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Everything posted by USSR_Gys71
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http://forums.eagle.ru/showpost.php?p=862503&postcount=235
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Thank you
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Ok , I have understood you. Modman really great tool ! Respect ! But I do not see other way except for replacement of files for correct work of ours mod . Certainly it can create problems of compatibility . But neither you nor we can make nothing .
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ok, let's take a situation when there is 10 default skins for the old model, and only 7 default skins for the new model - how can we solve this problem using modman? what can we do with 3 not needed slots? or new model with new 20 skins ? add them one by one?
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Ok, thanks. I choose the third solution - replacement of a file
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I only wish to replace one code with other code. It is possible? If we shall replace one code with other code and we shall make it for other country - all ours skins will be established automatically. It will not be necessary to add their one behind one.
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for example default F-15 USA colorschemes color_scheme("{2e57406b-0ad2-4531-8dc4-e9ba59be6167}", "32nd TFS (CR) AB Soesterberg (early)"), color_scheme("{3506c4fe-4c3a-4d79-b232-fd000ec65b9c}", "58th FS \"Gorillas\" (EG) AFB Eglin"), color_scheme("{abd15535-a4ba-451a-8583-6d796c35747b}", "59th FS \"Proud Lions\" (EG) AFB Eglin"), color_scheme("{8238d333-c109-43dc-8cae-74e92799270a}", "27th FS \"Fighting Eagles\" (FF) AFB Langley"), color_scheme("{a4492e44-06bd-4ed8-b744-f5fd4be4b2c8}", "71th FS \"The Ironmen\" (FF) AFB Langley"), color_scheme("{c0ee4ef9-9328-4a38-871e-1dfbd1efd41f}", "67th FS \"Fighting Cocks\" (ZZ) AB Kadena"), color_scheme("{1a27ede8-236a-42c6-b7c5-2f2f2620fd26}", "48th FW 493rd FS (LN) RAF Lakenheath (GB)"), color_scheme("{2a31c5f8-df20-4af3-bd7d-ccbb8a64b5cf}", "52th FW \"The Tigers\" (SP) AB Spangdahlem"), color_scheme("{8e75a77d-c944-4f43-9441-787e03d6b68f}", "54th FS (AK) AFB Elmendorf (early)"), and ours new model color_scheme("{2e57406b-0ad2-4531-8dc4-e9ba59be3535}", _("48th FW 493rd FS (LN) RAF Lakenheath (GB)"), 0), color_scheme("{3506c4fe-4c3a-4d79-b232-fd000ec63535}", _("173th FW ANG Oregon"), 1), color_scheme("{abd15535-a4ba-451a-8583-6d796c353535}", _("57th FW 65th Aggressors 28"), 2), color_scheme("{AK475535-a4ba-451a-8583-6d796c35AK47}", _("57th FW 65th Aggressors 10"), 3), color_scheme("{M166c4fe-4c3a-4d79-b232-fd000ec63M16}", _("173th FW ANG Oregon Shark"), 6), color_scheme("{ALASKAfe-4c3a-4d79-b232-fd000eALASKA}", _("3th FW 19 FS Elmendorf"), 7), color_scheme("{Fictiona-4c3a-4d79-b232-fd000eALASKA}", _("Fictional DC"), 8), color_scheme("{JASDF4fe-4c3a-4d79-b232-fd000ecJASDF}", _("JASDF F-15J 303SQ"), 9), 9 skins default and 8 skins-ours. I know that names have no value in db_countries, it is important only CLSID. But how to be with quantity? sorry for my english
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Well. Thanks for answer. But i do not mean new skin slot. Is it possible to let modman replacing an existing skin slot? Without replacing an existing skin slot but is only one way
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Is it possible to make modman replacing an exising skins? Thats actual for integration new models without replacing db_countries.lua. And thats will solve at last the problem of different mods compatibility .
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Thanks guys for your responses! We are glad that you like our model. About 15Е and active... excuse, but we cannot promise anything.
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Really easily ? :D
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Well. It`s strange. But you can edit graphics.cfg manually. Add this. common = ".\\Bazar\\world\\F-15C-mod.cdds";
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Impossible. Send me your meinit. and graphics.cfg !
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oops. sorry. http://www.mediafire.com/?zydmeyzgdym
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You tried it? http://forums.eagle.ru/showpost.php?p=864305&postcount=253 Somebody tried? Can confirm a correct position payloads and correct colorschemes with correct names?
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Ours Modman pack for the FC1 only . Only our model with correct payloads positions. Required to check . http://www.mediafire.com/?zydmeyzgdym
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:) We with you could not understand each other in PM .
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I can not tell something right now. All is possible.
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Thanks guys :) I can upload our version F-15C modman pack for 1.12b . But non compatible with others mod. Also look at this http://www.lockonfiles.com/forum/viewtopic.php?f=2&t=8374&start=36#p60885 You can edit meinit manually. Tom ignore my post.
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1) Modman packs from Lockonfiles was packed by TomWeiss himself. Those packs are incorrect. We can't make a guarantee they will work fine. 2) We can't guarantee compatibility of our F-15C with other mods.
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FC1 ? Modman7 pack from Lockonfiles?
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Wrong position to payloads. Not strongly differ, but differ.
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And This our model zip for Modman. FC2 only! 7.2.0.0 compatible I hope all will work :D
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Making ModMan 7.1.1.0 work for FC2.0
USSR_Gys71 replied to golfsierra2's topic in Lock On: Flaming Cliffs 1 & 2
5. Copy all files of YourDrive:\Programme\Lock....... This superfluous -
Making ModMan 7.1.1.0 work for FC2.0
USSR_Gys71 replied to golfsierra2's topic in Lock On: Flaming Cliffs 1 & 2
May be GAME_EXE = bin\x86\stable\launcher.exe GAME_EXE_OPTION = -console GAME_EXE_MP = bin\x86\stable\simulator.exe ?