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Everything posted by Zachrix
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The primary issue with this is the fact that we are doing this, on Two Towns when I was speaking with you we did this a total of 5 TIMES. The FARP was being obliterated and in addition once the job was DONE, it got taken out instantaneously (within 3 minutes of placement). It's just not as simply as it potentially CAN BE. It also really is not as simple as being able to just 'stop' it. After all, only if we had all aspects only then could that argument be made. (Not saying we should have all-aspects just that it is a prerequisite for being able to stop that)
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Cold War 1947 - 1991 *** 2nd Limited Edition ***
Zachrix replied to Alpenwolf's topic in Multiplayer
The Reds send their regards. -
Because A) There are no name tags over people because we don't have a GCI 75% of the time. B) I have tried this because I am not an idiot, and my result is that after the merge he flies at mach 1.05 (which is barely catchable let alone gaining close enough separation to launch) and there is simply nothing that can be done. In addition to that we have no idea where he is because ofc, we dont have a GCI and before you know it he's gotten the EWR
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Update your game, it isnt updated to the latest version.
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One is a lot smaller warhead than the other (28 is I think 10x smaller than 24) as in 28 is one Kiloton and 24 is 10 Kiloton explosive. Definitely add the 28 because the 24 will most definitely kill the man dropping it. Also Alpen can we take out the damn clouds on Two Towns? I've had enough and more time staring at these and pretending them to be beautiful. Oh and update server for the patch
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This video's footage was filmed today on Phone Booth with no EWR, you'd be surprised how much you could see
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Cold War 1947 - 1991 *** 2nd Limited Edition ***
Zachrix replied to Alpenwolf's topic in Multiplayer
Is this only true for Blue? Because I was spawning with presets for the MiG-21, MiG-29, and J11 -
Cold War 1947 - 1991 *** 2nd Limited Edition ***
Zachrix replied to Alpenwolf's topic in Multiplayer
Preset as in spawned in with them. I mean that the phoenixes they spawned in with were pulled out of nowhere is my best guess. -
Cold War 1947 - 1991 *** 2nd Limited Edition ***
Zachrix replied to Alpenwolf's topic in Multiplayer
Alpen look into the preset loadouts. I saw the Baron crew talking about not being able to take anymore phoenixes and am wondering if the preset loadouts on the tomcat made it so technically there were infinite phoenixes. Perhaps it would be a good idea to wipe preset weapons for the Tomcat specifically. -
Cold War 1947 - 1991 *** 2nd Limited Edition ***
Zachrix replied to Alpenwolf's topic in Multiplayer
My missiles are ready -
Cold War 1947 - 1991 *** 2nd Limited Edition ***
Zachrix replied to Alpenwolf's topic in Multiplayer
Here is my side, I unfortunately had my tank still on so I couldn't deploy speed break to get my nose for the 73 shot when you fired your AIM9. Still got you though -
Cold War 1947 - 1991 *** 2nd Limited Edition ***
Zachrix replied to Alpenwolf's topic in Multiplayer
The Allied Assault Manifesto: Part 1: Aircraft and Weapons Aircraft selection and weaponry in this mission was probably the best part about this, the addition of r73s evened out of the playing field (Blue has the BVR advantage while Red can CQB) a massive issue is of course the 60 phoenixes (I am aware they were bugged into infinity but 60 is still an amazing amount considering the relative ease at which they can be used effectively). If we were to however continue with this amount of phoenixes for the next mission maybe it is possible the reds can get 30 odd R77s to ensure that we can compete with a tomcat in a 1v1 situation. Nothing else on the mission side I would change. For the players however, I felt as if the MiG-21s were almost entirely useless in assisting the higher gen fighters whatso ever, perhaps it is possible to add MiG-21s on Tinian because of the long ferry time of a 21 from the Island of Guam to Tinian/Saipan and to a lesser extent from Rota itself. Also we could make do with more Ka-50 slots and maybe just wiping the Hinds in their entirety. Another supplement to the phoenix abundancy is increasing the amount of Red aircraft albeit by a minor amount (maybe 5 more J11s and 10 more MiG-29s). It has to be said that the amount of weapons for red were adequate and I saw no need for changes on that front. Part 2: Communication and Picture The primary issue with Red's radar picture is that it is very heavily dependent on cruisers like the Moskva to supply a picture through the GCI interface. This made it so that there was no way for us to have a fighting chance after losing our GCI. Perhaps more EWRs are needed just so that is is not absolutely necessary to have a) have a GCI and b) a break down in cohesion after the loss of our radar picture. Part 3: Conclusion This mission as I'm sure many think has been very fun and is a welcome change to combine 80s aircraft with actual good mission design that has areas to fight rather than the entirety of either teams hiding in their SAM nets like was the case in Tiberias and *cough* *cough* Blue Flag Modern. The mission had objectives that were explained well through out the brief the only issue arising was that people would skip the briefing and just go startup their plane with not a fucking clue as to what their class of aircraft was supposed to do. But alas, I did have a lot of fun and am waiting for the mission to go online soon. Thanks Alpen! -
Cold War 1947 - 1991 *** 2nd Limited Edition ***
Zachrix replied to Alpenwolf's topic in Multiplayer
No matter how long it takes the Reds that I can muster will play on Blue Alpen -
Sword 1-2 Zachrix Fishbed
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Oh no, this was definitely no mistake, the warehouse on the road base does not account for RB-74s (Same thing occurred with FARPs and Harriers taking AIM9M). Later (my last sortie) I got killed by head-on by an RB-74 so all that is to be done is to warehouse the road base.
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The issue with a road base is people will do this: yes that is an RB-74 on a Viggen. We need that shit BALANCED
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Oh trust me I see the server, but no BFM server is updated and yeah nobody in CW
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Oh its okay no server is updated so I am sitting here doing BFM against AI
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I literally cannot comprehend the direction this discussion has taken, all I can say is Smart and Insightful!
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@AlpenwolfSeems as if R60s have metamorphized into becoming R3S on missions
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Nice of you to not include the part where I purposefully broke lock and made my sparrow miss. Also, TCS made him look like a 21, so...it was a mistake but ask yourself this. Did he die?
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@AlpenwolfIt is because units didn't spawn properly and no EWR was present from the beginning, the EWR that helos place is on 124 and @ConkersBFDWas probably still on 251.
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@AlpenwolfWe only get a total of 140 missiles for Once Upon a Time in Abu Dhabi EDIT: Okay so if you make a preset, as long as they are there in the warehouse, you can mount them, so R-60 is mountable by PRESET only. (Same with fuel tank, and flare pod)