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Ectomorph

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About Ectomorph

  • Birthday May 24

Personal Information

  • Flight Simulators
    DCS
  • Location
    Alexandria, VA
  • Interests
    Biking, Hiking
  • Occupation
    Cloud Computing

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  1. I figured out how to make the Mosquito AI attack the ships and many other things and ended up re-writing the whole lua script which rigged up all the guns properly (one was firing but the tracers came from middle of the ship). To get the AI Mosquito to attack, I added the value "Destroyer". (I would have thought "Armed Ships" would have been enough ... the fact it's not is likely a bug) I updated the ME icon reference to identify this as a Destroyer (DD). I corrected the ships dimensions and top speed. I used EDM to identify all the connection and animation points, corrected the resting angle of the rear cannons. I used core weapon definitions, everything is period except for the 150mm cannon, I substituted a 133mm cannon as was done on the Bismarck. Torpedoes still don't work. On thing I noticed is that all the 20mm AA guns are twin barreled if not quad, but in reality the Z39 had the quad 20mm but the rest were single. The Z39 was one of seven Type 1936A (Mob) destroyers. All seemed to have different configurations and none match the full complement of twin barrel 20mm AA. Anyhow, I took the liberty of changing the display name from "DMS Z39" to "DMS Type 1936A (Mob)" (although the use of DKM / KMS can be debated). The modified Lua is linked below DKM_Z39.lua
  2. Thanks for all the hard work on these mods, especially since there doesn't seem to be any official guides! Hopefully someone can point me in the right direction to an issue I'm having. I've got a test mission with an AI Mosquito armed with rockets and set to Anti-ship with an enemy ship in the area. The AI Mosquito detects the ship, lines up and launches the rockets and will follow with cannons as necessary when the ship is from ED's WWII asset pak (i.e. schnellboat). However, when the ship is from this mod set (like the Z39 or Marinefährprahm), the AI Mosquito lines up but never fires. Does anyone know what is missing to make the AI Mosquito actually fire at these mods?
  3. I was using an Index until it died, Bigscreen Beyond is due to arrive shortly to replace it.
  4. Update: the new Spitfire cockpit released with 2.9 does not have this issue, woohoo!
  5. You are not alone. Fingers crossed.
  6. @FlyBy2507 Thanks, I followed the guide to modding the keyboard default.lau and got the flashlight to work. That will be handy around the rest of the cockpit too.
  7. The elevator trim gauge on the instrument panel does not have similar iridescence as the surrounding gauges when illuminated by the console lights.. Is this accurate or an oversight? See in the attached image how the gauge is barely visible, yet the surrounding gauges have at least a needle visible if not numerals.
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