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Rotorhead

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  • Flight Simulators
    From flight sims only DCS ( nothing else comes close! ), other than that, pretty much everything as long as it's simulated right - driving, racing, infantry combat (ArmA series), trucking, railroading, space flight, you name it.
  • Location
    just off LKRY
  • Interests
    Aviation of course, hiking, travelling, photography, insects, bit of sport...
  • Occupation
    Measuring technician

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  1. Thank you for reminding me all the reasons why I've been pre-ordering in the past, and why I pre-ordered now. Also thank you for considering my arguments as of why I don't... Oh nevermind. No way, you can do that? Thank you for letting us know, will look into it!
  2. This. As I said, I've been around for long enough to know how ED is with dates, and that's why I brushed all the previous delays to the Apache being a mighty complicated piece of machinery. But deliberately keeping the appearance of everything going as planned, while already knowing they will be unable to deliver in the forseeable future strikes me as especially dodgy. Maybe not as sad as seeing (adult?) customers defending company's questionable practices... But hey, people putting group identity above their own interests is a known psychological phenomena. One could argue that a few careers have been made because of that. But anyway, I'd love to see a company I supported for years to do better. Apparently you don't. Yep, I guess you could say that and probably be right. However, I think there is a certain line beyond which the "everything is subject to change" excuse can't cut it anymore. I'd argue that to me, most previous releases, while sometimes rough and delayed, kinda fell within that line. The Apache does not, by far. I keep hearing that ED is definitely a honest company, and I am apparently a conspiracy theorist for seeing a deceitful pattern here. So maybe instead of saying it's my fault not being a conspiracy theorist and trusting a completely honest company, maybe ED could admit they went a little too far and offer a gesture of good will. Or is it "you knew damn well I was a snake?" Who said that, anyway? EDIT: Also, uninformed?
  3. Yeah, that's how I understand it, too. Just that this "thought experiment" reminds me too much of those "simulated excercises", where a fancy, hyper-modern, billion-dollar super-fighter is pitted against a not-so-fancy, slightly old, relatively cheap bog standard plane - except they are limited to guns only, max 6G turns, with pre-defined starting positions, they carry devices to equalize their RCS, and so on. And the super-fighter loses to the ordinary one, and then the internet generals are all like "I can't believe our government just wasted so much money on it!" Yes, with that defined set of starting conditions, the lesser airplane might as well defeat the fancy one. Except, in a real fight, the older plane won't ever get in gun range. Neither will the other pilot deliberately allow him to enter the merge at his 6 o'clock. Or not going to use his airplane's ful maneuvering potencial. Etc. So what we have here is a very realistic assetment of a very unrealistic situation. Sure, as a thought excercise, not bad. But it just must be taken for what it's worth.
  4. Now, I probably suck at thought experiments, but it really begs the question why on earth would the F-22 pilot even want to fight the Fokker? Unless the archvillain is escaping in a Fokker to his evil underground base, and the F-22 is the only fighter available (since we are already speculating, we may as well go all the way, right ;)), wouldn't it be most sensible for the F-22 pilot to ignore the Fokker and mind his/her own mission anyway (since the Fokker has no means to hurt the F-22). As GG correctly pointed out, for the F-22 it would be nothing else than intercepting a helo, or.... wait for it... attacking a ground target, but still, it doesn't even matter. Who cares whether F-22 wins or loses to a Fokker, if it wasn't meant to fight WWI planes in the first place? It's bit like theoretizing that the Abrams tank really sucks at hunting rabbits - yes, I guess it does, and that's why we use hunting rifles instead. As I said, I suck at thought experiments, so sorry for being a spoilsport. But eh, still better than the time I put a cat in a sealed box with a Geiger counter and a bottle of neurotoxin. :D
  5. @238thFalcon Now that was crazy... :shocking: Imagine you are in one of these cars on the road... "Officer, honest, i was just driving along, then out of all sudden, an airplane started to overtake me, so I moved out of the way and hit that tree over there, see?" "An airplane, sir?" "Yes, officer, an airplane, flying at about the same height as my car!" "Sir, please close your eyes, tip your head back, and touch the tip of your nose with your index finger!" :D Meanwhile in the U.S.:
  6. Notice to all students: Do not lick the metal railing in front of the school building! I say again, DO NOT lick the metal railing in front of the school building! :D
  7. Well, I agree and disagree - just as Wilbur says few posts above mine, current 2.0 lighting looked more than good enough, and things that aren't broken are usually better left without fixing. On the other hand, what's wrong with keeping up with the Joneses? I am not one of those who claim that a good simulator has the right to look ugly as long as it's detailed and realistic in the simulation aspects (read: physics, instruments, etc), or even that true simulator must look ugly :doh: Why, if I can have both good simulation and good looks, of course I want both! After all, visual fidelity is part of realism, too! What's the use of having wonderfully modelled avionics in an ugly 2D cockpit that constantly reminds you you are using an computer program? For me, not much. And as for DCS looking good as it is, yes, it does. However, luckily for us, DCS is a platform that is here to stay for a while, and will start to look dated sooner or later. Just compare pre-1.5 Caucasus with current Nevada, and you know exactly what I am talking about. Give it a few years and this is how 2.0 NTTR is going to look like compared to other sims. Just compare the two first screenshots in this post, with and without Deferred shading. Can you honestly say there's no difference and no future potential? Sure, unlike other things, like the improved spotting you mentioned, it's not an immediate concern and we could hapilly go without it for a few more years maybe. But I can see why ED wants to have these things out of the door before the big 2.5 merge. As long as the intention goes, I am certainly happy with what I see, that DCS is constantly moving forward and is going to stay THE simulation platform to go for years, maybe decades to follow. As for the execution though, it's not just there yet and I will only repeat myself if I agree with you and say there is something wrong right now. But again, I am sure ED will iron it out before it goes out of alpha.
