Fab8ball
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Posts posted by Fab8ball
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On 5/3/2024 at 12:36 PM, ggrewe said:
Hi Adalla
I did a hack of Tomcatz beautiful Deck crew, included in the Navy Equipment 1.4b released by Blacklibrary.
Was inspired by your Carrier comparison video showing the CV6 USS Enterprise with deck crew, but on closer inspection, saw that they were just modern colour coded crew.
Based on some quick on-line research have added a lot more basic WWII US navy uniform of Dark Navy Trousers, Light Blue Shirt & White Cloth skull caps. But left some of the Red & Yellow's.
Hope they help with WWII & maybe even Korean War scenarios?
Attached pics of comparison from original (Modern) to new WWII
CVN_cat_crew Modern
CVN_cat_crew WWII
CVN_cain_gang Modern
CVN_cain_gang WWII
Have attached the files below.
Will add another post below for other 2 files, otherwise will be over 50mb limit
Enjoy & thanks for your inspiring video series
Navy Mod Deck Crew WWII Pt1.zip 47.6 MB · 2 downloads
awesome. In which folder do these go in DCS? Thanks
On 5/2/2024 at 6:45 PM, ggrewe said:Strange - I thought they were all there?
But sure no problem - I have attached as a zip file
Thanks @ lot!!!!
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19 hours ago, ggrewe said:
sorry, not true - this one is not included
Apologies - thought the original pack had some Korea liveries.
Tracked it down to Urbi's pack shared by Hawkeye60 in the thread mentioned by Adalla above.
If you haven't found already, direct download Mod F4U OvGME 3.0
Livery can be found under CoreMods/ WWII Units/ P-51-D/ Liveries/ F4U// VF-32 NAVY K216
Thanks a lot!!! But...I can't find it in the folder you mention!: any chance you may just share only the livery as attachment here instead?null
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16 hours ago, ggrewe said:
Hawkeye60 updated the mod with Liveries - link to download Mod F4U JSGME 2.9.1
As per his post earlier in this thread
sorry, not true - this one is not included
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15 hours ago, Adalla said:
Here's the first mission of the TF17 campaign. As aircraft cant be launched from carriers, I had to air-spawn them, but looks like they are able to land on the carriers, even if the AI behavior is not all that great. It is very erratic and some of the AI paths dont make too much sense, but they did follow some sort of holding pattern above the carrriers and then they do Initial and break and go into the landing pattern.
On the Yorktown, looks like up to 5 AI planes can get parking, anything past that gets deactivated. It would be nice if the parking would allow for dozens of aircraft instead of 5.The release of bombs and rockets seems to work fine. They do drop quite high, over 4000-5000 ft sometimes in a shallow dive even if "dive bomb" is selected for them. Bomb accuracy from that height is realistic, with maybe a 50% less chance of hitting the target. I had set up 4 cosairs and 4 SBDs to bomb the comms tower, so 12 bombs and I still had to put in my own rockets to finish it off. The other 4 SBDs were on CAS duty taking out the AAA and they did an pretty decent job.
Edit, got in Episode 4 as well.
were can I get the F4U Korea livery shown in the second video? Is not part of the livery pack with the mod, thanks
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51 minutes ago, Hawkeye60 said:
Up-dated to include the liveries.
Grazie Mille ancora!
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On 4/22/2024 at 2:24 PM, Hawkeye60 said:
I thought they were included
Check again and let me know.
Nope. Downloaded again, but no Korea liveries in it..?
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22 hours ago, Hawkeye60 said:
Grazie assai! Thanks a lot! but...were can I find the additional liveries for the F4U???
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HI, can someone please provide links to the F4U mod with working hook, and also to the mods for Avenger and Dauntless? can't seems to find them anywhere?
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3 hours ago, Hawkeye60 said:
Stay tuned for a flyable version!
Stand alone!
and much more!
the Avenger mod is awesome, wish it could be made flyable - the 1930's divers are instead not working at all - they crash DCS at boot!
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quando -come -dove si possono scaricare queste bellissime mod???
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26 minutes ago, FupDuck said:
Three posts above yours.
I mean that F4 livery from Urbi. It's not in the liveries package with the mod
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4 hours ago, BIGNEWY said:
remove all unofficial mods, and do a repair or verify, it will be one of them creating the issue.
Attach your dcs log if you still have issues
thanks
Gripen, Su-30 and JF-39 mods have to do with this issue. SU-30 has a fix (see their Discord) the other two not yet, as far as I know
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2 hours ago, BIGNEWY said:
thanks for letting us know.
