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MEDIC - v312

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Everything posted by MEDIC - v312

  1. I do, but it is the same result I'm afraid. And I've tried both on the ground and in the air, same result
  2. Dear all, Somehow the tanker in the mission doesn't respond to my calls anymore. Attached are some pcitures of how I set it up. Whenever I'm in the F-16, set my COM1 to the required frequency (251.00), open the communications menu using "\", then F6 to go to tanker menu, F1 for the TEXACO tanker and F! for intend to refuel, it doesn't do anything. Would anyone happen to know why?
  3. I have a question about changing the textures of an unofficial mod. It's a mod of a sign and I'd like to change the texture of the sign to read something else. I have a textures folder, a shapes folder and a lua file. I copied the edm of the old sign, pasted it in the same shapes folder and renamed it I changed the texture of the old sign to the new and saved it under a different name in the texture folder. I changed the lua file so everything points to the newly copied shape and gave it a new title. However, there is no line for the texture in the lua, I think. Now, when I used the new sign in game, it still has the old texture. In order for it to work, do I need to open the edm file and bake a new texture on it? Make the edm file point to the texture of the newly created texture? If so, how do I do this? Any help is greatly appreciated. This is the description in the lua. Anything I did wrong? -- CWAY - Fudges Cone Barricade X3 CWAY = {}; set_recursive_metatable(CWAY, GT_t.generic_stationary) set_recursive_metatable(CWAY.chassis, GT_t.CH_t.STATIC); CWAY.chassis.life = 10 CWAY.visual.shape = "targetsign1.EDM" CWAY.visual.shape_dstr = "targetsign1.EDM" --Burning after hit CWAY.visual.fire_size = 0 --relative burning size CWAY.visual.fire_pos = {0,0,0}; CWAY.visual.fire_time = 0 --burning time (seconds) CWAY.time_agony = 180; CWAY.animation_arguments.headlights = 1 CWAY.Name = "targetsign1" CWAY.DisplayName = _("targetsign1") CWAY.Rate = 1 CWAY.DetectionRange = 0; CWAY.ThreatRange = 0; CWAY.mapclasskey = "P0091000076"; CWAY.attribute = {wsType_Ground,wsType_Tank,wsType_NoWeapon,wsTypeVAZ, "Fortifications", }; CWAY.category = "Fortification"; add_surface_unit(CWAY)
  4. Hi everyone, I require a standalone version of the modelviewer, since the one in the DCS folder doesn't work at all. I need to to review repaints, so I don't have to constantly start and close DCS. Standard one in the bin folder doesn't work. I tried the ftp links from the first page, but they don't work at all either. Anyone know where I can find one?
  5. can somebody please help fix this? DCS support isn't much of a help at all. You get the same standard answer every time (rename dcs saved games folder, run repair) but it doesn't help anything.
  6. Hi, Whenever I try to open modelviewer, just nothing happens. The program doesn't start at all. In processes in task manager I can see there's a process running, but that's it. Nothing happens otherwise and modelviewer simply doesn't open. I'm running it as administrator, which doesn't fix the problem. I also deleted the edmodelviewertrunk (or something like that) folder from saved games. That also didn't fix it. I tried deleting my temp files, still no luck. Does anyone have a clue as to why it's not starting?
  7. Dear all, I seem to be having an issue with the F-16 datalink after I create a mission in the mission editor. Normally whenever I join a multiplayer mission that someone else has built, my datalink works fine, no problem there. However, when I seem to be building a mission in the mission editor for multiplayer, nobody in our flight seem to ever get the datalink to work for our internal flight. Even if I start on parking hot, we still don't get datalink to work. We do get datalink from other friendlies in the area like other AI F-15s, but we don't ever seem to get a datalink of the AI tankers or other clients in my flight. Does anyone know why or how to fix this?
  8. unfortunately, cadaver doesn't seem to be the one. Might be for the Russian post-ejection textures, but not for the NATO one. The textures are the same for every post-ejection NATO fighter like the F-16, F-18 etc. Does anyone else happen to have any suggestions?
