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GimmeYourShoes

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  • Flight Simulators
    DCS | IL-2 | House of Dying Sun
  • Location
    Texas

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  1. Amazing Vibes. Enough realism for immersion yet super playable. I really enjoyed the two distinct halves... good stuff man. Excited to see it continued.
  2. Steering around them seems extra silly. Please see pic Thanks in advance!
  3. I first reported this in August '24. The fencers make their first bombing pass and then never return because they circle the area with MANPADS until they are destroyed. Please fix
  4. Is this getting fixed, or is this just the way it is now?
  5. yup me too at 4k / 1.25
  6. @gdl55 please link the post when mentioning it
  7. Mission 10 is the same problem. The Su-34s make 1 attack run and then circle endlessly. Please see attached Tacview Tacview-20240811-062032-DCS-Pandemic_BS3_10.zip.acmi
  8. I've moved these to the right forum post in 'DLC Campaigns'
  9. - The in-mission waypoints are different than the briefing. Waypoint 2 in the briefing is 3 in the Ka50 computer. - At the end when you approach the base you radio something like... Player - Inbound Skala Skala - 50, land after 61 Player - Landing after 61, 50 Except 61, the Hinds, never land. They circle the base endlessly. You need to land anyway and shut off the Shark and then it's mission over. Please see the attached Tacview for behavior. Tacview-20240805-191856-DCS-Pandemic_BS3_3.zip.acmi
  10. Mission 7 the Su-24s make one bombing run and then fly in circles over enemy MANPADS until getting shot down. Please see the attached Tacviews of this behavior. Tacview-20240809-164307-DCS-Pandemic_BS3_7.zip.acmi Tacview-20240809-183113-DCS-Pandemic_BS3_7.zip.acmi
  11. Mission 7 the Su-24s make one bombing run and then fly in circles over enemy MANPADS until getting shot down. Please see the attached Tacviews of this behavior Tacview-20240809-164307-DCS-Pandemic_BS3_7.zip.acmi Tacview-20240809-183113-DCS-Pandemic_BS3_7.zip.acmi
  12. Mission 3 - The in-mission waypoints are different than the briefing. Waypoint 2 in the briefing is 3 in the Ka50 computer. - At the end when you approach the base you radio something like... Player - Inbound Skala Skala - 50, land after 61 Player - Landing after 61, 50 Except 61, the Hinds, never land. They circle the base endlessly. You need to land anyway and shut off the Shark and then it's mission over. Please see the attached tacview for behavior. Tacview-20240805-191856-DCS-Pandemic_BS3_3.zip.acmi
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