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Miccara

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About Miccara

  • Birthday 05/25/1957

Personal Information

  • Flight Simulators
    DCS
  • Location
    Erin, Ontario
  • Interests
    Model Building, car restoration, car restomodding, Flying!

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  1. Any luck as yet?
  2. In addition to the standard options (Map Only, My A/C, Fog of War, Allies Only), we need a setting that grants Tactical Commanders full visibility on all aircraft, regardless of the map mode selected. This lets Tac Cmdr direct friendly aircraft to engagements while regular players remain limited by their chosen setting and cannot see enemy air or ground units. Helicopters can either be excluded from this view or controlled by a separate option if finer control is needed.
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  3. Hi Silverdevil. This is a more current version I've been working on. Any advice you can provide would be greatly appreciated. The units might be set as return fire in this version while I was working stuff out. Regardless, I can't get them to stay in the zone. Six Pack Proto.miz
  4. Here is the file. It's a work in progress and i can't get the Blue AI Patrol Secondary, Blue AI Patrol, Blue AI Patrol 2, same names on the Red side (e.g. Red AI Patrol 2), to stay inside the patrol area. Any help would be greatly appreciated. Sorry for the delay in responding! Six Pack - incomplete.miz Tried that. Still seems to be an issue.
  5. What is the secret to getting aircraft to not peel off when they should be patrolling the search area and only responding to enemy entering the zone? Instead of just taking off after anything within their search radar range... Search and Engage in Zone does not seem to provide what it implies.
  6. I'll check that. Thanks for info. I'll let you know.
  7. Give us a button that filters out "Practise Bombs", "Captive Missiles", "Empty Fuel Tanks", and non-functional equipment from the Restrict Weapons screen.
  8. The issue when building missions is limiting how many of one particular item can be deployed. Crate limits don't solve the problem of, for example, one guy in a Huey putting out 20 Manpads, when really I would like to limit how many Manpads he can deploy. If I could specify how many of each available item (Crate) could be deployed, managing mission behavior would be vastly improved, and the scenarios would be more realistic.
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  9. When you right-click a building, a popup displaying "assign as..." shows up. This opens the trigger information display on the left side. It starts off displaying: ROLE VALUE OBJECT ID NAME Where can I get a key or list of what can add in that "Name - Value" box, along with explanations of use? For example... the first entry "ROLE" - what commands can I put in the VALUE side of the box? Thanks in advance, Miccara
  10. When you right-click a building, a popup displaying "assign as..." shows up. This opens the trigger information display on the left side. It starts off displaying: ROLE VALUE OBJECT ID NAME Where can I get a key or list of what can add in that "Name - Value" box, along with explanations of use? For example... the first entry "ROLE" - what commands can I put in the VALUE side of the box? Thanks in advance, Miccara
  11. Miccara

    A10A Rockets

    Yeah. Boy, they suck...
  12. Miccara

    A10A Rockets

    Which are the most effective (destructive) rockets for use on the A10a or C?
  13. I've been working on this mission for some time, it plays on my server and was a bit of a testing bed for new ideas then placed in rotation. For some reason, I can't explain why the CTLD stopped loading. Worked fine initially. A player on the server told me it wasn't working. Since I haven't flown choppers in this mission for quite a while, I don't know when it stopped working. There has been no significant change to the mission besides some DML stuff. I've made a lot of missions and have never been stumped by a CTLD problem. Maybe someone can look at the mission and see something I'm missing? Don't be too critical about the "TIME MORE" settings, I was trying to space stuff out to see if it solved the problem. The logs are not helping me either. Thanks for any assistance. This one is frustrating me!!! HOMs-vA62.miz
  14. Also... I would kill for an "Undo last" key in the Mission Editor.
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