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Ensi Ferrum

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Everything posted by Ensi Ferrum

  1. Came across this idea a few weeks back on my own. BUT: Then I have the wrong FFB in Cliffs of Dover, FS-X, X-Plane 10.0, RoF. Sorry, NoGo.
  2. Did a quick test with my Force 3D Pro and the A-10C. Wanna know the outcome? The very same behavior as with the G940.
  3. Been playing Race, Race07 with all expansions, rFactor, RBR, GP4, F1-2010, F1-2011, F1 2012, Shift unleashed with my G25, never had a problem. But this thread is about the G940, so back to topic please. As we all know, the Force-Feedback is somewhat inverted by Logitech products. Therefore, in some racing titles we have to invert the force. Given the fact that we don't need to do this in DCS World, if I remember right, tells me that there is a function which determins which Joystick is plugged in. A former colleague of mine, software-designer and one of the best mathematics genies I personally know, gave me a little hint yesterday at dinner. What if the joystick is not properly recognized by the software. Could this lead to the malfunction? After thinking about it, I would not say this is the case, it is properly recognized. But this is only a guess, as I don't know the exact code ED has implemented to determine the stick. Let me do some more testing throughout the day.
  4. Don't know exactly what you mean. Both threads are 'bout hardware related problems of the G940, e.g. wires to short, bad potys, etc. How to fix it? Simple. Exchange the to short wires with longer ones, and replace the cheap potys with better ones.
  5. Just stumbled over some old knowing from days I used the Logitech G25 in some racing sims. With this steering wheel we had to use something called "inverted force", because Logitech products react inverted on forces. Did same change to the above code: [font=Consolas][size=2][font=Consolas][size=2] [/size][/font][/size][/font][font=Consolas][size=2][color=#0000ff][font=Consolas][size=2][color=#0000ff][font=Consolas][size=2][color=#0000ff]if[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2]( g_dwNumForceFeedbackAxis == 1 ) { [/size][/font][/size][/font][font=Consolas][size=2][color=#008000][font=Consolas][size=2][color=#008000][font=Consolas][size=2][color=#008000]// If only one force feedback axis, then apply only one direction and [/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2][/size][/font][/size][/font][font=Consolas][size=2][color=#008000][font=Consolas][size=2][color=#008000][font=Consolas][size=2][color=#008000]// keep the direction at zero [/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2]cf.lMagnitude = g_nXForce; rglDirection[0] = 0; } [/size][/font][/size][/font][font=Consolas][size=2][color=#0000ff][font=Consolas][size=2][color=#0000ff][font=Consolas][size=2][color=#0000ff]else [/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2]{ [/size][/font][/size][/font][font=Consolas][size=2][color=#008000][font=Consolas][size=2][color=#008000][font=Consolas][size=2][color=#008000]// If two force feedback axis, then apply magnitude from both directions [/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2]rglDirection[0] = g_nXForce[b]* -1[/b]; // edit by me rglDirection[1] = g_nYForce [b]* -1[/b]; // edit by me cf.lMagnitude = ( [/size][/font][/size][/font][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af]DWORD[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2] )sqrt( ( [/size][/font][/size][/font][font=Consolas][size=2][color=#0000ff][font=Consolas][size=2][color=#0000ff][font=Consolas][size=2][color=#0000ff]double[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2] )g_nXForce * ( [/size][/font][/size][/font][font=Consolas][size=2][color=#0000ff][font=Consolas][size=2][color=#0000ff][font=Consolas][size=2][color=#0000ff]double[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2] )g_nXForce + ( [/size][/font][/size][/font][font=Consolas][size=2][color=#0000ff][font=Consolas][size=2][color=#0000ff][font=Consolas][size=2][color=#0000ff]double[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2] )g_nYForce * ( [/size][/font][/size][/font][font=Consolas][size=2][color=#0000ff][font=Consolas][size=2][color=#0000ff][font=Consolas][size=2][color=#0000ff]double[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2] )g_nYForce ); } [/size][/font][/size][/font] And voila, the sticks move exactly to where they should. Now can you imagine what happens, if in one line my changes are left? The stick behaves as 9it does since 1.2.2.
