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Posts posted by HungaroJET
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LOD corrections for R-27R/ER/T/ET
http://www.sendspace.com/file/qxlcuo
Unzip file to your DCS-World folder
Cheers
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as i see ED changed this LOD "multiplyer" coz with early modelviewers and with early Warhog beta r-27 edm and lom models i got same result LOD0 visible upto 10 meters
all 4 type R-27 LODs are wrong
but i think HungaroJET able to correct these R-27 LOD bugs quickly
i hope
we have not seen him a while
My 5 minutes job ;) Cheers Folks
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Beginning to make an installer. Will not be long :smilewink:
^...Now We Have Agreed...
Great :thumbup: Fantastic News :thumbsup:
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Unfortunately i cannot check your model with my "current" old PC with old 32 bit XP. :( (GFX card died in the new rig)
DCSW-ModelViewer is a 64 bit application.
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Zach, this high "objects" FPS drop problem unfortunately isn't a LOD model issue.
Seems "objects" eat more FPS than "triangles", doesn't matter how the LOD optimized.
Very strange, but what is certain this problem related to old originally made CMD models which had been converted to EDM.
No problems with newer LOM-EDM and newest EDM models.
Maybe something wrong with the converter, with the CMD-EDM conversion.
I think we should do a FPS-check...a same old CMD model with first LOMAC/FC-ModelViewer (or ingame) and compare to a same but converted CMD-EDM model in DCS-ModelViewer. :idea:
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Yup, we need new tankers :p:joystick:
I agree
I'm going to pick off that buddy tank from the Viking and puting on the Hornet :)
Another brainstorm: puting on KC-135 wingtips too...for NAVY birds ;)
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Another thing that needs fixing is to allow C-130 and C-17 aircraft to fly in multi-ship formations and not just single-ship.
TY
Maybe i will able to fix this issue also but unfortunately problems will not come in the air but near runways (TO & approach) when huge birds will be too close to each other on same runway. (They will want to land in close formation like Fighters)
Unfortunately, AFAIR formations on runway are strict by DLL so only AI start in the air or AI start from parking place will be feasible. Formation Take Off - AI start from runway not.
I guess landing will be the biggest problem...but i will need to check.
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Battlefield 4 will have hundreds of thousands of testers if not more.
BF4 is not a Simulator and not as complex as DCS. Period.
anyway...Calm Down Folks...for few more days :joystick::thumbsup:
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Buddy tank is available only for E/F models afaik. And as for the S-3 - that model is fugly as hell, so we could use some new tanker anyway.there is already a S-3 Viking Tanker
yep
http://upload.wikimedia.org/wikipedia/commons/1/11/S-3_Viking_in-flight_refueling.jpg
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Ironic. Matt worked on Janes F-18 which had paratroopers but they didn't show up on the land after the jump, only in the air jumping from the aircraft. In DCS we have the aircraft and the ability to make them show up on land but not jumping from the aircraft :)
I suppose i will able to solve this problem.
Not easy, but possible. Needs several LUA and some 3D works.
Unfortunately my graphics card died two weeks ago, (still waiting for a new one) consequently I proceed slowly (on my old PC) with ALS ligths, F-16 and multi-layered cloudiness but after these I'll have a look at this paratrooper thing. ;)
How many paratroopers able to carry/drop C-17, C-130, IL-76, AN-26 ?
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30 km/s? Is there any missile capable of intercept this scale of velocity? I don't know what are the velocities of reentry nuclear ogives...Yes, those reports are rubbish. Russian SAMs are good, but they are not THAT good. :D
30 km/s? :D That's ~90 Mach.
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So todays accident in Russia isnt as rare as most people thinks.
Yep, but that exploded meteor over Lugo in Italy in 1993 was more "huge" as this Chelyabinsk meteor.
Fortunately exploded "much more" higher.
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Unfortunately we can do nothing if we see that s**t is coming across atmosphere.
