dlder
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Everything posted by dlder
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Had the same problem with NVGs and Dynamic Foveated Rendering with 2.8 Stable, default, that's why I tried switching to TAZs mod... gonna try again with 2.9
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Thanks by the way: finally a totally different campaign then the usual "at / going to war" campaigns. Really digged it (even though the 1st low flying mission past all the power lines was a bit much^^
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So, I'm currently using the Pimax Crystal including dynamic foveated rendering and it works great, but there is a problem with NVGs and I was told to use this mod. Unfortunately it doesn't completely remove the problem: nullDoes anyone know how to get rid of or mitigate this graphical error?
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Yes... and no. Today, I thought: finally it's weekend and I get to play this mission; but this time, playing the mission in DCS Beta, the planes didn't crash, BUT: they just waited on the runway. So, couldn't play this mission again. Happened 2 times in a row... So, I though, I'll try it in Stable again; got nothing to loose and it did work at first. -> yep, worked. Played the mission 2 times in Stable. Wow, this is some hard to get Ai bug, if it's behaving that strangely
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M07 - AI crashing on take-off
dlder replied to dlder's topic in P-51D: The Blue Nosed Bastards of Bodney Campaign
it does seem to work in DCS Beta (at least the 2 times I tried; but for whatever reason, OBS won't hook into non-Steam ("nativ"?) DCS.openbeta There just always has to be some problem or another, isn't there... I probably have to wait for DCS stable to update then. -
I play Stable (2.8.7 as of now) and here's the weird thing: I've tried the mission 2 times without a problem. And then, 2nd restart (so, third time playing the mission), this happens: But every time now! Restarting the game doesn't help either! I've also added a track file if that helps... BNBoB-7_ai crashing.trk
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M07 - AI crashing on take-off
dlder replied to dlder's topic in P-51D: The Blue Nosed Bastards of Bodney Campaign
Right, thanks!! btw, just made a bug report; and as you stated in your post: I'd like to change the mission I'm in, but unfortunately it's locked somehow (by code probably). -
M07 - AI crashing on take-off
dlder replied to dlder's topic in P-51D: The Blue Nosed Bastards of Bodney Campaign
DCS and/or campaign? (does anyone have an ETA on either?) -
Is there any immersive way to interact with the cockpit?
dlder replied to dlder's topic in Virtual Reality
Thanks -
Is there any immersive way to interact with the cockpit?
dlder replied to dlder's topic in Virtual Reality
Sorry for this ignorant question, but: what exactly does it do and why would I need it? I mean, VoiceAttack already let's me input keyboard keys and thus control pretty much everything... Thanks! -
I play Stable (2.8.7 as of now) and here's the weird thing: I've tried the mission 2 times without a problem. And then, 2nd restart (so, third time playing the mission), this happens: But every time now! Restarting the game doesn't help either! I've also added a track file if that helps... BNBoB-7_ai crashing.trk
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Is there any immersive way to interact with the cockpit?
dlder replied to dlder's topic in Virtual Reality
Good idea; not needed with Joy2Key and does use up alot of inputs though... I've now started using VoiceAttack (without VAICOM for now) and it's pretty fantastic; works great, even though I'm not a native English speaker^^ -
Is there any immersive way to interact with the cockpit?
dlder replied to dlder's topic in Virtual Reality
Yep, couldn't agree more. It's very good; will try handtracked as soon as the module arrives, but I'm not so sure if it'll be better The only thing I did: setting the mouse cursor a bit lower: Y = 65, that makes flipping those lower controls much easier. -
Is there any immersive way to interact with the cockpit?
dlder replied to dlder's topic in Virtual Reality
for instance in the P-51, the Flight Indicator Knob (seldom used, but I just came across it, so I pointed it out) Yeah, I'm just now beginning to include J2K features into my layout. Very cool program. VAICOM: yeah, haven't used that yet too, mainly because - as you said - voice detection isn't all that great (that's probably more on Windows, because Voice Attack just uses that engine). -
I know, it's so weird... and Steam really makes this even more complicated, because it's not a 100% clear what happens, when one starts whichever exe from the command line, when compared with the settings in the Steam launch option for DCS. But seeing as the "force vr" command line parameters work "behind Steam", letting you play DCS in VR, even when not set so in the Steam launch options, it would most probably the best if a "launch in MT" cmd parameter exists.
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Ok, good to hear! And: thanks!