Its a good idea to remove all unofficial mods before updating.
from your log
Custom Mods FAUCON,VSN_F100,VSN_F104G,MiG-23UB,WW2 V1 German Rocket Launcher V1.3,CORVETTE,Su-34,WWII Japanese Yamato Class,SAMSitesAssetPack,MiG-31K & MiG-31BM,USS Franklin CV-13 -Big Ben V2.0,f9f_5,VNAO_T45,a-29b-community-0.6.0b,WWII HMS Illustrious,natoGF,Su-30MK_SFM v2.1.12b,mystere,ZUIKAKU,DCS-SK60-Mod-1.1.0,Edge 540,BRONCO_V1.24,J-20-FINAL,WWII HMS Unicorn,HMCS Montreal FFH 336,VSN_F5E,Eurofighter Typhoon,f4d,ouragan,IJN I-400 Type Submarine,F-22A,AWING,USS Fletcher Class Mariana Islands,TIE,f9f_6,IJN Soryu -Blue Dragon,f7u,Tie Phantom,VSN_F4,TIE_Interceptor,VARS Pylons,MiG-23ML,AH-6J,HermesR12,A-4E-C,VSN_MirageIII,Tupolev Tu-4 DOL,SU-57 Felon,YWING,HSwMS Visby,WWII USS Hornet CV-8,VSN_Tornado,WW II USS Intrepid CV-11,F-15EX,Scuba Diver Mod,WW II French Aircraft Carrier Béarn,XWING,WWII KMS Bismarck,WW II HMS Ark Royal,Flanker Weapons Mod v1.0,Star Wars Naboo Starfighter,MiG-29M,Extra330SR,VSN_F35,FC3_F15E_Betty,Weapons Mod F-15C Dumb Bombs,Civil Aircraft Mod,f3d,WWII DKM German Naval Squadron,Volvo 740,fj1,...
Error unexpected symbol near '=' Line 71 Script I:\Saved Games\DCS.openbeta\Mods/aircraft/CORVETTE/Sensor.lua Error unexpected symbol near '[' Line 123 Script I:\Saved Games\DCS.openbeta\Mods/aircraft/TIEB/UnitPayloads/TIE... Error attempt to call field 'ArrestingGears' (a table value) Line 356 Script I:\Saved Games\DCS.openbeta\Mods/aircraft/CLASS CLEMENCEAU et SUPER ETENDARD PACK VERSION 004 FOR 2.72/ClemenceauRunwaysAndRoutes.lua
thank you
let's say I indeed have a couple of mods installed...:-) Thanks a lot Bignewy!
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solved - it was indeed a mod that caused the issue - the Su-30MK_SFM v2.1.12b - removed it and now I can see and operate carriers again - btw strange that first time I disabled all the mods it did not work.
Here's the log with the Su-30MK_SFM v2.1.12b installed which causes the issue, for your review
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Hi Flappie,
here's an example mission in attachment. When I launch it all I see is as in the image below - no carrier, no F-14 on the carrier
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all my missions with Carriers and related aircrafts taking off from have the same issue - as soon as you launch the mission, they just disappear from the mission itself, it's like you have never inserted them in the mission. all other AI aircrafts (not related to carriers) work fine instead. I am running latest OB, I have also tried removing all mods, no change. Please advise, thanks
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14 hours ago, BluePhantom said:
Has anyone been able to successfully take off from an aircraft carrier? The launch works perfectly fine. I am talking about getting enough momentum to keep the plane airborne after launch. No matter what I do, I crash into the ocean a few hundred meters after leaving the carrier.
did you put the flaps down?
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very nice mod, only issue I have is that on my DCS the stars on the fuselage are shown grey, not red? Am I missing some textures maybe? All other redfor planes have no issue whatsoever instead.
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Hi, I have a strange issue with the latest F-15EX version. The AIM-9X is shown pixelated green, like there's no livery installed for this missile. All other missiles are fine instead, no issue. Am I missing some texture file maybe? Thanks
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4 hours ago, Snacko said:
I cannot get this mod to work. I see it in the list as the F6F, but when I spawn in, I only get the F10 Map screen? This goes in the game's main folder, correct? And I'm a bit confused because it says it's the F6F, but all of the pics are of the F4U?
I do have the F4U mod working though.
Same here. the F6F just won't work at all
DCS Su-30MK MOD
in Flyable/Drivable Mods for DCS World
Posted
Hi There
seems there's a compatibility issue with V2.7.72b and the new F-4E module from Heatblur. When you spawn any carrier in the game, you can see the carrier in the mission page, however as soon as you launch the mission, the carrier disappears together with any plane on it, from both game and F10 map. This happens only if V2.7.72b and the F4-E are installed, no other mod has the same issue. Did you already noticed this?