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About Cyking
- Birthday 10/07/1980
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Flight Simulators
DCS World ... the one and only!
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Location
Germany
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Interests
Gaming, Military Aviation, Dogs & Cooking
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Occupation
3rd Party Campaign Developer
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As far as I am aware you cannot read out the cockpit parameters with a lua script, but maybe I am wrong. So you need to setup the condition check in the ME. In the "Action" you can put a do script for messages or sth else.
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Peacekeeper Lebanon | UPDATES & CHANGELOG
Cyking replied to Cyking's topic in DCS: UH-1H Peacekeeper Lebanon Campaign
DCC 2.9.16.10973.1 - 03.06.2025 With today's DCS patch, the following changes and upates are now live: Mission 02 - "The Ferry Flight" - Fixed ADF for Almirante Lynch. -
You can use several conditions in the Mission Editor to check the position of switches or settings within the cockpit. e.g. X: COCKPIT ARGUMENT IN RANGE or X: COCKPIT PARAM EQUAL TO / IN RANGE Example below checks if the Master Arm Switch is turned on in the F-4.
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@mdtenor22001 I just tested it and can confirm that the ADF did not work. I'm not entirely sure why, but it seems the action to play the ADF sound no longer has a linked sound file (see screenshot below). As a result, the ADF script doesn't work. I've fixed and tested it. I’ll send an update to ED for a patch.
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I will take a look again, I am pretty sure I adjusted the ADF Frequency in Briefing and Mission to not interfear anymore with anotherone on the map. I will have another look.
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Is it updated for Syria Map update?
Cyking replied to guitarxe's topic in DCS: UH-1H Peacekeeper Lebanon Campaign
Hi @guitarxe Yes I updated all the missions to the latest Syria Update!- 1 reply
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Thank you very much for your feedback. I am really happy to hear that you enjoyed the campaign and had a good time, especially that everything worked smoothly without any issues like broken triggers. As a mission designer, there's nothing more I could wish for! I'm sorry, but no — the additional mission after the credits was just a bonus I added after the campaign’s release, simply because I still had that scenario in my head. So, it's more like a prologue to the campaign or an introduction to the conflict, how everyting started. But a new project is already on its way, and some annoucements will be made soon.
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Hey @GomesPT thank you very much for your feedback. I am happy to hear you enjoy it so far, but be careful there a still a couple of mission to go for you. Especially if you are at number 4 right now, I think for many people this is kind of the pain in the a.. mission. I am currently in the final stage of my second project, but more Info of that will follow in the next couple of weeks. After that I will finish a complete rework of the Peacekeeper Lebanon campaign, with more precise triggers and a Voice Over overhall. Fly safe and I hope you enjoy the remaining missions.
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Good topic, here some more additions, maybe you can add them to your list. SA3 - West of Parchim Airfield - PE72 - N 53 26.675 E 11 39.872 SA3 - North East of Wismar, coastline - PF70 - N 54 07.917 E 11 40.369 SA3 - West of Rostock, coastline - PF90 - N 54 10.164 E 11 59.099 @Essah not sure if this is the one you mention with west of Rostock PF00, not sure if that is a mistake but there is nothing for me at PF00. SA3 - Rügen Island, North - UA85 - N 54 39.254 E 13 15.118
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Hey @MadKreator, thank you for your feedback and happy you enjoy it. Ah yes my lovely containers. I still having a struggle with that, I already created an alternative Version of the Mission on my end using a different kind of ship ,the Atlantic Conveyor, with kind of a helipad. But it feels to easy to land there. I want to have it more kind of a challange. I think I still need to refine the hover triggers. New VO's are already in the work, but currently my main focus is on polishing a new project. After that the Peacekeeper Lebanon Campaign gets some more attention again. But I think the later Missions already have better VO's in my Opinion, especially in the first 4 ones I used a different modulation and recording. But ... it works.
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Hi, I am using the picture to ... quite often and it works fine for me. Just tested it a minute ago. 1. You can use the "picture clear" trigger action to clear out all pictures shown at the moment the picture clear is triggered. 2. The "clear view" checkbox will clear the view, if there is an other picture shown before the one you trigger right now. 3. Not aware about any docu.
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Nice campaign! My feedback (SPOILERS)
Cyking replied to ThrottleHold's topic in DCS: UH-1H Peacekeeper Lebanon Campaign
Hey @ThrottleHold, Thank you very much for your detailed feedback. That really helps to improve the campaign with upcoming patches. Regarding the Voice Overs I am already reworking them right now. Using a new software, having a new microphone and less distortion. I hope this will increase the general experience. Also thank you for the detailed error list, I am already on it. I really enjoyed watching some of your gameplay video, nice to watch and nice flying!- 1 reply
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Hey thank you for feedback, I will take a look again.
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looking to create simple HUEY mission, using Ai wing man
Cyking replied to hannibal's topic in Mission Editor
Hey @hannibal, You can not use a different module e.g. gazelle as a wingman in the same group the player is flying e. g. a huey. If you want to have a wingman flying a differnt module you need to setup the wingman in a new group. This new group you need to give specific orders, like following the player in formation to the target area. In the target area you need to give him new orders, like attacking specific targets. You can also triggers these using F10 Radio Commands initiated by the player, e.g. if he needs fire support. So in theory it works well. But the DCS AI can be sometimes a bit tricky and having its own mind. It takes a lot of testing and patience to get this to work. I did something similar in 2 missions of my latest campaign. -
Has anyone else experienced a stall like this?
Cyking replied to cptmrcalm's topic in DCS: F-16C Viper
I had a similar case these days while doing some BFM Training. I was not able to exit. The nose refuse to go down. Not input where taken. F-16_bfm_stall.mp4