This wil already too late.
Fortunately this meteor wasn't as large as the Tunguz meteor.
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No, sound speed (air, sea level) = 343 m/s.
30*343 = 10290m = 10.29km
However, sound speed is reduced at higher altitudes, so a 30 second delay could mean distances even less than that.... perhaps 9.5km or so.
Yes, you are right 3 seconds about 1 kilometer.
I miscalculated coz i was too shocked :doh:
I wanted to write 10 kilometers, on that altitude are forming contrails.
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:shocking:
Looks meteor was about 100 kilometers away from Chelyabinsk if sonic boom came 30 seconds later :shocking: 250 people injured
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Best 1 minute LOMAC/DCS scene ever to me
For me the best part is the catharsis: the epilog scene :thumbup:
Homecoming Forever...in the misty dawn
Every time when I am watching and listening this scene I get cold shivers and extra goosebumps everywhere, from my toes, through my backbone to the crest of my head. :yes:
What a beautiful music from John Murphy with a wonderful speech by Ronald Reagan.
Just Perfect. Best 1 minute touching LOMAC/DCS scene ever to me. :)
A grateful nation opens her heart today in gratitude for their sacrifice, for their courage, and for their noble service.
Let us, if we must, debate the lessons learned at some other time.
Today, we simply say with pride: Thank you, dear son.
May God cradle you in His loving arms.
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TY JJ
....so to make it look right you would also need to make new rack/weapons entries....and a separate AKU-470 model for the purpose.Yes, i was thinking about the same ^
Or moreover: i will remove all wing pylons so we will able to put on ordnance with proper APU/AKU rack
Well not for the Su-27 - that would be unrealistic.
These are Su-27SM and SM3 but got interesting pylons/racks
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Would you like to have an exta pair of wing pylons for Su-27 and Su-30 ? :)
I wrote it to my todo-list :P ...Gimme Just A Little More Time :music_whistling:
Otherwise if you need ejector-pylons on your Su-33/34 then open Su-33/34.lua in ...\Scripts\Database\Planes and edit these:
pylon(4, 0,... ---> pylon(4, 1,...
and
pylon(9, 0,... ---> pylon(9, 1,...
;)
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I thought this would be helpful to tweak the sim into more realistic missile launch way as I noticed in this video the R-27 which was launched from the wing pylon is dropped first, the nose tip fals downwards, then as engine ignites the missile guides onto target. In sim we have R-27 firing straight off the pylon like heat seeking missiles. I am wondering if this could be corrected? Thoughts?
video is this one... launch is at 0:22sec
@ 0:22 looks like an ingame original old Su-30 model but with inner wing pylons No 4 & 10, dont you think ?
unfortunately the video is low-res , so what do you think which pilon was the launcher ?
No. 3 or 4 ?
unfortunately at present (AFAIK) the launch behaviour is pylon specified and not missile specified
so if we change launch process on pylons No. 3 & 8 on Su-27/30 (3, 4 & 9, 10 on Su-33/34) from rail to ejector then all weapons (missiles) will be ejected: R-73 also
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No FPS drop. I mean same FPS with/without ALS "bubbles".
~1100 triangles up to now with TZL
Some comparative datas:
old An-2M static model has ~1400 triangles :D
old F-117 model 1.3K-3.8K triangles
old F-14A model 2.2K-6.8K triangles
old F-16 model 12K-24K trgs
new F-18C 120K-250K trgs
new F-15C 160K-320K trgs
new A-10C 205K-480K trgs
(higher trgs numbers: all triangles are visible - with Damage Model, gears down and everything "opened")
new F15-PTB 3.6K triangles (external fuel tank model)
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Like I said, I'm never seen lights in the middle of the taxiway like that. Do some airports do this? If not, is there a way to move them back into the grass area before the taxiway?
I think taxiway green centerline lights are no too common.
