

dlder
Members-
Posts
243 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by dlder
-
fixed F-5E FC Instant Action - AWACS: SEAD has no missiles loaded
dlder replied to dlder's topic in Missions and Campaigns
Thanks! -
DCS now provides us with the current DLSS version (310.2.1.0), so no more swapping needed. It's also possible to force the new preset "K" via autoexec.cfg DLSS_Preset = "K" (thanks to Tallymouse for that one!) Is there a way to also force OverrideAutoExposure = true ? Could should help with blurriness / washing out...
-
- 1
-
-
Sounds awesome! I thought Flaming Cliffs jets can communicate "with everyone", because they don't have tuneable and multiple radios? I never specified any frequencies when playing around in the ME. But I hear you: it's not so easy as to just "exchange the jet" and "set the loadout" in the ME. That would take like 5 min per mission
-
Modify Yalu campaign for F86 FC?
dlder replied to csbwho's topic in F-86F Hunters over the Yalu Campaign
When I buy the campaign: is it unencrypted maybe, so that I can change the plane myself? -
Would love to buy and play this campaign; could you please add the Flaming Cliffs versions of these planes as well? Or is the campaign unencrypted and I can do that myself? Cheers!
-
F-5E FC Instant Action - AWACS: SEAD has no missiles loaded
dlder replied to dlder's topic in Missions and Campaigns
Sweet, ty!! Btw.: I've posted my Tacview here; what you can't see is the wingman 3 getting destroyed when taxiing out of the hangar, as I've already corrected that. But you can see that even with ARM missiles, the A-4E don't attack the SAMs and get shot down. But another issue presented itself while viewing the Tacview file: the enemy MiG-21 didn't attack us -> they just returned to their respective airports!? I've attacked one of the MiGs escorting the A-50, and I thought it very weird that it didn't move or defend while I closed the distance. I had my radar on, so it should've seen me and react. Cheers mate! -
F-5E FC Instant Action - AWACS: SEAD has no missiles loaded
dlder replied to dlder's topic in Missions and Campaigns
Well, even equipped with ARM the A-4E didn't manage to shoot even missile, destroy even 1 SAM... Yep, that's the one... Should I upload a track file or wouldn't the mission file be better in this case? Scheibenkleister... is this the forum for the Full Fidelity F-5E? 'cause I'm using the "FC4" ("F-5E_FC" or "F-5E-3_FC") DCSWorld\Mods\aircraft\F-5E_FC\Missions\Single\F-5E FC Caucasus - AWACS.miz -
I've played the mission and in flight a message popped up saying the SEAD flight was unable to knock out the SAMs and I should return to base. In TacView I saw that they didn't fire any missiles... Loading the mission in the ME revealed, that both SEAD flights had no ARMs loaded. Problem #2 my 3rd Wingman was positioned in the hangar of the static F-4 and pretty much destroyed itself trying to Taxi out of the hangar. Repositioning the jet to a "free" hangar resolves that problem.
-
Well, you can use DLSS 4 - meaning the new DLL. True. But as soon as you use the new Transformer model you will loose performance. That's not only my finding, but also from tech review sites (trustworthy ones, not Youtuber clickbait shills). Why would that be any different in DCS? And about the better quality: at least FlightSimGuy cannot comment on that. If you play on downgraded graphic settings, you cannot say anything definitive at all. Then again: I made no claim, that the quality doesn't change. Me personally haven't seen any difference to a newer DLSS 3 dll then the one supplied by DCS + changing the Preset from the default C to F. As far as FG goes: as long as ED doesn't implement it, you can force it however you like. FG or MFG have to be supported in-engine! And that is currently not the case. ED is looking into it, but again: this feature is only usable on FPS > 60 and MFG will need refresh rates > 120Hz. Or else [M]FG will make the game look and feel way worse. So, if you're like me and maxing graphical quality, and you barely reach 60 FPS, then I'm doubtful FG will help...
-
Yeah, I've seen his videos. And although I really like his content, he's quite honestly a bit "overenthusiastic", if you know what I mean^^ Also, he doesn't show any comparison, just says "it's game changing and amazing" and what not. Well... it's not. At least not yet. At least not at that performance level. You can read any review: the new transformer model DOES cost performance vs. the older GN model and although it can be better at times (reducing flickering), a lot of times you just can't tell (like in blind tests). And it can also introduce graphical errors (with shadows for instance). All that is to say: it's not so clear as "VR Flight Sim Guy" makes it out to be! -> also: yes, you can lower your VR (pixel density) and graphics settings, but what's the point, really? Why have a good-looking SIM and a high-resolution HMD (Crystal, not the Quest3, lol) and then play with <profanity>ty graphics? (as a side note: this video didn't cover J vs. K preset and also, you don't need to use "MT" folder any longer. It's always multi-threaded now and there is no special MT folder / branch anymore. It's deprecated and will be removed soon (I was told).
