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About Cyking
- Birthday 10/07/1980
Personal Information
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Flight Simulators
DCS World ... the one and only!
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Location
Germany
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Interests
Gaming, Military Aviation, Dogs & Cooking
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Occupation
3rd Party Campaign Developer
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Hey @Jack Chief sorry to hear it took you that many tries – but at least you nailed it in the end! When you say “how did you drop them” – do you mean the delivery method? I just use a classic dive bombing run, dropping the Mk-20s in pairs. Nothing fancy, just check the bomb table for the correct pipper depression and go for it. On the way to the target area, I stay above 10,000 feet to avoid MANPADS while scanning for the convoy. Once I have eyes on the targets, I set up my attack runs. Since the convoy is moving roughly north to south, I use that as my attack heading and build a kind of bomb pattern over the area – three passes, two Mk-20s each. To avoid getting hit by MANPADS, you can order your wingman to “engage air defences” before your run. Also, pop lots of flares during the attack and while egressing – that worked well for me I am currently adding 1 or 2 addional voice lines for jester to give the player a better callout for the manpad and where to look at.
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Spoilers: Mission 6, Heavy Load bug
Cyking replied to Dachs's topic in DCS: UH-1H Peacekeeper Lebanon Campaign
Hi @Scarecrow I will make a test flight later today, to see what is going on. I do not use a script to check if you have placed the cargo, it is pretty simple vanilla editor stuff using cargo unhooked in zone. But one thing, are you sure you are at Checkpoint Hotel? You have written "helipad down the road from Hotel". The Helipad a Hotel is within the checkpoint. This sounds more like the UN Depot East, where the helipad is down the road. A bit north of Checkpoint Hotel. Nevertheless I will take a look. -
Naqoura NDB (330 kHz)
Cyking replied to Scarecrow's topic in DCS: UH-1H Peacekeeper Lebanon Campaign
Sorry guys, I think I forgot about that. Fixing it right now on my end. -
Peacekeeper Lebanon | UPDATES & CHANGELOG
Cyking replied to Cyking's topic in DCS: UH-1H Peacekeeper Lebanon Campaign
DCS 2.9.18.12722 - 24.07.2025 With yesterdays DCS patch, the following changes and updates are live now: Mission 05 - "Refugees" - Fixed an issue where the helicopter hover trigger did not activate correctly, preventing completion of the rescue task. -
DCS 2.9.18.12722 - 24.07.2025 Mission 02 "First Sortie" - Fixed incorrect voice-over in food small talk dialogue. Mission 05 "Convoy Hunt" - Fixed radio presets. Mission 10 "Finland CAS" - Fixed decorative infantry walking on taxiway. Mission 11 "Sam Hunt" - Fixed decorative infantry walking on taxiway. Fixed active Game Master slot. Fixed "Skip Briefing" function not stopping briefing voice-over. - Fixed floating elevated platform at roadbase. Fixed cryptic ATIS subtitle. Changed wingman skin. Mission 12 "Alakourtti" - Fixed decorative infantry walking on taxiway. Mission 13 "Greyhound" - Fixed decorative infantry walking on taxiway.
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Mission 5 Radio presets
Cyking replied to Funk_'s topic in DCS: F-4E - Northern Defenders 'Phantoms Rising' Campaign
Hey, Thank you for your feedbackIt is already fixed on my end and should be fixed with the next dcs patch on your end. Meanwhile you need to tune in the channels manually or see screenshot in post above where you see the „wrong“ presets as they are set now. But seems you already found that workaround. Happy to hear you and enjoy it so far -
Maddog-1969 started following Cyking
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To me, it sounds like you're doing everything right. The targets are defined in the mission editor, and he should engage the convoy once it's spotted. I’ll take another look at it. When you give him the order, do you hear any AI response on the radio? Regarding the fuel issue: if the AI is already low on fuel when you reach the target area, it likely means you cruised at a fairly high speed on the way to the AO. The AI performs a running rendezvous, which means he needs to fly faster than you to catch up. If you're going too fast, e.g., full mil, he may need to go into afterburner just to rejoin. I recommend keeping an eye on your speed and giving him some space to rejoin more efficiently. In my testing, I never encountered this issue, only occasionally on the way back, where I usually send him to the tanker. That said, I’ll check if there’s a way to solve the fuel problem, possibly by giving him unlimited fuel. I’m not sure if that’s possible, since the wingman is part of the player group in the mission editor, but I’ll look into it.