  8. Correct, but people are reporting to lose performance even with deferred shading OFF, some say it's even worse than having it ON (haven't tested myself, just going by what I read on this forum). If so, it's definitely a bug. Also, if I remember correctly, both Wags and some pre-release reviewers (not completely sure about Wags though) claimed that the Normandy performance isn't significantly worse than then current NTTR version (small performance drop is to be expected due to higher level of details in Normandy). Now both terrains suffer noticeable performance drop compared to 2.0.5. And even if the new shading is really intended to eat 30% FPS even on high-end graphic cards (I am all for better looks and immersion, but at some point, the tradeoff for more eye candy just stops to be worth it), it still doesn't justify the vibrant blue, fuzzy shadows, trees that stand out in distance like landing beacons and other visual artifacts. If something, more demanding rendering process would make the image more believable, not the other way around! Again, not bashing ED in the slightest (this is what Alpha is for!), but it is time to admit there's something wrong with the current graphics engine.
  9. Very true. I remember playing sims - or "sims" - on my 75MHz Pentium I in the time where a few colored polygons was considered the pinnacle of graphic fidelity and realism. And I, as a small kid back then, always dreamed of a sim where there would be graphics that look like in real life, with trees and grass that move in the wind, and gardens with toolsheds and greenhouses, and people walking on the ground, and power lines I can actually crash into, and plane tyres that compress on the ground, and rotor blades that droop when standing still and cockpit doors that actually open and million other things I knew never will be possible. And now, some 20 years later, look what we have. Hell, there even are bycicles and clothes lines in Normandy! Talk about dream coming true! But now wait a little. Sure, we all know that flight sims are amonmgst the most dermanding PC applications, in fact, you can safely say that for flight simming, you can never have enough computing power. That's why people around here invest a lot of their earnings into absurdly powerful rigs. Mine is rather middle of the field these days, but my graphic card is probably the most powerful (and newest) part of my whole build. But that is irrelevant anyway, because the point is, people who used to get 60 FPS yesterday are suddenly getting 40 FPS today with the same settings. I don't see anyone here bashing ED because their high-fidelity product doesn't run at stable 120 FPS on their second-hand laptop with all settings maxed up. In fact, I (and I believe I talk for the majority of users here) have great faith that ED will sucesfully fix the current issues. But there's no way around it, there's simply something broken in the current version (and just as Weta says, in an alpha it's to be expected). Blaming it on users' unrealistic expectations and inadequate hardware (when it was adequate just a day ago) isn't going to help anyone and anything.
  10. My download finished very late night, so all I have "tested" so far was a quick look at two AI Mudhens flying over Vegas landing at Nellis, just to see how the new effect look like. Sadly, I can only repeat what others say: -FPS drop is noticeable. In 2.0.5, flying over NTTR with no (or few) AI units, most settings to High, vis range on Extreme, I was able to stay very close to 60 FPS even over downtown vegas. Not anymore. -Shadows, both from scenery and planes, are innaturally blue. Plus, aircraft shadows are waaay too blurred. I see that ED was trying to achieve "soft shadow" effect, which is great, but it is extremely overdone. Just walk outside on a sunny day, shadows are black and well defined. You would need a studio lighting to achieve such effect, and even then, it wouldn't look exactly like it does now in DCS. But on a sunny day in desert? No way. -Trees are too bright and stand out innaturally. The same issue was present in early Normandy videos, in the latter ones, it seemed to be not so pronounced. Haven't took a look at Normandy yet, maybe it's better there, but in Nevada, you see distant building blending with terrain and fog just as they should, and bright, almost luminous trees right next to them, as if they weren't affected by distance at all. That's all I have now. In fact, I am pretty busy with other hobies to spend much time in DCS right now, but hopefully will spare a few moments to take a closer look (and to chack out Normandy!). All ind all, I am happy with what ED aimed to do - the new lighting, reflections, etc, are all steps in the right direction. I am, hovewer, very unhappy with how they done it - what are we seeing now certainly wasn't the intended result. After all, pre-release screens and videos didn't look nearly that horrible, and early reviewers praised the smooth performance. So hopefully, this won't be that difficult for ED to fix, and soon, we will all be enjoing what we have seen in the previews. In the meantime, fly safe! :pilotfly:
  11. Doh! Next time I comment on anything, I should probably watch the whole thing first, not just with the corner of my eye while doing other stuff... :doh: I stand corrected then, thanks for pointing it out for me, mate. Oh, and your real life experience certainly is interesting. :thumbup:
  12. Well, a video from a crappy head cam with crappy autofocus, compressed down, and watched on a not-so-perfect computer screen can hardly be measured up to actual human eye. That said, I had only one chance to try it in real life so far, and despite I knew from ATC comms where to look for other aircraft, I failed to spot every single of them. :) So yeah, not that easy for sure. But then again, my eyes certainly aren't the sharpest ones there are.
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