

Karlos
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Everything posted by Karlos
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Changes to the behaviour of net.dostring_in()
Karlos replied to BIGNEWY's topic in Scripting Tips, Tricks & Issues
As others have said, the lack of respect for the community is what's most disappointing. A timely warning would have been a great solution. We create missions, others offer their expertise to create scripts so our missions can improve, others offer their computers or servers to host the missions, mostly for free. I've been doing this since 2013 with FC2. I offer my servers, and with every release, we've always had to work on the server to ensure there are no errors and then patch things up so everything can work properly. We put our energy and time into the community, and no one pays us. I imagine you know this, or not? My servers are closed now because my missions aren't working! You sell the product, we create the quests, thanks also to the help of people like Grimes, Speed, Ciribob Cfrag, etc... who create and have created scripts to help quest administrators improve their servers and mission. Slmod doesn't work either. -
DML - Mission Creation Toolbox [no Lua required]
Karlos replied to cfrag's topic in Scripting Tips, Tricks & Issues
On my part, I thank you from the bottom of my heart for your work and your efforts in helping the community, something that ED does not seem to want to help. -
Changes to the behaviour of net.dostring_in()
Karlos replied to BIGNEWY's topic in Scripting Tips, Tricks & Issues
This is crazy. My server and almost all the servers I've visited use SSB and DML. So, the work of people who dedicate secure and free scripting to the ED community is not good? Are we crazy? I'll shut down my servers. For ED, are we just numbers? Probably. -
Changes to the behaviour of net.dostring_in()
Karlos replied to BIGNEWY's topic in Scripting Tips, Tricks & Issues
Will all servers using SSB no longer work after this update? DML included? -
Since update 2.9.5 colored smokes do not work on AI planes
Karlos replied to Karlos's topic in User Created Missions General
Solved after almost 10 months with this update DCS 2.9.16.10973 -
Not having a home screen with the two coalitions is a problem for me, I don't think it's just for me. PVP server: a player enters chooses a coalition, chooses a slot (duel 1 zone 1 red example) and doesn't see who is in the other blue coalition, maybe there is no one and has no way to check except if he uses the " ' Score window " button. Or there is someone in the Blue coalition but in the zone (duel 2 zone 2 Blue), so the two players are flying on separate zones and can't know if they choose the right slot because they should leave the coalition enter the other one and see in which slot the user is positioned. WW2 Server: I enter the server, I choose the red coalition, but I can't see from which airport the enemies of the blue coalition take off for example. Balance: I enter a server, I choose the coalition but I have no idea how many players there are so, again I have to use the " ' Score window " button, a button that perhaps not everyone knows, and see how many players there are and choose the coalition based on the balance of the two sides. Administrator: same thing for the administrator, maybe he is playing on his server in Normandy, he wants to see how many users there are and if it is well balanced and he can't do it, he must always use the " ' Score window " button, which by the way is always silent every time a player disconnects or a new player enters and chooses a free slot. I'm in my PVP server, I'm in pause between spectators, I see the general situation inside my server with both coalitions and I see if the users are in the right slots or not, in that case I could provide a persistent message on the top right of the screen that user ,"A" is not in the right slot to fight with user "B" in area "X". These are some examples, probably my point of view and the translation will be confusing. Acrobatic server? No problem, only one coalition, choose the plane you want and fly!
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I meant how it's always been with the two coalitions separated in full screen, so that users and administrators can choose the right slot, especially in PVP servers
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@Maverick87Shaka Do you think they will go back to their plans and put the old red coalition and blue coalition screen so that server admins can see all the pilots in the various slots without going crazy?
