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AvroLanc

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Posts posted by AvroLanc

  1. I've just set up a night JTAC mission to see if the JTAC would use an IR pointer as advertised and sure enough he did. Once IP inbound you tell the JTAC to 'sparkle' and he illuminates the target with an IR beam that can be seen through the NVGs. However the gain on the NVGs is a little too bright so everything washes out and it is difficult to see.

    Anyone know how to turn down the gain?

    As well as 'Sparkle' there are other options from the menu including 'pulse'..., we need a manual update for the JTAC I feel.

     

    I've now had Willy Pete, Laser and IR designation. I'm now going to try the predator idea in the post above, to get the UTM cordinates method to work.

     

    Cool stuff.

  2. To get / force him to lase a target for a GBU-12 I changed the option for weapon type in the 'advanced options' tab thingy in the ME. Change it from AUTO to Guided - Guided Bombs and the JTAC will lase for you.

    I'm going now to see if he will lase in AUTO if I carry a pure GBU-12 load. I'm also going to see if he will illuminate with an IR pointer during night time.

     

    Can the developers input as to what logic the JTAC uses to select designation method and weapon requested?

     

    What about type 2 and type 3 attacks? Are these the only types? I need to research CAS obviously but type 3 is less controlled / more freedom for the pilot to engage it seems.

  3. JTAC Flexibility

     

    The currently implemented JTAC, although a bit buggy, is great fun. I'm interested - in the final version how much variation and flexibilty will be available?

    For example, will the JTAC ever use laser designation when he doesn't want a LGB - can he lase and then request a AGM-65 or dumb bomb release, with us using the hud LST indications to find the target?

    Is the radio verbal 9 line brief always followed by the datalink point data and digital 9 line? Will we ever just get one or the other - I don't know how realistic this is (in RL I'm sure all available communication techniques would be used for redundancy etc), but having just the radio brief would add to the challenge. This could also simulate a FAC without fancy datalink equipment, I'm sure they don't all have datalink.

     

    I'm really looking forward to the audio JTAC, here's hoping a Beta update is on the horizon...

  4. Ok, thanks. How do you decide on the time of flight you require? Obviously for old fashioned manual bombing the time of flight was a key variable and was affected by weapon balistics, dive angle, airspeed etc. With CCIP this becomes somewhat redundent doesn't it?

    Would TOF be related to the tactical situation - i.e. you need the weapon to impact no more than 10 seconds after release due to escape considerations, ground forces requirements etc?

     

    I'm guessing the Escape maneuver setting changes the position of the CCIP reticle slightly either to delay or advance the release. i.e. for a steep dive delivery with a 5g pullout the aircraft will decend futher into the possible frag zone so selecting CLM initiates a slightly earlier release (by changing the reticle position in the hud) so that the aircraft can escape properly. Is this right?

    I appreciate this probably isn't modelled in the sim.

     

    Cheers.

  5. Is there any guidance on how to set up the desired release cue (TOF) and minimum range staple (Min Alt) on the DSMS profile page? Does the min alt setting actually have an effect on the little minimum range carrot on the CCIP reticle - leaving the setting at 0 produces the MRS and min range carrot, but what range does this represent? I always seem to get the X in the CCIP reticle (invalid release according to manual), even at 3000+ ft.

    Does leaving Min Alt at 0 default the system to a cetain range, because it doesn't seem to set the MRS to zero...

     

    On a similar note, does the escape maneuver setting have an effect on release parameters? If so what exactly? What do CLB, TLT and TRN stand for?

    Lots of anal questions I know and I suppose it's all a WIP, but someone may be able to cure my curiosity....

  6. I've done a double JDAM release in a single pass. I used the TGP set as SPI. Set up the axis of attack carefully, track the 1st target with the pod and pickle at max range, quickly track the 2nd target (SPI follows the pod), pickle before min range.

    From about 12000ft you can get 2 bombs off no problem. From way higher up you could no doubt get 3 or even 4 off in a single pass. very useful and something LGBs can't do.

  7. Should the 3 different types of ammunition have different visual impact effects? The current impact / explosion would seem suitable for HEI and CM, but what about TP?

    TP rounds are just inert ball rounds with no explosive charge aren't they? I would have thought they would just kick up dirt rather than the current explosion. BS had different impact effects, will A-10?

     

    I can't tell whether the different types currently have an effect on damage inflicted to the target either - almost impossible to judge at this stage. Can anyone shed any light?

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