  6. Did a quick test with the code below (you might get it here). Since the whole code is to long, I only posted the relevant part of it. Tried it with my G940 and with my Force 3D Pro, both from Logitech. Both behaved as they should. What the code does is fairly simple, it applies a constant force to the stick. Just like trim should do. [font=Consolas][size=2][color=#008000][font=Consolas][size=2][color=#008000][size=2][font=Consolas][color=#008000]// Name: CoordToForce()[/color][/font][/size] [size=2][font=Consolas][color=#008000]// Desc: Convert a coordinate 0 <= nCoord <= FEEDBACK_WINDOW_WIDTH [/color][/font][/size] [size=2][font=Consolas][color=#008000]// to a force value in the range -DI_FFNOMINALMAX to +DI_FFNOMINALMAX.[/color][/font][/size] [/color][/size][/font][/color][/size][/font][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af]INT[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2] CoordToForce( [/size][/font][/size][/font][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af]INT[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][color=#808080][font=Consolas][size=2][color=#808080][font=Consolas][size=2][color=#808080]nCoord[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2] )[/size][/font] [size=2][font=Consolas]{[/font][/size] [/size][/font][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af]INT[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2] nForce = MulDiv( [/size][/font][/size][/font][font=Consolas][size=2][color=#808080][font=Consolas][size=2][color=#808080][font=Consolas][size=2][color=#808080]nCoord[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2], 2 * [/size][/font][/size][/font][font=Consolas][size=2][color=#6f008a][font=Consolas][size=2][color=#6f008a][font=Consolas][size=2][color=#6f008a]DI_FFNOMINALMAX[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2], [/size][/font][/size][/font][font=Consolas][size=2][color=#6f008a][font=Consolas][size=2][color=#6f008a][font=Consolas][size=2][color=#6f008a]FEEDBACK_WINDOW_WIDTH[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2] )[/size][/font] [size=2][font=Consolas]- [/font][/size][/size][/font][font=Consolas][size=2][color=#6f008a][font=Consolas][size=2][color=#6f008a][font=Consolas][size=2][color=#6f008a]DI_FFNOMINALMAX[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2];[/size][/font] [/size][/font][font=Consolas][size=2][color=#008000][font=Consolas][size=2][color=#008000][font=Consolas][size=2][color=#008000]// Keep force within bounds[/color][/size][/font] [/color][/size][/font][/color][/size][/font][font=Consolas][size=2][color=#0000ff][font=Consolas][size=2][color=#0000ff][font=Consolas][size=2][color=#0000ff]if[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2]( nForce < -[/size][/font][/size][/font][font=Consolas][size=2][color=#6f008a][font=Consolas][size=2][color=#6f008a][font=Consolas][size=2][color=#6f008a]DI_FFNOMINALMAX[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2] )[/size][/font] [size=2][font=Consolas]nForce = -[/font][/size][/size][/font][font=Consolas][size=2][color=#6f008a][font=Consolas][size=2][color=#6f008a][font=Consolas][size=2][color=#6f008a]DI_FFNOMINALMAX[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2];[/size][/font] [/size][/font][font=Consolas][size=2][color=#0000ff][font=Consolas][size=2][color=#0000ff][font=Consolas][size=2][color=#0000ff]if[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2]( nForce > +[/size][/font][/size][/font][font=Consolas][size=2][color=#6f008a][font=Consolas][size=2][color=#6f008a][font=Consolas][size=2][color=#6f008a]DI_FFNOMINALMAX[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2] )[/size][/font] [size=2][font=Consolas]nForce = +[/font][/size][/size][/font][font=Consolas][size=2][color=#6f008a][font=Consolas][size=2][color=#6f008a][font=Consolas][size=2][color=#6f008a]DI_FFNOMINALMAX[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2];[/size][/font] [/size][/font][font=Consolas][size=2][color=#0000ff][font=Consolas][size=2][color=#0000ff][font=Consolas][size=2][color=#0000ff]return[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2] nForce;[/size][/font] [size=2][font=Consolas]}[/font][/size][/size][/font][font=Consolas][size=2][color=#008000][font=Consolas][size=2][color=#008000] [size=2][font=Consolas][color=#008000]// Name: SetDeviceForcesXY()[/color][/font][/size] [size=2][font=Consolas][color=#008000]// Desc: Apply the X and Y forces to the effect we prepared.