Youtch
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About Youtch
- Birthday 12/06/1974
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Flight Simulators
DCS, IL2
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Location
Spain
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[Official] SimShaker for Aviators
Youtch replied to f4l0's topic in PC Hardware and Related Software
First of all, many thanks for developing this software. Would it be possible to address the issue of the vibrations getting banana after an ejection. This happens if the option door/canopy is enabled. Hence the only way to prevents it till a fix comes is by disabling altogether this parameter. It seems that vibration will continue for as long as the system detects the canopy flying in the air, till it crashes. I dont know if it is done by design or a bug. Other FFB systems such as VPforce Rhino have a cutoff implemented just after ejection. Many thanks in advance for taking this into consideration. -
Assuming that we would not configure anything at all in TelemFFB and that all FFB responses would be determined by DCS and DCS only, which are the effects that DCS triggers for FFB? It is clear that there is at least: - the offset of the center for the position of the stick - stick moving with the trim Are the spring value dynamic and changes with speed and Gs? What else? Most importantly is it documented or listed somewhere?
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Youtch started following CMS Operation , Where can we find a comprehensive list of the FFB effects implemented by HB for F14? , Actual Resistance Force on the Tomcat Stick and 7 others
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As I am struggling with configuring TelemFFB for the Rhino, would somebody or Heatblur be kind to point out for me where we can find a comprehensive list of all the FFB effects implemented by HB for the F14? I am not referring here to the effect controlled by external software such as TelemFFB, only to the effect triggered directly by DCS, such as the offset position of the stick. I am specially interested in the implementation HB made of stiffening the controls with increase of Gs or speed. Many thanks in advance, y.
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Mission 4 - SAMS and SU and BUFF's oh my
Youtch replied to speed-of-heat's topic in F-16C Dragon's Fury Campaign
What are the exact conditions to get a success in this mission? I played this mission 4 times and I am getting at best DRAW, even if i shot my HARMs, forced the fleet to shoot a lot of missiles at me, and shot down 2 planes. How many MR needs to be shot down to register a success? -
Where else were you capping the CPU, except in DCS FPS limits?
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Best VR Headset (upgrade from Reverb G2)?
Youtch replied to Raketenfrosch's topic in Virtual Reality
Fov also plays a major role in the perception of speed. -
Helicopter controls - force feedback question (Huey)
Youtch replied to CommandT's topic in DCS: UH-1H
So far i had used this thread for information, but maybe it was incorrect: https://forum.dcs.world/topic/91406-uh-1h-how-many-degrees-of-travel-in-the-collective/?utm_source=chatgpt.com -
Helicopter controls - force feedback question (Huey)
Youtch replied to CommandT's topic in DCS: UH-1H
Do you have the source for cyclic travel because I was finding conflicting information, is 13 inches the total travel for one axis, or the travel in each direction? Thanks again, y. -
Helicopter controls - force feedback question (Huey)
Youtch replied to CommandT's topic in DCS: UH-1H
Following up on the quest to try to configure FFB to feel as realistic as possible for UH-H1. I understand that the cyclic does not self-center as for fixed wing aircrafts where the stick is "spring loaded" as for instance in F14 or F4 or ww2 propeller planes, the cyclic instead moves freely and will not return to the center by default. So far so good, one of the most magic part of FFB is to get rid of base spring. But this lack of self-centering does NOT imply that there is no changes of force felt along the travel range of the cyclic. In UH-H1, I read that the force required to make any input changes depends on the amount of deflection, the more deflection the more force required in the input. Is this correct? I came recently to discover this while trying to figure out how UH-H1 pilots are able to feel where is the neutral position of the stick when the aircraft is not yet forced trim before take-off, since there is no instrument whatsoever in the cockpit reflecting the angles of the blades. Basically without any spring on the stick and without displaying the position of the controllers, I was crashing on take off because the stick was not near the center. Apparently, pilots can feel the center because there is a steeper gradient of force just around the neutral position. Anyone would have more information about this? I wish I would be able to capture this behavior, but I have no clue how to create a gain curve in VPForce_Configurator to link more deflection with more force without using spring mapping. Many thanks in advance here for the community of Subject Matter Experts to bring some more light on this topic. -
Many thanks for your answer. If this is correct, I understand that to replicate this with FFB, it would imply less spring strength for roll than for pitch, which i understand that is the opposite of what is currently implemented, where roll requires double strength than pitch If I understand correctly, are you suggesting also that left roll and right roll differs in the pressure to go full deflection? Any reason for it, or it is just to fit the ergonomics of the wrist?
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Dear community, This is a question related to force feedback. In its current implementation, F16 module is sending FFB information to configure 100% spring force for X axis and 50% spring force for Y axis. I know that in real life, the stick does not provide any feedback (apart from small vibrations at high Gs), and it is a force sensitive stick travelling only a few mm, hence it is very hard to try replicate this with a FFB stick. But, my understanding is that IRL there is no real difference in sensitivity between X and Y axis on the side stick. Is my understanding correct or am I missing something? What is the rationale behind this decision of differentiating so much X and Y axis coming from? Is it due to ergonomics of the position of the stick on the side instead of centered, where movements in Y directions might be more difficult to do than movements in X directions, due to the anatomy of the wrist? Many thanks in advance, y.
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I was glad to find this thread. With the jittering of the HCMS it is impossible to make the alignment procedure on the f16. I don t seem to find in OpenXR the shake reduction, is it still there? It might not be available with Motion Reprojection. Thanks again, Y.
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What about the F4?
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I have learned since my first day with ChatGPT yesterday to challenge it much more, and cross reference everything, which helps fine tuning information. But fact is that it has access and can browse pilot manuals much faster than me. Thanks for your feedback
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First experience with Chat GPT, still learning here. Many thanks for your answer! According to these pictures, most of the plane in DCS do have their elevators dropping
