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Luiz Renault

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Everything posted by Luiz Renault

  1. I prefer on github. It's easier to track.
  2. They will all be available on next release. You can have a taste on https://github.com/luizrenault/a-29b-community/tree/devel, but be aware that some commits might be broken. This one has the first implementation of CCRP. The image bellow shows the result of a pair of MK82 being released from 12k ft.
  3. The new lua provided with the textures changes the engine from turboprop to piston. We are currently testing new SFM parameters and getting good feedback from A-29 pilots. I would stick to it even if the DCS sounds for turboprop aren't the best.
  4. Yes it is. You have to "mount it" on rearm/refuel menu and press T to enable.
  5. Hey! That's an honor! Thanks for that great legacy. It was very inspiring. We definitely gonna keep the dog treat box.
  6. The one on the left use Conrad's cockpit structure. It's a little bit off scale as you can see bellow. This is the newer version. Will ask Milaré to post more pics. Why sometimes the CCIP piper disappear or behave strangely? CCIP mode uses a waypoint (FYT) for target altitude reference for piper calculations. If an invalid FYT is selected or if the FYT is in the air and you're bellow it, the piper won't behave as you would expect it to, pointing to the ground. In this case the solution is to create a proper FYT with the target altitude (the coordinates don't need to be close) or to change to CCIP R mode that uses the Radar altimeter for target altitude reference. This can be done using the Baro/Ralt button on top right corner of the UFCP. This is working the way it should in real life. I believe that other modules have simplified CCIP behavior, as they seem to know where the ground is in respect to the aircraft.
  7. As stated on the mod readme, we started using the external 3d model and the cockpit structure from Tim Conrad's FSX. The instruments, panels, UFCP and HUD are from our own. Soon we will release a new external and cockpit 3d model. More realistic and to scale than the one that we are using right now. Although i personally don't know mr Conrad, a colleague asked permission to make a non paid DCS module using his 3d model. But the project only kicked off recently when i started coding. Then I asked some colleagues to start a new 3d model, with higher fidelity to encompass our proposal for a non paid full fidelity A-29B. I can't help them much on the 3d model, but leaning the basics of modeling and texturing is being very fun. This for example was my first attempt to texture the stick made by Gabriel Milaré.
  8. I don't have the ability to make liveries. lol. If you can get someone to make them i can include in the next release.
  9. The off is not for CCIP is for INS that is not implemented yet.
  10. Hi. Aries, As @Malamem said, we are replacing the external model soon. At that time we will release the template.
  11. There are two CCIP modes. The on that says CCIP on HUD uses the waypoint (FYT) as altitude reference for calculating CCIP piper. If you don't have a waypoint or if you're bellow the waypoint, the piper does not apear. You can switch to CCIP R using Baro/Ralt button o UFCP. It uses the Ralt as a reference for calculating the CCIP piper position. Give it a try and let me now if the problem is solved.
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