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cha5er

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  1. is this a thing? or am i wrong on my side?
  2. sooo tested it with and without dlss balanced... and result is, the X`s are always under the target, even at first scan... i could swear this was without dlss not the case... dcs.log track with dlss.trk track without dlss.trk
  3. uff thx for the reminder... seems that i need to check this... but somehow strange, that i notice this only since i use dlss
  4. not my screenshot, i`m not at home... but instead ive made this as an example i see the x under the target instead ontop as it is without dlss will add more as requested later...
  5. by screen capture, what you mean precisely? a screenshot?
  6. i need to use DLSS in VR to get high stable FPS @every map in VR multiplayer enviroments so now, with DLSS (using performance as i remember) the shotmarker are rendered underneath the scanned FCR targets instead of ontop... is this somehow fixable?
  7. yes i know its a problem that includes sureley a hughe amount of unknown variables... i`ll just post it, to find out, if other players experience similar behaviours... said incident i was sitting IN the apache... other players around me had the issue... i`ll have a look, what further information i can gather
  8. i`ve done it myself, and yes, if you not immediatly react, you loosing control... i`ve done it multiple times with success, and some ending with death... it was definetly possible, but the trys are a while ago... i`ll try it again next time i fly...
  9. we observed recently, that the apache causes significant performance impacts on other players, as soon as an apache is in their near view, they got lower frames, even if they have a 4090 apache just armed with laser hellfires and no fcr attached... observed from players who sit in an OH58D issues spottet so far on syria and nevada
  10. wdo you have curves on your axis? since i have 15 expo on x and y it feels really decent
  11. hmm now it works properly for me, don't know why, seems like it has fixed it by its self
  12. yes, thats exactly the behavior, u need always to press center to move from one end to the other, otherwise the button does not react always had to press srm - mrm and srm - gun
  13. have ever deleted fxo and metashaders and repaired? may worth a try
  14. yes on category Hotas, you find every button from the f15 hotas to bind.... including castleswitch
  15. it seems to be some sort of a bug... there are explicit buttons for each position... but the button is just not reacting if you command a jump from backward (gun?) to the front (amraam?) position, you have to press center and then forward to change it, and vice versa
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