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DML - Mission Creation Toolbox [no Lua required]
Karlos replied to cfrag's topic in Scripting Tips, Tricks & Issues
I meant that I apologize, it wasn't aimed at you obviously. The fact of not being able to see the two coalitions, the red one and the blue one, at the same time, brings confusion to users, server administrators, especially PVP servers. -
DML - Mission Creation Toolbox [no Lua required]
Karlos replied to cfrag's topic in Scripting Tips, Tricks & Issues
Hi cfrag, what do you think of the new interface with the coalitions to choose from? Since Lock On we have seen both coalitions, why change? For me you put the users, the mission developers, and the administrators of the various servers in difficulty. Not having the possibility to see both the red and blue coalition at the same time is catastrophic for me, having a PVP server. -
A server administrator should be able to see both coalitions, now everything is difficult, let alone in a PVP server with new users how will they fight? One will fly in one area and another in another, or even there will be no one on the other side, without knowing it
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New Slot Selection screen - information missing
Karlos replied to Thamiel's topic in Multiplayer Bugs
a server administrator should be able to see both coalitions, now everything is difficult, let alone in a PVP server with new users how will they fight? One will fly in one area and another in another, or even there will be no one on the other side, without knowing it. -
Hello, Can DML help me with this or does it have nothing to do with it?
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Vorrei una mano anch'io per fare questo,mi puoi aiutare Maverick87Shaka da anni metto a disposizione in modo gratutito i miei server ,vorrei un aiuto sullo script
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this comforts me at least I don't keep banging my head in the mission editor and getting nothing out of it although I have no idea how the server can have a say in all of this. how to group 4 planes locked into one SSB script? because if I use "do script" for each single plane they don't stop simultaneously, but at a distance of one second from the other and sequentially, according to the order I gave in the mission editor. this is one of the problems i encountered i don't know if a single script can solve it or not. forget it I am one step away from abandoning, in the meantime I thank you for bringing me up to here.
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But it is possible, as I wrote you in the previous message in the server ---JustDogfight--- it is possible to do this. yes for now I am not worried about this aspect, I solved it by blowing up the units outside of area 1 with the attached mission. OK but how do I fix this? somehow I have to reset the value to zero for all planes yes for the moment the different areas and the red coalitions I am not taking into consideration, only zone 1 and the blue coalition as you will see in this mission, i am not using flags, i guess all the work can be done even without Test5.miz Thanks for the attention
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I did not know that SSB could not use units to block every single plane, in fact in my previous mission I believe, I used units and they did not work,so thank you! I also thank you for your infinite patience I have modified the mission based on your suggestions, and yes, the zones are not necessary unless you want someone to enter or leave the zone. But they are useful to speed up some processes of the dcs mission editor! Especially if you have several areas close together without interfering with others. I enclose a younorn mission: everything is fine but .... In this example, when one player chooses a plane and then destroys it, other players can take the slots same thing with regard to when a player chooses a slot and does not click on "briefieng / fly" ! As I wrote to you in the previous message, in the just dogfight server, for example, if you enter a slot and do not press the "fly" button under no circumstances will the players be unable to sit down. how is it possible? I am very close I know, but it only takes a moment to get far away. So I'm stalled! Test44.miz
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for a matter of order of the slots and not to create too many areas fight in the same area using different planes, with the same geographical area for duels with the same geographical characteristics and therefore with the same difficulties for each player
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i visited a server called Just Dogfight I believe it uses Ciribob SSB script and does the same thing that I look for in my mission I also did a test with a friend of mine and even if a person chooses a slot, even without physically occupying it with a plane so by not clicking on "Fly" the other players cannot enter the area...so now I know for sure that it is doable I forgot,happy new year
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i'm working on it, but i'm at a standstill right now, i'm approaching one side and walking away from another. try to control this messy mission. ...if there was an implentemation inside the dcs editor "trigger zone" max 1 player https://www.youtube.com/watch?v=7ck0QVCSSEs 2' 40'' Test4.miz
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I thought about doing: "switched condition" "if flag 1 true flag 2 Off ---- if flag 2 true flag 1 off! I have no other ideas on what to do and what not to do. it seems to work but there are some small problems / "bugs" if a player chooses a slot, he accesses the "briefing" screen but does not click on "fly" another player can sit on the remaining slots and fly, while the player who has not clicked on "fly" by clicking flies quietly together with the other player or if a player occupies a slot, the plane crashes and crashes, another player can sit down. f14 problem, two pilots anyway, everything I'm doing using flags and trigger zones, etc, can be translated into one script? I thank you in advance