-
Yes, a few lines in the aim9 lua were changed; mod is updated. Has anyone tried version "b" of the default missiles? The one were you don't load the modified Aim-9L, but the actual Aim9X missile? Did anyone find any difference performance wise? Because it's really hard to tell and 1 datapoint (me^^) isn't enough Cheers!
-
My system: i7-13700KF RTX 4090 (566.36) Pimax Crystal Win11 latest I've added my old Benchmark track file. Looks even better then before, now that there is fog on the ground in Georgia! (-> I should add: I'm only running the track file for about 120 seconds. Right where I turn into the enemy fleet, about 10km from WP2) 2D, all settings max, 3440x1440, DLSS Quality VR, same settings as 2D, visibility only ultra Pimax: Lighthouse, 120 Hz, EyeTracking, Render 1.0, w/o Pimax Quadviews, w/ Central Rendering, Balanced, w/o Smart Smoothing, w/o Lock Half Framerate, w/ Hidden Area Mask Conclusio I haven't tried the newest DLSS 4 dll too much; there were stability issues with the beta-dll resulting in crashes, so I can't say if that is still the case. Is DLSS v4 with the new Transformer model better looking? I can't tell. At least not with just this (semi-dark) benchmark scene. DLSS 3 (with preset F) and 4 (Preset K) are looking better then the default 3.7.0 with preset C though! But seeing as there is a 5 - 10 FPS performance hit with DLSS 4, I wouldn't recommend it; only with VR HMDs with lower resolution where you have more headroom fps-wise to use this supposedly better DLSS version. Another thing to note here: as much as I'd love DLSS3 FrameGeneration or DLSS4 MultiFrameGeneration, it is unusable with such low FPS. One would need about double the raw performance to be able to use FG or MFG... Benchmark.zip
-
I know that radar missiles (at least on the F-15C) have to be "known" by the avionics to work properly. At least that's what I came away with testing the 120D back in the day A LOT! That's why I don't add missiles, but only exchange missiles that are already usable by this jet. But, is this also true for the Aim-9X ? That is the question... For that reason, I've released a "beta" version of 1.08b, in which I didn't exchange the 9L with the 9X code, but used the original 9X itself and put that missile on my launchers. I've tried it and for me: So, I'd ask you to try the 1.08b yourself and reply, what you think: are both missiles the same or is my previous 9L/9X better Cheers!
-
Sorry to necro such an old thread, but I too was struggling quite a bit; I only use the Mission Planer to change the loadout to my liking (for me, Cluster Bombs are useless^^), but I never look at the map and unit location. Don't wanna cheat, right? But in this campaign, I did do that and saw, that you only get to know the position of a few select units. The "dangerous" ones, like Manpads and SAMs seem to be hidden AND random, so every time you start the mission it'll be different. Also, they do a rather complex point system. You start with 50 - at least in this mission - and if a group of friendlies is lost, you loose points and if too many die, you fail the mission. Thinking about that, I should try that. Would be interesting to see which mission you get after that, if any. And for destroying groups of enemies (not units though!), you get points. Like one tank group is worth 15pts. AAA is 5 or something... everything has points attached to it. I've never seen anything as complex as this in DCS. For instance, I got shot down and had 75 points, so I "completed" the mission and went from 3.3 to 4.3. And I know I should just roll with it, but I really would like to actually complete the mission, but unfortunately the AI Wingman is rather useless with all the anti-air and in the end, I too get shot down. Manpad, effin helicopter, Shilka or a lucky AAA position^^. This is for sure the toughest campaign I've played to date! @NineLine Congrats to ED, this is some massive and awesome work you've done for this campaign. A precursors to a really dynamic campaign. It'll be interesting, how many more hours I need, until I manage to finish even the 1st mission
-
Update the DLSS preset used by DCS to remove ghosting
dlder replied to sleighzy's topic in General Bugs
Yes; it seems just exchanging the DLL - which now forced the E preset - will do the trick. AutoExposure and Profile-F ... I didn't see any difference, though I'll keep a lookout. BUT: even with the default DLSS version, there isn't much ghosting anymore imho. I mean, a year ago, when I flew the Mustang, it was BAD, like really bad. So either I'm somewhat used to it by now or it's no longer a big issue. -
Update the DLSS preset used by DCS to remove ghosting
dlder replied to sleighzy's topic in General Bugs
Ok, so, I wanted to finally try this fix in VR and... I can't see the "HUD" info in VR, but also no longer in 2D!? That means I no longer know what exactly I'm working with. The logfile only lists what is set via the config file, but not the actual game data. My bad... I can see the info in 2D but not in VR; neither inside the HMD, nor in the 2D mirror (which eye doesn't matter either). -
Update the DLSS preset used by DCS to remove ghosting
dlder replied to sleighzy's topic in General Bugs
Quick update: DCS 2.9.10 "default" Preset: C DLSS version: 3.7.0 fatbin HDR NGX Resolution: 2296x960 -> 3440x1440 Autoexposure: Off Just exchange DLSS.dll Preset: E DLSS version: 3.8.10