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SgtPappy

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  1. Quick update - I tried the same cold start procedure I always do but in a SP mission. No vibration was observed. So it seems it's an MP issue only for me right now. Please see attached track. take-off track test.trk
  2. Yeah, thanks. Great. It was more a general comment. People often dont know that they can test tracks and then send something in that doesnt work when replayed ingame. Understood, apologies if my response sounded snippy. I was genuinely confused if I missed something but also I read it back and see it might not sound as polite as I had preferred.
  3. That would be interesting. Maybe it is, I'll see if I can reproduce it in SP then during cold start. However maybe it's not exactly the same because in the track, the engines do start up, the switches mostly move correctly, the chocks go away, I haven't checked every single switch or setting but the replay seems overall right. I'm not sure what you mean. I did test this track, it works, that's why I attached it. If you have a few minutes, take a look at the track until my aircraft takes-off because the vibrating F-4 is evident at take-off. The rest of the track isn't that relevant since it's just me flying around and fighting.
  4. I have a track of the same thing that happens as soon as the nose-wheel leaves the ground. Of the few MP tracks that work for me, the F-4 always vibrates. I have one track from CCW, and the take-off is shown within the first 10-15 mins, but it's too big for here so I had to upload it to a file hosting site: https://limewire.com/d/3yK3T#kLHyhZKaIY I can try a SP track and see if that does anything.
  5. So I never solved this issue by messing with DCS. I reformatted my computer and everything worked. Unfortunately that might be the solution for you too.
  6. Have you only seen this on MP? I've tried to reproduce it in a SP mission to no avail. For me it happens randomly but only after landing then taking off again and so far, only online. But if you've seen it in SP, I'll try landing and taking off over and over offline until I get it.
  7. +1 for ALQ-101 and ALQ-119!
  8. I strongly suggest you ask him to narrow scan, if you're not already. I've don't often encounter a problem and have found MiG-21's online at 20+ nm. Additionally, bind some coarse and/or fine gain controls from the back seat to the front to push Jester in the right direction. I will sometimes, though not too often, put gain up especially at higher altitudes so he can find something then he'll focus on it and change the gain accordingly.
  9. Understood, will open a thread there or contribute to any existing one.
  10. Agreed. The radar is getting a rework but I'm more concerned about the missile itself. I don't think it can track even if the radar is locked if at very low altitude with all that clutter except maybe if the target is super close.
  11. Is there any word on the fact that the R530F EM is acting like a LDSD missile? My understanding is that because it has no way of distinguishing targets from clutter, unlike the CW-guided AIM-7, it should be quite ineffective at low altitudes against low targets. Right now, it's really seal-clubbing in the PvP servers. Does Aerges have any capability to change this or is it all on ED? If I misunderstand, please correct me.
  12. Bump... some of my friends are experiencing this despite also having similarly powerful setups. Can this get more priority please?
  13. Closest thing I can think of would be Mobettameta's Cold War server. It has air spawn "arenas" of guns only, fox 2 only, and it might have an arena with both fox 1 and fox 2. The problem is, I don't usually ever see people on there but if you hop on their discord (https://discord.gg/guY6mmCVSg), you might be able to rally someone to practice fighting with. Hot starts are rare in most other PvP servers.
  14. Well that's only part of the problem because a MiG-21 with R-3R's will do the exact same thing. Furthermore, I tell the AI to not react of use any countermeasures and it does both anyway. Regardless of its loadout, it should not be doing anything to defend. Another track attached in a brand new mission, in case the old one was corrupt. Exactly the same issue. bandits always defend no matter how they are programmed pt3 - fresh mission.trk
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