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Hi, thanks a lot for taking the time to share your feedback! I totally understand if the campaign didn’t click with you, humor is always a matter of taste, and it’s absolutely fine if it wasn’t for you. To clarify: the whole “Köttbullar” or food-related banter actually makes up only about 2–3% of the dialogue across the entire campaign. These lighter moments are deliberately placed outside of combat zones and not during mission-critical phases. My intention as mission designer was to use that kind of dialogue to break up longer transfer or transit phases, and to add a bit of personality and contrast to the otherwise grim, fictional war setting. Even in real conflicts, some degree of human or dark humor is not uncommon among soldiers under pressure. That said, I completely respect if that tone doesn't work for you. Again, taste differs. For future, I’ll definitely consider adding an option to disable non-essential dialogue for players who prefer a stricter tone. Thanks again. Yes, Sweden and Finland
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Phenomanal Campaign
Cyking replied to GimmeYourShoes's topic in DCS: F-4E - Northern Defenders 'Phantoms Rising' Campaign
Wow, great to hear you made it through and had a good time! Really appreciate the support, thank you! -
Thanks! I've already made the change on my end and will include it in the next patch. I had to stop their patrol route, sadly they're just standing there now. The route was placed well away from the road and taxiway, but for some reason they keep deciding to walk on the road anyway. Maybe they're trying to avoid getting their feet wet from all the snow … But no idea what's going on with the pathfinding worked fine the last couple of months, but thanks again for reporting it.
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Hey @Ragnock First of all, thanks for your honest and detailed feedback – and with your very first forum post, no less! That shows how important the topic is to you, and I really appreciate that. After reading your post, I jumped into DCS and flew the mission again. I was able to complete it successfully by landing on the container, and from my perspective, the mission is working as intended. BUT – I completely agree that this mission is a tough one. And the janky damage model of the container can definitely cause issues if your landing is too fast or imprecise. That’s exactly why I added the hover option as an alternative way to complete the task and reduce frustration. If that option isn’t working properly anymore, I’ll definitely look into it again. About the hover part – could you clarify what you mean by “the countdown gets interrupted”? For future reports, it would be really helpful if you could share a .trk file or a screenshot of the message log. That makes it easier for me to understand exactly what's happening on your end. That said, I’ll check the trigger logic again right after this. A few words about the intention behind the mission: From the very beginning, this mission was designed to annoy you. It's that mission, the one everyone hates. It's meant to be hard, maybe even a little frustrating, and yes, maybe I’m channeling a bit of a sadistic streak here . But the idea is that finally beating it makes the success all the more satisfying. I’ve tried using other ships, but the moment I switch to something with a helipad, the mission completely loses its original character and purpose. For me, it’s a very fine line between making everyone happy and staying true to my vision for the mission. Here’s what I’ll do going forward: I’ll recheck the hover alternative to make sure the trigger is still working properly. I’ll also add an F10 radio option at the start of the mission that lets players switch to an “easy mode” – replacing the container ship with the SS Atlantic Conveyor, which has a proper helipad. That way, there’s a fair option for those who want the challenge and for those who simply want to complete the mission and move on.
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Mission 5, radio presets off
Cyking replied to Cyberadje's topic in DCS: F-4E - Northern Defenders 'Phantoms Rising' Campaign
Hey Gents, @GimmeYourShoes thx for confirming. I also checked and can confirm i messed it up, my fault. One of these typical last minute changes and here you can see the result. The Atis was one of last elements I added and also changed some of the radio preset order, seems here I did not test it correctly. It is fixed on my end now and I will push to ED for next update. Meanwhile workaround is you have to tune in the channels manually. Below a screenshot of the presets how they are in the mission right now. As you can see 2 and 3 are both ATIS, the 4 is Kiruna Tower. Darkstar is missing and you need to tune manually on 348.7, sorry for that. -
Mission 5, radio presets off
Cyking replied to Cyberadje's topic in DCS: F-4E - Northern Defenders 'Phantoms Rising' Campaign
Hey good morning, I am not a computer the whole day but will check later. Meanwhile please use manual tuning if the presets are wrong. -
DCS 2.9.17.12034 - 01.07.2025 With today's DCS patch, the following changes and updates are live now: Mission 02 "First Sortie" - Corrected naming of departure map in kneeboard Mission 04 "Fleet Defender" - Temporary fix for Crash to Desktop while engagin the bombers, stil under investigation what has caused this in detail.
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