[/color][/font][/size] [/color][/size][/font][/color][/size][/font][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af]HRESULT[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2] SetDeviceForcesXY()[/size][/font] [size=2][font=Consolas]{[/font][/size] [/size][/font][font=Consolas][size=2][color=#008000][font=Consolas][size=2][color=#008000][font=Consolas][size=2][color=#008000]// Modifying an effect is basically the same as creating a new one, except[/color][/size][/font] [/color][/size][/font][/color][/size][/font][font=Consolas][size=2][color=#008000][font=Consolas][size=2][color=#008000][font=Consolas][size=2][color=#008000]// you need only specify the parameters you are modifying[/color][/size][/font] [/color][/size][/font][/color][/size][/font][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af]LONG[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2] rglDirection[2] = { 0, 0 };[/size][/font] [/size][/font][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af]DICONSTANTFORCE[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2] cf;[/size][/font] [/size][/font][font=Consolas][size=2][color=#0000ff][font=Consolas][size=2][color=#0000ff][font=Consolas][size=2][color=#0000ff]if[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2]( g_dwNumForceFeedbackAxis == 1 )[/size][/font] [size=2][font=Consolas]{[/font][/size] [/size][/font][font=Consolas][size=2][color=#008000][font=Consolas][size=2][color=#008000][font=Consolas][size=2][color=#008000]// If only one force feedback axis, then apply only one direction and [/color][/size][/font] [/color][/size][/font][/color][/size][/font][font=Consolas][size=2][color=#008000][font=Consolas][size=2][color=#008000][font=Consolas][size=2][color=#008000]// keep the direction at zero[/color][/size][/font] [/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2]cf.lMagnitude = g_nXForce;[/size][/font] [size=2][font=Consolas]rglDirection[0] = 0;[/font][/size] [size=2][font=Consolas]}[/font][/size] [/size][/font][font=Consolas][size=2][color=#0000ff][font=Consolas][size=2][color=#0000ff][font=Consolas][size=2][color=#0000ff]else[/color][/size][/font] [/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2]{[/size][/font] [/size][/font][font=Consolas][size=2][color=#008000][font=Consolas][size=2][color=#008000][font=Consolas][size=2][color=#008000]// If two force feedback axis, then apply magnitude from both directions [/color][/size][/font] [/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2]rglDirection[0] = g_nXForce;[/size][/font] [size=2][font=Consolas]rglDirection[1] = g_nYForce;[/font][/size] [size=2][font=Consolas]cf.lMagnitude = ( [/font][/size][/size][/font][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af]DWORD[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2] )sqrt( ( [/size][/font][/size][/font][font=Consolas][size=2][color=#0000ff][font=Consolas][size=2][color=#0000ff][font=Consolas][size=2][color=#0000ff]double[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2] )g_nXForce * ( [/size][/font][/size][/font][font=Consolas][size=2][color=#0000ff][font=Consolas][size=2][color=#0000ff][font=Consolas][size=2][color=#0000ff]double[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2] )g_nXForce +[/size][/font] [size=2][font=Consolas]( [/font][/size][/size][/font][font=Consolas][size=2][color=#0000ff][font=Consolas][size=2][color=#0000ff][font=Consolas][size=2][color=#0000ff]double[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2] )g_nYForce * ( [/size][/font][/size][/font][font=Consolas][size=2][color=#0000ff][font=Consolas][size=2][color=#0000ff][font=Consolas][size=2][color=#0000ff]double[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2] )g_nYForce );[/size][/font] [size=2][font=Consolas]}[/font][/size] [/size][/font][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af]DIEFFECT[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2] eff;[/size][/font] [/size][/font][font=Consolas][size=2][color=#6f008a][font=Consolas][size=2][color=#6f008a][font=Consolas][size=2][color=#6f008a]ZeroMemory[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2]( &eff, [/size][/font][/size][/font][font=Consolas][size=2][color=#0000ff][font=Consolas][size=2][color=#0000ff][font=Consolas][size=2][color=#0000ff]sizeof[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2]( eff ) );[/size][/font] [size=2][font=Consolas]eff.dwSize = [/font][/size][/size][/font][font=Consolas][size=2][color=#0000ff][font=Consolas][size=2][color=#0000ff][font=Consolas][size=2][color=#0000ff]sizeof[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2]( [/size][/font][/size][/font][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af]DIEFFECT[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2] );[/size][/font] [size=2][font=Consolas]eff.dwFlags = [/font][/size][/size][/font][font=Consolas][size=2][color=#6f008a][font=Consolas][size=2][color=#6f008a][font=Consolas][size=2][color=#6f008a]DIEFF_CARTESIAN[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2] | [/size][/font][/size][/font][font=Consolas][size=2][color=#6f008a][font=Consolas][size=2][color=#6f008a][font=Consolas][size=2][color=#6f008a]DIEFF_OBJECTOFFSETS[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2];[/size][/font] [size=2][font=Consolas]eff.cAxes = g_dwNumForceFeedbackAxis;[/font][/size] [size=2][font=Consolas]eff.rglDirection = rglDirection;[/font][/size] [size=2][font=Consolas]eff.lpEnvelope = 0;[/font][/size] [size=2][font=Consolas]eff.cbTypeSpecificParams = [/font][/size][/size][/font][font=Consolas][size=2][color=#0000ff][font=Consolas][size=2][color=#0000ff][font=Consolas][size=2][color=#0000ff]sizeof[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2]( [/size][/font][/size][/font][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af][font=Consolas][size=2][color=#2b91af]DICONSTANTFORCE[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2] );[/size][/font] [size=2][font=Consolas]eff.lpvTypeSpecificParams = &cf;[/font][/size] [size=2][font=Consolas]eff.dwStartDelay = 0;[/font][/size] [/size][/font][font=Consolas][size=2][color=#008000][font=Consolas][size=2][color=#008000][font=Consolas][size=2][color=#008000]// Now set the new parameters and start the effect immediately.[/color][/size][/font] [/color][/size][/font][/color][/size][/font][font=Consolas][size=2][color=#0000ff][font=Consolas][size=2][color=#0000ff][font=Consolas][size=2][color=#0000ff]return[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2] g_pEffect->SetParameters( &eff, [/size][/font][/size][/font][font=Consolas][size=2][color=#6f008a][font=Consolas][size=2][color=#6f008a][font=Consolas][size=2][color=#6f008a]DIEP_DIRECTION[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2] |[/size][/font] [/size][/font][font=Consolas][size=2][color=#6f008a][font=Consolas][size=2][color=#6f008a][font=Consolas][size=2][color=#6f008a]DIEP_TYPESPECIFICPARAMS[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2] |[/size][/font] [/size][/font][font=Consolas][size=2][color=#6f008a][font=Consolas][size=2][color=#6f008a][font=Consolas][size=2][color=#6f008a]DIEP_START[/color][/size][/font][/color][/size][/font][/color][/size][/font][font=Consolas][size=2][font=Consolas][size=2] );[/size][/font] [size=2][font=Consolas]}[/font][/size][/size][/font]
  7. Sure, meant TO :-) Motherfu**ing typing correction on my new tablet. Source is from ED's Facebook account:
  8. Seems linke ED is talking go Logitech about the issue. Whatever that means.
  9. Wrong account?
  10. http://www.digitalcombatsimulator.com/index.php On the left side, login Then payments. Or you might have a look in your e-mails.
