Hi!
I started flying DCS planes with the FC3 module to test out things first. I mostly played WW2 warbirds planes like in the old IL2 sturmovik games. I'm really liking the F-15 so far because the manuals, cockpit gauges, and HUD symbology is very easy to understand.
I was trying also multiplayer and the enemy side F-16 vipers are really tough opponents when they get up to the altitude >= 40k feet. Apparently the F-16 can afterburn and stay very controllable with droptanks at that altitude. Typically they would be around 1.6 mach patrolling there.
I'm not totally sure on the latter point (if they had still droptanks or not, while afterburning) because I don't have F-16 module, but judging from tacview they do stay very fast supersonic, at very high altitudes.
1.) radar effectiveness. I feel like I really struggle to find enemy F-16s at anywhere decent ranges on the range-while-search even when searching the correct altitudes (indicated by friendly AWACS). Is there something wrong with the radar in game or is it just operator error? F-16 does seem to get immediate datalink LINK16 updates from the enemy AWACS which probably does improve F-16 situational awareness a lot.
2.) Can the eagle take advantage of its higher service ceiling by flying at 60k feet, as opposed to the viper. From what I've read the eagle and viper should have about similar thrust-to-weight ratios, but eagle has higher service ceiling. From the F-15 perspective though the high altitude seems to be very sluggish and slow unless I'm afterburner without droptanks. I suppose the good tactic would be to use the droptanks for quick climb to high altitude, then fly towards combat area with droptanks and at some point jettison them and stay supersonic at altitude. (?)
3.) I used to have a problem where I was really slow on the F-15 at afterburner, but I think I managed to narrow it down to DCS World throtle not registering the input all the way up to the max level. This was a bit hard to narrow the problem down because I was still in afterburner in external camera view. I tried to fix the problem by putting a "deadzone" at the upper end of the throttle travel with "saturation X". Can anyone confirm if in the axis curve tuning settings, the black square, does that mean the actual in-game registered throttle level, and the red square seems to indicate the controller input directly? So it appears that saturation X will allow the in-game throttle setting to go all the way up, to compensate for the upper end throttle "deadzone"?
4.) can someone provide some reference values for nozzle position gauge, RPM gauge and fuel burn gauge, mach number and altitude, for the max thrust setting for F-15 to verify that the above problem was fixed with the saturation X? (I just have this one throttle and I ordered a new hotas but its still in backlog, probably because of covid delays or something). I discovered the problem by mapping the thrust into my joystick's axis, which is definitely unusable in practice, but it allowed me to discover the problem.