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About DSplayer
- Birthday February 10
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Flight Simulators
FSX, DCS
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California, USA
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Electronics
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Student
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DSplayer#4627
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ATP cross disappears after a few seconds in XR mode
DSplayer replied to dutchili's topic in Weapon Bugs
This is actually intended behavior if you're not actively lasing while using XR processing. I believe this was changed with 2.9.20.15384. -
At least a MiG-29 variant of some kind has been equipped with an Imperial unit cockpit with English or a Cyrillic language cockpit. What you're asking for does not exist and never did exist in any form, especially on the F-15C they're modelling.
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This isn't Jester doing but rather the ECM Override (ECM ORIDE) switch on the PDCP.
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I don't think so since there hasn't been any changes for the SE in the past year.
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Iranian F-14 Weapons Pack
DSplayer replied to DSplayer's topic in Utility/Program Mods for DCS World
Mod updated for 2.9.21.- 43 replies
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- 4
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- iran
- f-14 tomcat
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(and 3 more)
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Expanded F-4E Weapons Pack
DSplayer replied to DSplayer's topic in Utility/Program Mods for DCS World
Mod updated for 2.9.21. New Navy AIM-9s added. -
Expanded F-4E Weapons Pack
DSplayer replied to DSplayer's topic in Utility/Program Mods for DCS World
I'll have to update the mod for the latest update but there have been reports of RWR issues without mods on the F-4E so be aware of that. -
On the latest patch, if you use the Default cockpit in the special options (Cyrillic cockpit) with Metric as your units, you'll get this TAS indicator: If you use the English cockpit with Imperial units, you'll get this TAS indicator: If you use the English cockpit with Metric units, you'll get this TAS indicator:
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I will note that the NASA AIM-54 is simulated as none we fired by NASA and the Mach 5 numbers are only for a significantly lightened missile (-250lbs) fired at 45 degrees, Mach 1.2, 45000ft with no guidance and locked fins. The current missile matches pretty closely to the NASA flight profile and speed for a typical Phoenix load.
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I will note that it seems like the AIM-7 seems to be in the progress of being ported to a new schema and some of the newly added code blocks don’t do anything with the current schema that it uses. I believe the additional height error values you’ve added don’t do anything and they already exist in other code blocks (seeker block is used and not sensor with the current schema).
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Weight itself doesn't affect top speed, but rather affects acceleration towards the same top speed. One also has to take into account that the JF-17's RD-93 is not very powerful. Also, drag isn't linear with velocity and thus isn't 1:1. The JF-17 with the 2x PL-5 + 2x SD-10 is still able to accelerate towards the higher numbers, albeit slowly, due to the thrust overcoming the drag but the amount it is overcoming the drag is not that much, which is why it slowly accelerates towards the maximum. The GB-6 loadout isn't able to exceed the drag at ~Mach 1 with the thrust available to the JF-17. You can observe this behavior with other aircraft as well as this isn't a JF-17 exclusive thing. Also, feel free to read other materials available online that can help you understand aerodynamics. You can also look for the T.O. GR1F-16CJ-1-1 supplemental flight manual online and look at the level acceleration tables that detail how drag indices and weight affect distance traveled, time, etc., to reach a certain Mach number.
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While the drag increase between the 2x PL-5 + 4x SD-10 loadout and the 2x PL-5 + 2x SD-10 + 2x GB-6 SFW loadout is only a 65% increase based on the Cx_pil values, that doesn't mean the aircraft will be 65% slower with drag being nonlinear relative to velocity. The reason why the GB-6 loadout "gets closer to its top end much faster" is because the ceiling speed limit for that loadout is lower than the 2x PL-5 + 4x SD-10 loadout, with the 2x PL-5 + 4x SD-10 loadout still having better acceleration. This comes down to general aerodynamics with the interaction between drag, thrust, and weight.
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I don't know your testing parameters but in my tests, the JF-17 with CMBT engine mode, full internal fuel, QNH 29.92, +20°C, 30k ft altitude hold, starting speed of Mach 0.75 are this: 2x PL-5 + 4x SD-10: Max Speed of Mach 1.15 before complete fuel exhaustion 2x PL-5 + 2x HF20 - 16x BRM-1 rockets: Max Speed of Mach 1.04 before complete fuel exhaustion 2x PL-5 + 2x SD-10 + 2x GB-6 SFW: Max Speed of Mach 1.00 before complete fuel exhaustion With all three payloads generally starting to plateau in speed after 10nm traveled with the 2x PL-5 + 4x SD-10 loadout taking the longest to get to the max speed I recorded. The values presented for the HF20 with the BRM-1 rockets in the post by AeriaGloria are incorrect, as they have an effective payload drag value of 8.192 (0.002 * 4096) for one pod. I would personally attempt to double-check the payload drag values themselves for inaccuracies since the ones posted don't seem to be 100% accurate. I personally do not see anything wrong with the drag for these weapons. The only gripe I have would be the payload drag for the LS-6-250 being the same as the LS-6-500.
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The dual SD-10 pylon loadout is ~6.16 (0.00150390623 * 4096), which includes both missiles and the pylon. Each missile itself in that loadout is ~2.64 (0.00064453124 * 4096) and that value is subtracted from the dual pylon loadout when the missile is fired. Same for the single SD-10 loadout which has a total drag value of ~2.64 (0.00064453124 * 4096) while the missile itself is 2.2. The drag for dual SD-10 loadouts are high but aren't that high. For reference, the AIM-120 LAU-115 2xLAU-127 dual pylons has a drag roughly of 8.027.
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Thanks for explaining! I've implemented a new hint checkbox that users can enable that does almost exactly that: For the results page I've left it as is since I think it'll be less important after taking the quiz.