  11. You might call me a troll, but I'm still a customer. One last word: If I brake something, I'll fix it, ASAP!! Bye You might close this topic, nuff said!!
  12. For over a month now I'm not able to play DCS in a proper way I used to. In every little update since the jump from 1.2.1 to 1.2.2 there was no fix for this special problem. Instead FC3 saw the light of day. Then I saw some videos of some new features in CA, and still no word from a fix for the G940-FFB bug. At least the Changelog for 1.2.3 and still no word of a fix. OK, the changelog is subject to change. Tell me one thing, if you bought a TV set a few months ago and after a firmware update only the speakers on the left side are working, how long would you be patient?
  13. Which leads me to the next couple of question. How is it possible, if at least one Tester has a G940, that this obvious bug has slipped through QM? Where can I volunteer as beta-tester?
  14. I've been patient for over a month now, and still I am.
  15. How can you know it's the same FFB implementation, if you don't know the code? Let me ask a simple question (to go a little constructive here). Do anyone of your employees in the QM use a G940? If not, there would be some guys around willing to test new code for ya, I'm sure. Even I did.
  16. In other words you will tell me to invest some more of my hard earned money in a bigger HDD to make backups of every installation in case the Beta-Software we are forced to use in a paid product do something weird?
  17. +1 Downloaded the FC3 module already, but I won't buy it till this bug is sorted out. A few years ago Ubisoft had a real annoying bug in Splinter Cell 3. I asked for a fix on the forums and a moderator said why should we fix it, there is a workaround. Since then I never bought a Ubisoft game again!! ED is on the very same way again. Then give us the damned (sorry) possibility to roll the installation back to a point where FFB was working flawlessly. The updater is another piece of software which seems very beta, if not to say alpha, to me.
  18. OK, just to say it in my native language: "Du hasch Recht, und I' mei' Ruh'"!!
  19. I don't say they are incompetent. If they would be, we wouldn't have DCS at all. But if anyone of my customers not use a feature in his hardware just because I made a mistake, I would fix it ASAP. No matter if I have to work even on Sundays, or just roll back to an earlier Version.
  20. Not only that's a big difference between FF enabled and disabled. I, and many other, paid a lot of money for: a) the G940 b) DCS World and the different modules c) some of us hardware to mod the G940 for mainly DCS Those who modded the G940 also spend a lot of time for doing this, just to enjoy the sim much more. Then, FF get broken by an update. To make things much more complicated it's not possible to roll back the damned thing to a state the FF was working (another unfinished "Feature" of DCS!) I'am sick of workarounds for a bug which wasn't in a paid product before. If DCS-World, KA-50, etc would still be officially in beta-status, I could understand. I could only hope you get this fixed before Christmas!! 2 weeks of vacation and being grounded just because a bad QM .... If I would work like this, I would have been fired long ago!! Edit: +1 for Terrorvogel and PeterP
  21. I hope it is fixed. If not, doing a new Mod to my G940 and head back to BMS. But it would be a shame to ED let us G940 users grounded for over a month!!!
  22. I hope so, 2 weeks of vacation and being grounded ........
  23. Full Acc. Getting a little bit angry about it. Would buy FC3, but not with a broken FFB and not being able to use my hardware. Thinking if I should turn my back to DCS and return to BMS. Also thinking 'bout selling the whole DCS bundle.
  24. Any news on this topic?
  25. Realy short, but no information content. More precisely please! 1 Week? 2 Weeks? This year? Next year?
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