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Is there any immersive way to interact with the cockpit?
dlder replied to dlder's topic in Virtual Reality
Two issues with binding keyb-to-joystick-to-mouse: pressing the left mouse button and trying to turn the "mouse wheel" comms menu can only be interacted with the mouse cursor; which is not the "cockpit interaction" cursor you move with your HMD -
Is there any immersive way to interact with the cockpit?
dlder replied to dlder's topic in Virtual Reality
Thanks, appreciate it!! -
Is there any immersive way to interact with the cockpit?
dlder replied to dlder's topic in Virtual Reality
I'm sorry, but I can't seem to find that function in DCS... what's it called? Where can I find that? (search in general and ui). Also, what settings do you use for the mouse-wheel-keystrokes in JoyToKey? I'm currently using Auto Repeat: 2 times per second. But it seems not enough for some dials like altimeter... I'm gonna try 10 times next (ever 100ms) -
If it really is "just" a Steam issue, then I guess we're... for lack of a better word: Then the viable thing to do - if you play 2D and VR like I do: VR: set MT as default executable in Steam and add the VR launch options + launch the game via Steam 2D: launch the game via commandline, forgoing the Steam option, but you'll be stuck with singlethread @BIGNEWY I guess there is one option ED could make: a startup switch like for VR -> Steam seems to "respect" those
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Is there any immersive way to interact with the cockpit?
dlder replied to dlder's topic in Virtual Reality
nice; I also use Joy2Key^^ So, one can add keyboard buttons in DCS to perform the mouse wheel function? Didn't know that... -
Is there any immersive way to interact with the cockpit?
dlder replied to dlder's topic in Virtual Reality
That sounds awesome, nice work! That is slick, I gotta say. I'm not quite sure how I'd change my Hotas layout to accommodate for the 2 mouse buttons + wheel, but I'm gonna try that ASAP. Yep, that's what I meant I've just fooled around with the DFR which released on the Crystal today... this is a bit OT, but damn, that works great! Highest setting (like the ones I use for 2D) with my 4090 on Marianas I got ~30fps. With Dynamic Fov. Rendering I now have ~42. And with my default VR settings I get about 55-60 fps. -
Yeah, that's what I've always been using. But somehow Steam is deciding to launch the normal exe instead I've now tried to set DCS to always launch in "MT Preview". So launching it through Steam always opens the MT exe. BUT doing it like this I would need to add/remove the VR-launch options every time I want to fly in either 2D or VR... And with no Steam Launch Options, I've tried the same as before (directly starting the mt exe) and I've tried it by launching it via Steam CMD: D:\Games\GamePortals\Steam\steam.exe -applaunch 223750 --force_enable_VR --force_OpenXR But for whatever reason, this also starts the "normal" DCS exe... So, to recap: MT is only launching when launched directly via Steam. NOT when launching via command line (either via "bin-mt\dcs.exe" nor via "steam.exe -applaunch)
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So... I fooled myself in thinking that I was running DCS in MT since it came to Stable. But... I wasn't. The problem is: I launch DCS via Batch - with which I launch a number of apps beforehand, like Afterburner, XrNecksafer, VKB-Tools, OKB, ... - and then I launch the exe via "steamapps\common\DCSWorld\bin-mt\dcs.exe" BUT: when I go into the task manager I can see that the normal exe from "DCSWorld\bin" is running. Only after starting it through Steam and clicking MT Preview in the pop window, the multi-threading exe is started. And now I know that in the lower right corner of the game it actually states "multithread preview". So: is there any command line option (like for VR: "steamapps\common\DCSWorld\bin-mt\DCS.exe --force_enable_VR --force_OpenXR") that I can use to force the MT exe to be launched? Thanks!
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Is there any immersive way to interact with the cockpit?
dlder replied to dlder's topic in Virtual Reality
Yeah, maybe I just have to try it; would need a place for my mouse first though. Yes, when used with the "pointer" right? With imprecise I didn't mean the tracking of the controllers themself, but the manipulating of switches "directly", without the pointer like with a mouse. Does that work well with you? Concerning PointCtrl: I'll keep it in mind (but I'm currently waiting for my leap motion, so wanna try that first) Yeah, mine too^^ This is probably the most useful addon for VR... holy moly, it's literally a pain in the neck to fly without^^ So... I can just look at the controls to then press a button and activate them? Hm... that's what I'm gonna try next. Sounds not too bad (but a bit imprecise? I mean, you'd need to keep your head perfectly still while fixing on a 5x5mm button^^) So, if I understand you correctly: you have physical buttons (like the MFDs) and (more or less) all bound to left mouse click, so you don't really have to find exactly the correct button with your fingers, while looking at it in VR? That's... not a bad idea. So you have like one rotary (probably bound as a mouse wheel?) and you look at the correct control in VR and manipulate basically any virtual rotary you want with one physical? That's genius! Really does sound doable!
