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About DSplayer
- Birthday February 10
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Flight Simulators
FSX, DCS
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Location
California, USA
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Electronics
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Student
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DSplayer#4627
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BAP-100 and BAP-120 are defined in CoreMods/aircraft/AircraftWeaponPack/common_bombs.lua
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Expanded F-4E Weapons Pack
DSplayer replied to DSplayer's topic in Utility/Program Mods for DCS World
I would have to test it out again but I believe it does still work with the latest DCS version. If not, I'll have to update it. -
What's the mission you're attempting this Mach 2 run in? The weather/atmospheric conditions do play a part in the maximum speed that you can achieve. I'm able to achieve Mach 2+ in level flight at 38000ft with a standard day.
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You have Captive AIM-9Ms on the wingtip stations (1A and 8A) but live AIM-9Ms on 1B and 8B. When you first selected AIM-9s, it fired since it fired from 8B (which had a live AIM-9M), then it stepped to 1A after you shot 8B's missile but 1A has a CAP-9M. Then you switched to Sparrow then back to AIM-9s but it then stepped to 8A then you stepped back to 1A.
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Perhaps it would be good to write a bug report on that issue of it underperforming in-game since the values I used are pulled from the lua definitions.
- 28 replies
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In the first track ("magic 1 vs 9J no tracking.trk") the Magic 1 loses track because the target moves such that it isn't rear aspect anymore. The AIM-9J tracks because it has better side aspect performance than the Magic 1 (max trackable aspect of ~103 degrees vs ~63 degrees off tail respectively). I personally don't know what's being demonstrated in the second track ("no flare rear close magic 1.trk") but if it's the target aspect thing, I would expect it to be the same as the first track.
- 28 replies
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Please provide a short SP track of the situation you're encountering. The Magic 1 last had a change in May of 2024.
- 28 replies
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AGM-45 when fired turns into another missile
DSplayer replied to Cepacol's topic in DCS: F-4E Phantom
Try uninstalling them and seeing if this occurs still. It sounds like a mod conflict of some kind that's causing this issue to occur. -
AGM-45 when fired turns into another missile
DSplayer replied to Cepacol's topic in DCS: F-4E Phantom
Do you have any mods installed? -
AGM-45 Shrike Quick Guide by Klarsnow - updated June 5th 2024
DSplayer replied to HB_Painter's topic in DCS: F-4E Phantom
They're talking about using Loft delivery mode with the LABS and not the WRCS AGM-45 mode. -
Module developers, even ED, can't just manifest something out of nowhere. The F-35 that is in service today doesn't even have HARM or AARGM integrated yet. With absolutely no information to work on unlike other instances, ED can't just make the largest assumptions to put the HARM or AARGM on our F-35.
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Provide a source for HARM integration into the F-35 with symbology and how it works, thanks.
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They discuss the F1 in depth throughout the majority of the video as well as showing WIP images of the F1M cockpit at 2:43-2:47. fausete also discussed F1M development in February in this thread on page 3
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The F-4's RWR definitely requires some practice and prior knowledge before hand in order to get the most out of it compared to the F1EE's. Listening to the new guy audio/using Handoff and recognizing what PRF radars have is definitely something people have to do to get the most out of the ALR-46.
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DSplayer started following F-4E RWR Handoff Sound Player
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Hey guys, I made a website for those who use or want to use Handoff for the ALR-46 but can't remember which radar is which. It has all the radars that are detectable by the ALR-46 and are mostly labeled and sorted nicely. Please keep in mind the site is very much still WIP. The link is included in the manual btw so you guys can also access the link through the ALR-46's page if you want. Here's a link: https://officialdsplayer.github.io/F-4E-RWR-PRF-Library/ Suggestions are welcome for anyone who has found issues or has any ideas on how to improve the site!
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