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Picchio

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About Picchio

  • Birthday September 20

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  1. Spero che non ce ne sia bisogno visto l'aggiornamento previsto oggi, ma oltre alle soluzioni elencate da @VirusAM, esiste anche il procedimento spiegato qua (più immediato e meno macchinoso del dover scomodare SteamVR). Giusto per precauzione, suggerisco di effettuare un backup delle cartelle prima di incollare i file.
  2. Sorry for the delay: 63.0.0.216.361 (but I am using the files from the reddit thread, because I had no time for tests and I needed an immediate solution). Fingers crossed for the next patch, I hope there won't be any surprises.
  3. I see. So, is the v64 mentioned above for the hmd software or the PC app, or both? Is it confirmed to be working? Sorry, just read the Bug reports thread: Oculus PC app v64 only seems to be available through Public Test Channel. Although it doesn't work for some, it seems. I'll try updating both the headset and the app to v63 and report back.
  4. QPro user here, Dev mode enabled, v62 reported by the headset. DCS crashed upon start. I haven't investigated much into the issue as there seems to be a lot of confusion, reading the various reports - the workaround I applied was to use the files shared here: Logic seems to suggest that the problem isn't with v63 (I have not updated the headset) but with the Oculus app (necessary for Link). I run the headset via USB.
  5. In case you're still looking for it, it's in Advanced Waypoint Actions > TYPE: Perform Task - ACTION: Aerobatics. As @Reflected already explained, don't get your hopes up anyway, the roll rate used by the AI is rather unforgiving. Nothing that can't be overcome with stubborn exercise though
  6. That's a shame have you tried reaching out to them, or to other users? @DD_Fenrir was mentioned in their own updates, perhaps it would be worth it to get in touch with him and see what can be done?
  7. @Fred901 have you received any feedback from Ugra? I'm wondering if we can hope for these kinds of improvements at all.
  8. I just posted a reminder about these two specific items in the Bugs section... after two years it'd be high time we had a concrete answer
  9. Beloved @Taz1004, just a wee reminder that the Channel (especially winter) map is still waiting for your intervention...
  10. It's been noted before, but the clean roofs in winter look quite out of place. Similarly, far away trees look a bit strange and too brownish, considering the season. These are rather small details among the many requests for this map, but an update would be appreciated. Thank you in advance! Older thread with further description:
  11. Hey @Reflected, I've read that you're updating the campaign to make better use of Normandy 2's updates. I've been wondering: how much work would it be to make or allow the player to play as wingman, instead of lead? I'm perfectly aware that my question touches an ancient and painful weakness in DCS's mission design I'm curious about your take on the matter.
  12. I also might be wrong - it's quite easy to verify by looking at shadows coming from smaller geometries, trees and branches are a good indicator. Like I said, it's a bit of a borderline situation, but moving the viewport close enough to any forest (this allows the highest shadowmap resolution to be used), performance hits can be more evident.
  13. Uhm, if the changes suggested don't simply affect all shadows there is something I'm missing - I've re-read the posts above and I see the same modifications that were already discussed in the thread I posted. As for the second misconception, I agree with your observations, I was simplifying.
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