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slyvenne

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Everything posted by slyvenne

  1. Hello Flappie, Thank you very much. I will check that.
  2. Hello Flappie, Thank you very much for your reply. It's strange because there is more ground vehicules in the 54 mission (see images attached below). Remark: the other helicopter of the mission (huey, mi8, mi24 and gazelle) work properly in the 54 mission.
  3. Hello, Abstract : I have an issue with the engine start up of KA50. This happen after editing the mission containing KA50 client slot. These modifications are not linked to the KA50. Context: My team fly on a training mission for every helicopter. The previous mission (multi_training_06_V2.53.miz) work perfectly. We have updated the mission From multi_training_06_V2.53.miz To multi_training_06_V2.54.miz. This update consist to add some ground units. The Issue: On the multi_training_06_V2.54.miz, we find the following issue: For every Ka50 client slot, the engines do not start properly (the engine go to 25%RPM then shut down). The APU start properly. The issue is met by 4 players of my team. We tried these actions without succes: -Start the engine from the other side. -Use a Ka50 slot from a different airport with an other direction magnetic parking start direction. -Delete all Ka50 dans create new ones on the mission. We have found this issue in an other mission a few month ago (We had to remap all the mission from the beggining because wa find it at the first try so no mission back up file). Can you please give us some help to identify what generate this issue? The miz file (_53 good and _54 bad) are in attached files. Thanks for your help Slyvenne multi_training_06_V2.53.miz multi_training_06_V2.54.miz
  4. That's it. And the ability for helicopter pilot to resupply a base/carrier. But I thought ED campaign improvement are about a list of little mission files instead of a single big mission.
  5. Hello, Currently, the resupply chain between 2 airport/fob/supply building is done in the mission editor with timer to simulate a convoy. Is it possible to get some improvement: 1) Generate a real convoy each time a supply is requested 2) Define the type of the convoy (transport aircraft, chopper or truck) in mission editor 3) If the convoy is intercepted, the supply is lost. 4) Ability to generate crate in the game that can be sling load with chopper to resupply a base (the Crate disappear when it reach a destination base (so no issue to supply carrier ships). That will give a great interest for campagn Thanks a lot Slyvenne
  6. Hello, I'm wondering if it is possible to change the slot logic in multiplayer? Instead of pick a slot in a list, The player use an interface like solo action builder. With 4 dropdown list. The first to select calition. The second the start airfield (or user wich enable multicrew, or observer/combined arms). The third, the type of aircraft available (with quantity remaining like current ammunition supply menu). The forth, an available parking slot on the airfield. The interest is for mission editor. We only need to set up the inventory of the airfield without to care to have enough slot available for each aircraft. And we don't need to lock slot. That's the number of aircraft remaining on the airfield that will lock. Currently, I have headache to place a combinaison of hind, huey, Mi8, Ka50, Gazelle of each type , F18 and soon ah64 to content everybody on on a single airfield. Thanks for your great job!
  7. 46 (I m not sure if it has already been quote): possibility to send new order only if the ca unit is in radio coverage (range from command poste, obstacle). 47 add ability to relay communications for dedicated unit. 48 abiliyy to do EW to detect ennemy position or jam communication. 49 ability to move/deploy heavy sam site (s300/patriot)
  8. Hello, I have an issue with CSAR script. The 0 mode works well. But the 1, 2 and 3 modes does not work. When ejecting, the infanterie appears on the map (with pilot down message). But it does not appear in f10 CSAR radio menu for rescue chopper. Have you the same result? Thanks for your help.
  9. I thought the hellfire are radar guided by the apache. Is the laser is a real pointer like Listening and Atflir that can guide a gbu12? Or more a range finder/specific own missile like gazelle or ka50?
  10. 36. Possibility to embark infantery from chopper without the need to designate a pick up zone in mission editor (so possible to embark a human jtac that can move on battelfield and use chopper multicrew in convoying phase). 37. Add possibility to put infantery on carrier ship deck to embark them (for amphibious assault mission) 38. Rework ejected pilot so they can be moved with CA for recover. 39. Increase the time for IA tank to spot infantery in dense forest, city field 40. Possibility to choose the weapon when strike from a ship on coordinate (Main gun or cruise missile)
  11. It's strange because we cannot fit the hind on a carrier but it is possible to fit them on oil rig.
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