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About Rufuz64
- Birthday 11/30/1963
Personal Information
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Flight Simulators
DCS
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Location
Germany
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Interests
VR Gaming
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1354 profile views
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After 250 ktn gear just wait with flaps half until the nose comes down. Same with flaps full. Same with trim up.
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community advice Dynamic Foveated Rendering - Everything in one page
Rufuz64 replied to mbucchia's topic in Virtual Reality
Uninstall is not enough. I had to reset to dafault and then uninstall! -
Update the DLSS preset used by DCS to remove ghosting
Rufuz64 replied to sleighzy's topic in General Bugs
At first I wondered why everyone thinks DLSS 4 is so great^^ If you use the DLSS swapper to switch to DLSS 4, check the version manually. In my case, the swapper did not find the nvngx_dlss.dll in the /bin directory, but in the /bin-mt directory and swapped it. -
Rufuz64 started following DLSS "update" , Does screen resolution matter in VR? , FPS drop after F10 map and 1 other
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If you use ‘Use DCS System Resolution’ under VR / VR Mirror Options, no additional image is rendered for the mirror. Otherwise this is exactly what happens, and this costs VRAM. If you use ‘Crop To Rectangle’, the mirror is cropped to the resolution set under System.
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I think DLSSTweaksConfig is not updated yet and you should only use Preset E or F.
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If I understand this correctly, the result should be that markpoints are offset if they are set from the side. This has been confirmed in a test. - Designated a target with the ATFLIR and set a markpoint MK1 - Undesignated - Designated the Markpoint MK1 with WPDSG Result: The pod immediately jumps away from the target. null
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Check with OpenXR-API-Layers-GUI if your layers are in the right order https://github.com/fredemmott/OpenXR-API-Layers-GUI
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For me, the performance is better if I set the Max FPS slightly higher than the refresh rate (72 Hz). We also recommend this in our workshops. AMD Ryzen R7 5800X3D Nvidia RTX 4090 64 GB RAM Pimax Crystal QLED / 72 Hz / QV DFR I have just tested it again: RR 72 Hz / MaxFPS 72: The measurement results show higher deviations in the frametime and therefore poorer values for the low average fps. When I turn my head and look at the instruments, it stutters slightly. RR 72 Hz / MaxFPS 90: (Back to my normal setting) Even frametime, better low average fps values. When I turn my head, there is no stuttering at the instruments.
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Is it necessary to deactivate OVGME mods before a patch? I thought you only had to enable it on again afterwards?
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Check your Max FPS in DCS
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Now that you mention it... I already had 3.7.2. Now I checked, it was 3.7.0 again Will a patch put it back?