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Miccara

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About Miccara

  • Birthday 05/25/1957

Personal Information

  • Flight Simulators
    DCS
  • Location
    Erin, Ontario
  • Interests
    Model Building, car restoration, car restomodding, Flying!

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  1. I'll check that. Thanks for info. I'll let you know.
  2. Give us a button that filters out "Practise Bombs", "Captive Missiles", "Empty Fuel Tanks", and non-functional equipment from the Restrict Weapons screen.
  3. The issue when building missions is limiting how many of one particular item can be deployed. Crate limits don't solve the problem of, for example, one guy in a Huey putting out 20 Manpads, when really I would like to limit how many Manpads he can deploy. If I could specify how many of each available item (Crate) could be deployed, managing mission behavior would be vastly improved, and the scenarios would be more realistic.
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  4. When you right-click a building, a popup displaying "assign as..." shows up. This opens the trigger information display on the left side. It starts off displaying: ROLE VALUE OBJECT ID NAME Where can I get a key or list of what can add in that "Name - Value" box, along with explanations of use? For example... the first entry "ROLE" - what commands can I put in the VALUE side of the box? Thanks in advance, Miccara
  5. When you right-click a building, a popup displaying "assign as..." shows up. This opens the trigger information display on the left side. It starts off displaying: ROLE VALUE OBJECT ID NAME Where can I get a key or list of what can add in that "Name - Value" box, along with explanations of use? For example... the first entry "ROLE" - what commands can I put in the VALUE side of the box? Thanks in advance, Miccara
  6. Miccara

    A10A Rockets

    Yeah. Boy, they suck...
  7. Miccara

    A10A Rockets

    Which are the most effective (destructive) rockets for use on the A10a or C?
  8. I've been working on this mission for some time, it plays on my server and was a bit of a testing bed for new ideas then placed in rotation. For some reason, I can't explain why the CTLD stopped loading. Worked fine initially. A player on the server told me it wasn't working. Since I haven't flown choppers in this mission for quite a while, I don't know when it stopped working. There has been no significant change to the mission besides some DML stuff. I've made a lot of missions and have never been stumped by a CTLD problem. Maybe someone can look at the mission and see something I'm missing? Don't be too critical about the "TIME MORE" settings, I was trying to space stuff out to see if it solved the problem. The logs are not helping me either. Thanks for any assistance. This one is frustrating me!!! HOMs-vA62.miz
  9. Also... I would kill for an "Undo last" key in the Mission Editor.
  10. During the multiplayer game, each player saw something different. I built the mission and saw destruction but the other players saw no destruction or some.
  11. The SCENERY DESTRUCTION ZONE option is one of the best features on the map when running a ground mission. This needs to be functional in the multi-player version. It adds a great amount of wartime realism to the game.
  12. I still have no idea how random failures got into this mission, especially since it's multiplayer. I thought it was something I did while editing but since this mission, another has shown up with the same problem on my server. This "new problem" mission has not been touched or edited in quite a while. I checked the Mission file and 13001 lines of Random Failures were in it. You got me on this one!
  13. The ability to use the same CAP aircraft repeatedly would make a substantial contribution to mission editing. Rather than having to duplicate CAP that may get shot down, along with all the friggin' triggers needed to send out new CAP, having the ability to revive the original shot-down CAP starting in the original position would be a huge timesaver and clean up a lot of clutter on the mission editor. Also, as an additional example, I have a mission where a Mi8 (set as "Client") flies out to accomplish a particular goal. Two Ai Mi24s are assigned to escort it. I remove the escort with a trigger if the player crashes or gets shot down during the mission goal. Then, when the player tries again, I have to insert two new escorts along with all the new trigger work needed. I also need to estimate how many times escorts may be needed and repeat the placing of escorts, and all the triggers needed. If I could simply revive the original escorts every time the Client restarts, that would be a beautiful thing.
  14. I will let you know if it reappears in any of the missions. Thanks for the info!
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