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Fab8ball

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Posts posted by Fab8ball

  1. On 5/3/2024 at 12:36 PM, ggrewe said:

    Hi Adalla

    I did a hack of Tomcatz beautiful Deck crew, included in the Navy Equipment 1.4b released by Blacklibrary.

    Was inspired by your Carrier comparison video showing the CV6 USS Enterprise with deck crew, but on closer inspection, saw that they were just modern colour coded crew.

    Based on some quick on-line research have added a lot more basic WWII US navy uniform of Dark Navy Trousers, Light Blue Shirt & White Cloth skull caps. But left some of the Red & Yellow's.

    Hope they help with WWII & maybe even Korean War scenarios?

    Attached pics of comparison from original (Modern) to new WWII

    CVN_cat_crew Modern

    CVN_cat_crew WWII

    CVN_cain_gang Modern

    CVN_cain_gang WWII

    Have attached the files below.

    Will add another post below for other 2 files, otherwise will be over 50mb limit

    Enjoy & thanks for your inspiring video series👍

    Navy Mod Deck Crew WWII Pt1.zip 47.6 MB · 2 downloads

    CVN_Cain_gang_WWII.png

    CVN_Cain_gang_Modern.png

    CVN_Cat_Crew_Modern.png

    CVN_Cat_Crew_WWII.png

     

    awesome. In which folder do these go in DCS? Thanks

     

    On 5/2/2024 at 6:45 PM, ggrewe said:

    Strange - I thought they were all there?

    But sure no problem 👍 - I have attached as a zip file

     

    F4U Urbi Liveries.zip 28.03 MB · 2 downloads

    Thanks @ lot!!!!

     

    • Like 1
  2. 19 hours ago, ggrewe said:

    sorry, not true - this one is not included 

     

    Apologies - thought the original pack had some Korea liveries.

    Tracked it down to Urbi's pack shared by Hawkeye60 in the thread mentioned by Adalla above.

    If you haven't found already, direct download Mod F4U OvGME 3.0

    Livery can be found under CoreMods/ WWII Units/ P-51-D/ Liveries/ F4U// VF-32 NAVY K216

     

     

    Screen_240501_202220.jpg

    Thanks a lot!!! But...I can't find it in the folder you mention!: any chance you may just share only the livery as attachment here instead?null

     

    image.png

  3. 15 hours ago, Adalla said:

    Here's the first mission of the TF17 campaign. As aircraft cant be launched from carriers, I had to air-spawn them, but looks like they are able to land on the carriers, even if the AI behavior is not all that great. It is very erratic and some of the AI paths dont make too much sense, but they did follow some sort of holding pattern above the carrriers and then they do Initial and break and go into the landing pattern. 

    On the Yorktown, looks like up to 5 AI planes can get parking, anything past that gets deactivated. It would be nice if the parking would allow for dozens of aircraft instead of 5. 

    The release of bombs and rockets seems to work fine. They do drop quite high, over 4000-5000 ft sometimes in a shallow dive even if "dive bomb" is selected for them. Bomb accuracy from that height is realistic, with maybe a 50% less chance of hitting the target. I had set up 4 cosairs and 4 SBDs to bomb the comms tower, so 12 bombs and I still had to put in my own rockets to finish it off. The other 4 SBDs were on CAS duty  taking out the AAA and they did an pretty decent job. 

    Edit, got in Episode 4 as well. 
     

     

     

    were can I get the F4U Korea livery shown in the second video? Is not part of the livery pack with the mod, thanks

  4. 2 hours ago, BIGNEWY said:

    thanks for letting us know. 

    Its a good idea to remove all unofficial mods before updating.

    from your log 🙂 

    Custom Mods
    FAUCON,VSN_F100,VSN_F104G,MiG-23UB,WW2 V1 German Rocket Launcher V1.3,CORVETTE,Su-34,WWII Japanese Yamato Class,SAMSitesAssetPack,MiG-31K & MiG-31BM,USS Franklin CV-13 -Big Ben V2.0,f9f_5,VNAO_T45,a-29b-community-0.6.0b,WWII HMS Illustrious,natoGF,Su-30MK_SFM v2.1.12b,mystere,ZUIKAKU,DCS-SK60-Mod-1.1.0,Edge 540,BRONCO_V1.24,J-20-FINAL,WWII HMS Unicorn,HMCS Montreal FFH 336,VSN_F5E,Eurofighter Typhoon,f4d,ouragan,IJN I-400 Type Submarine,F-22A,AWING,USS Fletcher Class Mariana Islands,TIE,f9f_6,IJN Soryu -Blue Dragon,f7u,Tie Phantom,VSN_F4,TIE_Interceptor,VARS Pylons,MiG-23ML,AH-6J,HermesR12,A-4E-C,VSN_MirageIII,Tupolev Tu-4 DOL,SU-57 Felon,YWING,HSwMS Visby,WWII USS Hornet CV-8,VSN_Tornado,WW II USS Intrepid CV-11,F-15EX,Scuba Diver Mod,WW II French Aircraft Carrier Béarn,XWING,WWII KMS Bismarck,WW II HMS Ark Royal,Flanker Weapons Mod v1.0,Star Wars Naboo Starfighter,MiG-29M,Extra330SR,VSN_F35,FC3_F15E_Betty,Weapons Mod F-15C Dumb Bombs,Civil Aircraft Mod,f3d,WWII DKM German Naval Squadron,Volvo 740,fj1,...
    Error
    unexpected symbol near '='
    Line
    71
    Script
    I:\Saved Games\DCS.openbeta\Mods/aircraft/CORVETTE/Sensor.lua
    Error
    unexpected symbol near '['
    Line
    123
    Script
    I:\Saved Games\DCS.openbeta\Mods/aircraft/TIEB/UnitPayloads/TIE...
    Error
    attempt to call field 'ArrestingGears' (a table value)
    Line
    356
    Script
    I:\Saved Games\DCS.openbeta\Mods/aircraft/CLASS CLEMENCEAU et SUPER ETENDARD PACK VERSION 004 FOR 2.72/ClemenceauRunwaysAndRoutes.lua

    thank you

    let's say I indeed have a couple of mods installed...:-) Thanks a lot Bignewy!

  5. all my missions with Carriers and related aircrafts taking off from have the same issue - as soon as you launch the mission, they just disappear from the mission itself, it's like you have never inserted them in the mission. all other AI aircrafts (not related to carriers) work fine instead. I am running latest OB, I have also tried removing all mods, no change. Please advise, thanks

  6. 14 hours ago, BluePhantom said:

    Has anyone been able to successfully take off from an aircraft carrier? The launch works perfectly fine. I am talking about getting enough momentum to keep the plane airborne after launch. No matter what I do, I crash into the ocean a few hundred meters after leaving the carrier.

    did you put the flaps down?

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