file I find that the unit does not activate, so I added "activate group" so now the unit is present however it is activated instantly after 5 seconds as per the condition. I tried the same with flags and then having a separate line for group activate but I got the same results.
-
Brilliant, and I assume I only change the ('groupName') parts to the group that I am referring to? Also where to I put the activate group part? Really sorry if I am being a biff here.
-
Sorry to drag up an old thread, but if I used this where would I insert it (condition or action), when would I insert it and which parts of the test do I change exactly? Regards Dale
-
Hi all, I was hoping that someone could tell me where the .wav or .ogg audio files are located on installation of DCS. I would like to use them in the ME. Regards, Dale
-
I'm fairly new to DCS so these might well already be in place, but these are what I'd like to see in the ME. 1) Trigger zones having other shapes or even being able to draw your own shape. 2) It would be handy if the range of the AI aircraft could be shown and how much range is left as you plot the flight plan of an aircraft. 3) A trigger to allow countries to switch postures if something happens such as a unit being destroyed. 4) More coalition options rather than just red and blue. So you could have as an example USA/Nato as blue, USSR as red and then another country as another colour. Plus giving the option as to whether they are classed as an enemy to each each coalition. So far really enjoying the Sim.
-
This is great, you guys have really helped me here, it seems to be working. Thank you so much
-
Would I add the mist/lua text in the last switched condition so that it will respawn if flag is false (1) happens again?
-
Forgive me if I'm way off of the mark with any of the following. 1) Does this mean I need to have each "redair" group as it's own flag? So redair1 is flag 1, redair2 is flag 2 and so on? So once that has happened I'd have something like: Once > group dead (redair1) > flag is false (1) <--- a separate trigger for each aircraft flags 1 to 14 become false. Many thanks for the help guys.
-
Hi all, I am trying to set up a basic training flight where if I fly into a specific zone then an enemy aircraft will spawn in. So far I have 14 different enemy aircraft/formations of aircraft that I would like to randomly spawn in. Here is the issue though, If I fly through the zone once then a random aircraft will spawn in, if I kill that aircraft and then fly through that zone again another will spawn in, however if I kill that aircraft and fly through that zone again nothing spawns in. In an ideal world I want to be able to fly through the zone and spawn an aircraft to kill as much as I want. This is how my triggers are set at the moment: Repetitive Condition > Part of coalition in zone, Falg is false(1), Random(5) > Group Activate (RedAir1) <---- I have this 14 times, one for each aircraft/aircraft formation which gives me a random spawn in of the 14 combinations. Then after those 14 lines of triggers I have; Switched Condition > Group Dead (RedAir1) > Flag off (1) <---The group dead section has "or" from RedAir1 through to RedAir14. Any ideas what I can do? Kind Regards Dale
-
Thank you for that, it's very much appreciated. I shall give it a go.
-
Good morning all, I'm trying to create a mission where I can sit on CAP/CAS and have random enemy units appear. I have been able to get the random units to appear however they are continuous so as soon as one dies the next spawns in. I would like it so that once I've killed the first one that there is a random time thay the next will spawn in. If anyone knows how to do this please let me know, I would be most greatful to you. Kind Regards Dale