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About Rufuz64
- Birthday 11/30/1963
Personal Information
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Flight Simulators
DCS
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Location
Germany
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Interests
VR Gaming
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1585 profile views
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Current status of my Crystal Super. Note: Construction time of the Chinese Long March rocket is currently 7 months. Pimax will beat this.
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Reinstall mbucchia QV and uncheck QV in PP. And yes, QV in PP overrides mbucchisa's QV.
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Mathematics. 1 / 90 = 0,01111 1 / 72 = 0,01388
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No tracking problems, no stutters (lighthouse). Always reinstall QV after the patch and check layers. I can check inside-out tracking if you want.
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Screen recordings with Quadviews have a fundamental problem. The recorded image can only come from the peripheral, i.e., low-resolution view. How did you manage to record good quality before?
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Thanks. Patch works.
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And the latest firmware for the Crystal OG is...? Pimay does not have a repository for Pimax Play or for the firmware. There is no changelog, not even a simple list for documentation purposes. Only scattered posts from employees or supporters from time to time. I like the VR glasses, but customer relations still need work.
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A collection of links like ThizThizzyDizzy made would be enough. Or, if you're even lazier, just link his blog page: https://www.thizthizzydizzy.com/blog/pimax_play_version_archive.html
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My experience after testing the new Pimax Play 1.41.1 QuadViews is now integrated, including settings options as in Companion. To avoid conflicts, I first uninstalled mbucchia QuadViews. Result: terrible ground stutter, which I didn't have before. I looked for a solution and made a few more attempts, but nothing worked. So I turned off QuadViews in Pimax Play and reinstalled mbucchia QV. Result: crashes. Like Calvin said, the new Pimax OpenXR is not compatible with mbucchia's QV. So rollback. Not so easy, since Pimax doesn't have a repository with old versions, not even decent patch notes. With luck, you can get a link from a Pimax employee. But what's the point of having a trash can? The last version was still in there. Then I put mbucchia QV back on and it ran like butter again. Conclusion: Half a day wasted. Stay away from the update for now.
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Prevent incorrect/accidental activations when using hand tracking
Rufuz64 replied to actually_fred's topic in VR Bugs
Let's delete our posts so the thread keeps on topic. -
Dynamic Foveated Rendering - Everything in one page
Rufuz64 replied to mbucchia's topic in Virtual Reality
I have had to reinstall Pimax Play several times to get eye tracking working again. There is also a troubleshooting guide on this topic: https://support.pimax.com/en/support/solutions/articles/60000986033-crystal-eye-tracking-troubleshooting-steps -
Found different Flight Manuals on the web (left / right). They give different Engine Charts, e.g. for mixture position. Does anyone know, wich ist the one for the DCS Version?
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Use a (very) low budget GPU and you're not CPU bound
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This is not the newest Version. Maybe you can use the link or "all releases"? https://github.com/fredemmott/XRFrameTools/releases