I guess we can see only @ large civilian airports on huge concrete areas and on high-speed taxiway/exitway. (on some airport maybe activated only when the weather is foggy)
(i circled by hand "from taxiway to runway" stop lights: REL - Runway Entrance Lights, boxed flecks are taxiway and ALS lights)*
I am unsure about the purpose (early touchdown?, longer runway/taxiway for huge aircrafts?) and exact name of this frontal area of runway with arrows but we can see also some "taxiway" centerline lights here and the last nine rows of ALS lights inside of the runway/safety zone/extended length of runway. (maybe we can see some THL - Takeoff Hold Lights too)
unfortunately i dont have photo of this part of JFK runway
So, i think i will lowering last 5-10 ALS light rows... need to be in same level with runway (final 500-1000 feet)
http://www.airliners.net/photo/Thai-Airways-International/Boeing-777-35R-ER/2193902/L/
centerline lights front of (under 4th window) and behind of nose wheel
http://www.airliners.net/photo/Swiftair/ATR-ATR-72-500-(ATR-72-212A)/1598858/L/&sid=ff10ed16f6452f9e3fa07474c5e31c97
http://2.bp.blogspot.com/_DI32I-OBRuM/Swcf5mAmlmI/AAAAAAAAAgA/ifv-TBNZMLQ/s1600/GVA+LVO+(4).jpg
...and some news in the process/progress: added TZL - Touchdown Zone Lights (Tbilisi - Lochini)
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These lights over taxiway can't be there otherwise taxiway can't be used, unless those lights are inside the concrete taxiway. If they are 2m above ground and as part of ILS glidescope they will look out of place in this airbase
Yes, you are right Edin.
I know lights must be sank into the ground/in a level with the concrete if those positioned on taxiway/runway (4xmpl just like here: New York - JFK) but im very early in the development.
On those images i tested collision models of "bubbles" too :D Sometimes i amortized gears of Kamov or exploded bunch of "bubbles" (and aircraft) when i rolled into lights on taxiway :D
In the future all lights on runways/taxiways will be placed correctly, without serious collision model.
Lights wont damage the aircraft but will do small bumps (in cockpit) when we will roll/pass over them: at least this is my plan.
you can hear rumble-tumble noises when aircrafts roll over light bodies http://www.youtube.com/watch?feature=player_detailpage&v=X-xGZhoaKv4#t=63s
http://www.powerforce.com.sg/als.php
Otherwise many lights (with pillars) are much more higher than 2 meters...of course not on runways/taxiways or front of the Touchdown Zone
http://www.airliners.net/photo/Delta-Air-Lines/McDonnell-Douglas-MD-11/0015031/L/
http://www.airliners.net/photo/Continental-Airlines/Boeing-767-424-ER/0764369/L/
http://www.airliners.net/photo/Emirates/Airbus-A380-861/2059423/L/
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Still a long way to go?
Thanks Folks, yes i think i am only 30% done with new lights but the updated/edited old airport lights will be released around the next weekend
two screenshots with upgraded old lights (unfinished light intensity by distance)
...and some previous images from the new process ("bubble" sizes, colours, and visible coefficient by distance are under testing/adjustment)
Note: red and yellow ALSF-2 approach "bubbles" are two meters above concrete on some pics whilst centerline lights, red runway end and green treshold lights lay on the concrete.
Later approach lights will get a slope and i will add sequenced approach flashers and treshold/runway edge flashers too. (old lights will be removed)
I am also planning to make different ALSF-1/2 and MALS/MALSR Approach Lighting Systems.
New ALS "Bubbles" in working process
ED SIMS SCREENSHOT AND VIDEO THREAD!!!! (NO USER MODS OR COMMENT)
in Screenshots and Videos
Posted · Edited by HungaroJET
Sorry Folks but these raindrops on water are not my job :)
Thank you for your confidence but this is a default DCS feature ;)
...unfortunately the Sun is too large while in contrast the reflection on the water is too small/narrow