  9. my solution was actually quite simple: coming from an Oculus Rift S I had my pixel density setting set to 1.9, which was fine when pairing it with my 2080Ti. Doing that for the G2 just broke it. The GPU just couldn't handle the pixel density, which caused these issues. Now running a 3080Ti with a bit less of a pixel density and it is fine now
  10. Hi all, I was just wondering why the download times/speeds on updates for the live version are so slow? I have a 250 mbit connection and usually download around 25 mb/s, however for some reason I don't get over 4 mb/s download speed whilst trying to download DCS updates. With updates usually being in the 10s of gigbytes, it takes ages for it to download. Especially if you had planned to fly or do something in DCS and it takes hours to download an update, you're chance of doing anything in DCS that day is gone. Could the servers please be update4d to ensure decent download times?
  11. Does anyone know if there's a way or a trigger to reactivate a static object when the 'dead' box is being ticked after it's been placed, please?
  12. Dear all, I'm creating a mission and I would like to 'late activate' a static object that isn't available as a gorund unit. The Static objects don't actually have a 'late activition' option. However there's a trigger that say 'activate static'. The explanation of this trigger in the manual says: "This action generates the delayed activation of static objects that are present in the mission file but will not spawn in the mission until the moment of activation. When creating this action, you must specify the group of static objects." The problem is that I can enter this trigger fine and I know how to use it, however I just don't know how to hide the static objects for everyoone until they're activated. If I just place them and then enter the trigger, everyone can just see the static objects are there even before the trigger is activated. Does anyone know how to hide the static objects in game until they're activated?
  13. lol what's in a name. It does look like the cadaver might have something to do with, although this one doesn't have any patches on it like the ejection model has. Might be different decals or soemthing. Thanks for the suggestions
  14. really? Not a single soul who knows where to find these textures?
  15. Hi everyone, does anyone happen to know where I can find the textures for the pilot after the ejection from the F-16. I found the regular one when the pilot is inside the cockpit, but the textures change once ejection has ocurred. Does anyone have a clue where to find those textures?
  16. nobody able to help? Now my headset won't even turn on whenever I start DCS. I removed the standalone DCS from steam. I start WMR, I start DCS and automatically steamvr starts as well. However, the screen just stays black. For some reason even in the main menu both my GPU core and memory shoot to 97%+. I get multiple images through each other, the "DCS waiting" from the steamvr environment never disappears and I'm not able to do anything. The menu is just in 2D, I see part of the mig29 from the main menu, but that's it. Notrhing happens. Just flickering images of the main menu. Anyone please able to help?
  17. Hi everyone, I'm having issues starting DCS with the Reverb G2. I used to have the Oculus Rift S and never had any issues. Now with the G2 I can't even get DCS started properly. At first, when starting from steamvr, the program would start, but in the headset I would never leave the steamvr environment. Then eventually I did get it to load DCS in the headset by just starting the program itself, not starting it from steam, but thenI'd still get a steamvr overlay that says 'waiting' which doesn't disappear, even after DCS started into the main menu. Last time I tried I did manage to get myself flying in the headset, but the picture was still in 2D and lagging really really hard. Lagging so hard I would see different percentages of the loading screen simultaneously. The screen is constanly flickering and the image is moving around every time I move my head. It's lagging behind my head movement and also lagging in pictures, literally lagging 2secs or something. At some point I did notice that somehow the GPU was completely maxed out on both GPU core and GPU memory. Even after closing DCS memory usage was still at 59% whilst I had nothing else open but the VR stuff. I took the following steps: -installed steam -installed steamvr -installed WMR for steamvr (enabled beta mode) -added DCS standalone as an 'external' app into steam and added it to the VR list -starting from steam, then steamvr, then just starting DCS itself. The latter gaves the best result in terms of actually loading into the game and into a flight, but the lag was horrendous and it remained a 2D image. video drivers and windows are all updated. Anyone please able to help? My specs: -intell i7 9700K -RTX2080 Ti -32 gb 3200 RAM -asrock z390 phantom gaming 9 mobo
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