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I have spent at least 2 hrs testing the trimming with "instant trim (ffb friendly) setting" on rudder I have realized that the "over reaction" in rudder trim has been much improved at hovering or low speed(>40knots), the trimming is much more accurate with significantly less over reaction (happens when there is only very small movement in rudder) . However, i find that there is still some occassional trim over reaction at certain state such as during transition (rare but exist) or when there is a need to trim with significant rudder movement during low speed or hover(apparently more frequent). The major issue of trim over reaction has been basically fixed, but there is still some loose end, i wish it could be solved. Apache is a sensitive aircraft to fly, although not as much as gazelle, it still need a lot of trimming to keep it stable, and those over reaction is annoying Trim test 2.miz TrIm test.miz Here is my track file
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Recently, i became a attack helicopter. I find a comfortable trimming mechanism extremely important to fly apache at any situation. I used to use the central trimmer setting for both cyclic and rudder, but i immediatly realize that it is very uncomfortable and imprecise, especially during hovering and low speed landing, and could be very dangerously uncontrollable. So i use the instant trim(ffb friendly) setting to fly the apache, the cyclic trim works ok in this setting on both curising and hovering, the trim control acts well and it would control the flight path and sink rate just well, and it also acts good in hovering and low speed landing. However, it is not the case for rudder trim on instant trim setting, it works well during cruising, but would slightly over react during hover or very low speed flying close to the ground while trying correct the direction with rudder. The rudder trim(instant trim setting) acted a little more than it should at low speed & hovering, and it sometimes it overeacted so much, it would move quite away in direction. And i have to rudder trim again and again to correct that. I use a full virpil set with rudder, stick,base and throttle. And i wish there is also a cross check between all the helo module in dcs about this problem I have a track file,but i didn't do track file often so it could clumsy. Low speed&hover.miz
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Phoenix is not so good against fighter, nearly every fighter in this game can shake it off easily
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I do trim, in fact
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Still pretty sensitive, maybe even more, sweeping wings back would make tomcat more easy to sink down, I don’t like that
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Tomcat is like a Dodge Viper, very powerful,very fast, but not much safety, no FBW, no G limits, little glass cockpit. With some pretty analog fly control, it's clearly functional, but not very effective, and it's optional, you could switch it off if you want(just behind the throttle). Due to this reason, tomcat is pretty naughty at aerial refueling, precision control is HARD to say the least, and maintaining connected for long time is even harder. The fly control won't correct it for you if you oscillate, you would need a lot of hand + throttle work to correct that. Furthermore, due to the fact that there is no g limits, with a variable sweep wing mechanism, you could actually tear off the wing if pulled too hard. Overall, a pretty hardcore aircraft.
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Hello, after quite some while flying tomcat, i sort of understand why navy ultimately retire all the tomcat, here are several possible reason. 1 dominant majority of f14s were A variant that is designed in late 60's, saw extensive service from 70's to early 2000's, with technology that is not only complicated but also very hard to maintain, main parts like hydraulic system etc require frequent servicing, which demand f14 to be at least 3 days of servicing per 1 hr of flight, whereas f18 would only require less that 1 days. 2Carrier deck and hanger is a crowed place with limited room and equipment, naturally it would be best to have aircraft that is as much reliable as possible, whereas f14 is not that much. 3 navy need to make a choice between sortie rate and individual performance, however, the budget cut causing the navy unable to satisfy both of then. 4 variable sweep wing is not only complex but also heavy and fragile, which makes it not a very good dog fighter, f14 is a rare 4th gen fighter that can tear its wing when pulled too hard whereas f15 or f16 doesn't not have any such issue. 5 although grumman have proposed a upgrade, the cost would be exorbitant and it is basically a complete redesign of everything, dod does not consider it reasonable. 6 f14 is not so versatile as hornet, and not as economically acceptable as hornet, while being a heck a lot more expensive and harder to maintain than hornet, ultimately, dod retired all of the f14, they prefer economy over performance, variable sweep is like the pop up light of 80's car, looks kinda cool but difficult to maintain and is a complex moving parts, which is a haven for mechanical failure, so, after so many reason, dod decide to retire all of f14.
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f14 can’t turn exactly well at high speed compare with su27, and I would risk ripping the wings off when pulled too hard, su27 is a much better dogfighted than f14
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Just got blowed up by su27 in a Chinese severer twice, those su27 are really agile and capable, I think su27 is actually better than f14. su27 locks on target much faster than f14, and su27 got a actually better missile
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Aim54 is not exactly a very agile missile like amrram, it probably designed to hit bombers only, it doesn’t seems to be able to pull a lot G, and honestly so far I haven’t hit anything with it yet
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Can we bring those “what if" concept plane into reality?
Ddg1500 replied to Ddg1500's topic in DCS Core Wish List
We could have realistic flight model using CFD and with data from existing equipment, we could have an aircraft that could handle and functions like the real one, and i really want some stealth f14 to obliterate those 4th gen puppy like there was nothing