Op is having trouble, instead of actually helping him, youve condescended him with 'youve never actually used it'..
Ive turned around and validated that 'yes, there is an issue..'
Ive used it, and despite making many a mission, I struggle to make it work in a fun and intuitive way- efficiently, as you can a mission for an air module.
Ive had it a VERY long time and ive spent enough time into it, to realise it doesnt work well enough.
Either the units track through a building, drop from a bridge, or you have to aim improperly as shown in the video ive posted above, where Cap aims at the tank, and then the Guy giving the advice, says 'No, you have to aim at the bottom of the reticle, if you aim at the tank, it wont actually hit'..
This is what im talking about. Who in the right mind would actively know that you cant aim directly at the tank if you want to hit it?
Its more trouble than its worth.
Now this is the important bit, No one with enough knowledge about the module wants to share what they know.
You could have posted a video solving Op's issues, or given him instructions on how to resolve his problem, but you chose to belittle him..
What I know, is that the problems ive experienced with CA, means it isnt worth implementing into anything.
9/10 times the way i solve most of my issues, and If I want to prevent days of wasted time testing missions, the simplest of solutions is to plainly avoid using the module.
An example is the Embark function which is so problematic, I just dont use it anymore.
No body wants to sit and wait while troops that are supposed to embark, run around like headless chickens for nearly 15 minutes until they realise they have to 'just walk to the huey'..
Now i just use activate and deactivate group as it works more fluidly and more reliably.
Then, theres the problems with the Asset Pack, should it work with CA in the same way actual non asset pack assets do? Because I cannot get it to..
The Editor isnt intuitive enough to actually create epic battles, I set up two squads of troops, set it up the same way i would any other mission (because why would it be any different)..
One pathfinder regiment reaches hostiles in a village in Iraq, and then the hostiles call for back up, and the player has to defend the pathfinders.
One single mission, took two of us, 3 weeks.. We can build a whole 8 mission Campaign in that time.
The unimaginable problems we experienced from CA, and the way it implements into the game just made it unusable.
AI, Never did what we wanted it to do, Firstly we wanted the player to drive the scouts into the village from the camp, the AI, WOULDNT do it. They just didnt want to drive through that village, so a trigger zone function, couldnt be used. So we had to keep the Squad stuck in one position, but they kept splitting up and driving around one house, doing nothing. So i had to have them react to nothing, but ROE weapon free. But this was even more problematic with each new enemy we introduced.
Then we wanted the opposition to do a basic flank in two positions- Nope, they didnt want to walk through the village either, so then we had to literally have the enemy just be at the end of the road.
Then there was the balance, because of problems again, the troops would only walk in ones, despite setting and trialling formations, they just wouldnt stay together and fight as a group, so then we had to go back and add near 40 individual groups, rather than a group of 40. Because the small group of pathfinders would just shoot all of the enemy as each of them walked forward in single file to get shot in the face.
Then there was the tanks, the tanks either do what you ask, or act like they dont have a driving license based upon skill level. Set expert, and they do what you want, but kill everything first shot, they know exactly where the enemy are through buildings, and that meant setting the enemy to expert to so they'd follow there waypoints, and then ROE weapon hold so that they not destroy everything instantly, and then the battle takes 2 minutes, set them as novice, and they act like they know where they SHOULD go, but cant figure out how to steer and actually go there..
3 weeks of trying, and me and my guy just looked at each other and said, this is DUMB'..
Here was the outcome- 3 weeks of work for a decent mission that had about 5 minutes of action..
Now, I would welcome some friendly insight into actually how to make the modules work in a way, where its fun and easy, but right now it just seems youre being unhelpful and would rather argue that ' Op is wrong- rather than just telling him how to make it work' For all of us..